øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=414;area=showposts;sa=topicse:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexef3d.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=topics;u=414e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexef3d.html.zxiçg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0¬´àAOKtext/htmlISO-8859-1gzip8:ÖàAÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:32:16 GMT0ó°° ®0®P®€§²ð®hçg^ÏàA Show Posts - riversmccown

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - riversmccown

Pages: 1
1
https://www.twitch.tv/videos/226893308

Discovered while playing the brand new free enterprise randomizer (http://ff4-free-enterprise.com/)

Characters that are hasted and berserked are able to attack monsters that are no longer visible on the screen. This was originally discovered by Crow! against Zeromus, when his hasted characters wound up attacking the upper portion of "Zeromus" (the blue hairball).

I only tested in the common speedrun grind fight to confirm you couldn't get experience by doing it, you can probably do this in a few other battles, such as Magus Sisters or CPU. The behavior itself makes me believe that the game looks at the speed and uncontrolled nature and assume your character is charmed, which opens up targeting invisible creatures.

2
We found this while trying to test ways to multi-target life items. The mimic glitch is well-known as the source of things like trashcan and carrot, but one thing Palom will not be able to mimic is the kick command.

https://www.twitch.tv/videos/215804508

Some examples of what happens when doing this:
-- Sprite gibberish softlock
-- Battle restarts, then after winning it, game softlocks
-- Battle freezes
-- Battle lets you input one action, then freezes.

3
Glitch I found while playing with the Unprecedented Crisis hack and that ported over when I looked on FF2US ... possible it works on the other SNES games as well. This came from playing around with Kary/Warlock fights on the first two floors in the subterrain.

If you charm Kary, it will start spamming Hug (Petrify) randomly. If you have Ribbons and can survive the spamming, Hug will target other monsters. But ... if you happen to target and toss Remedy on a monster as it is petrifying, weird things start to happen.

The monster will be alive. You will start seeing it run it's regular script (now uncharmed), which in Kary's case means a lot of attacks coming from nowhere. If you happen to have Warlock charmed too, Warlock can target the Kary with Bio. However, nobody in your party can target the monster normally. Dark Wave worked (in the hack, which is why DK Cecil is here), but nothing else seemed to do any damage.

Yet if you defeat all monsters still on the screen, the battle will end as if the petrified monster is still dead.

Stumbled upon this while testing some speedrun theories and it's not really useful in any way to me, but figured someone else could have some fun with it.

Pages: 1