I see! I was stuck on the nomenclature of 'AI script', so I must've missed it all these years.
What do you guys think about the quality of bover?s document? Last night I was thinking about maybe doing an AI script document of my own. Now I know the information is already accessible, but I'm still excited about the project... I don't think the current document looks as nice as it could be looking, and I'm also not sure that the wording of Lord J's AI 'translation' is optimal. I mean, for the editor it's good, but in a docume nt, you can be more specific about what it means, and thus clearer. Here?s bover?s text file:
http://www.gamefaqs.com/snes/554041-final-fantasy-iii/faqs/51984Also, I could be doing a sort of commentary on AI scripts that, due to a bug or something else, requires some footnotes. Repo Man's !Wrench from the grave attacks the party, not itself. Certain situation-specific counters become omni-counters. The PSX version checks for the wrong statuses when determining AI script (I think Magic Urn tries to cast Life/Life 2 on Reflective targets rather than Dead targets in the PSX game). Certain bits of the AI script are never called at all (FlameEater's counter to Demi spells, for instance). Stuff like that.
I think I'd like to make this document, but only if there's something significant to bring to the table that's not already there.

This is what I was thinking about. I would like to avoid words like 'variable', 'set', 'clear' and 'increment' as much as possible. Though the best approach is probably debatable (and I'd love some input on what's clearest), the goal I'd set for myself is to make the document readable by even the most dim-witted reader. My write-up of FlameEater serves as a good example, since it's quite a complex battle as it features the summoning of different monsters at set tracked intervals. I hope what I have now is clear enough; clearer at least, then a FF3usME text dump. I'd love some input!
http://tenchinohoukai.cavesofnarshe.com/final_fantasy_iii_ai_1_0.txt