°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1710e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexef6d.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexef6d.html.zxнтg^                    ╚Ем{YOKtext/htmlISO-8859-1gzip@°╒{Y        Tue, 10 Mar 2020 19:12:04 GMT0є░░ о0оPоАз▓Ёомтg^        ▒#{Y Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1711
Final Fantasy IV Research & Development / Re: FF2/4/4A Monster Resistances
« on: December 14, 2007, 07:48:00 PM »
No drain resistance.

1712
Final Fantasy IV Research & Development / Re: FF2/4/4A Monster Resistances
« on: December 14, 2007, 06:42:21 PM »
This is interesting, in FF2us all it has is a holy weakness. In FF4 and Easy Type it absorbs lighting and has its holy weakness.

1713
Gaming Discussion / Re: FFIV DS and DQIV DS
« on: December 13, 2007, 11:33:03 PM »
The official FF4 DS site has been updated with a bunch of movies in the system section:

http://www.square-enix.co.jp/ff4ds/

Finally, some battle movies! Only took them a week before its release to show them off.

1714
Final Fantasy IV Research & Development / Re: FF2/4/4A Status Resistances
« on: December 13, 2007, 10:56:28 PM »
Do you have any idea what is causing the Poison protection in this game to not work at all?

No idea, I never even noticed it was broken.

Also, are there stored messages if you were to inflict toad or mini status via a weapon attack on an enemy?

Yes:


1715
Final Fantasy IV Research & Development / Re: FF2/4/4A Status Resistances
« on: December 13, 2007, 09:27:16 PM »
You still didn't answer my question about the Immune property.. what exactly is it?

Sorry, I missed this in your other post. It makes it so you only take 1 damage from whatever elements your armor resists.

Does protection against Gradual Petrification also imply protection against Petrification and vice versa?

No, they're separate from one another but nothing in the game actually has one set without the other.

1716
Final Fantasy IV Research & Development / Re: FF2/4/4A Status Resistances
« on: December 13, 2007, 08:19:03 PM »
Adamant Armor: Fire, Ice, Lightning, Immune. Poison, Darkness, Silence, Pig, Mini, Toad, Stone, Instant Death, Slowing Petrify, Petrify, Confuse, Sleep, Paralyze, Float, Curse

Crystal Armor: Darkness, Silence, Pig, Mini, Toad, Berserk

Crystal Ring: Confuse, Sleep, Paralyze

1717
Final Fantasy IV Research & Development / Re: FF2/4/4A Status Resistances
« on: December 13, 2007, 07:38:23 PM »
Does the Glass Helmet have any status resistances?

No, it does have the immune property though.

Was the Poison protection ever set on the Ribbon (exception being FF4A Jap v1.1 or Euro version)?

If the previous answer to that question is yes, AFAIK, it was never enforced.

Yes. The Ribbon protects against Poison, Darkness, Silence, Pig, Mini, Toad, Stone, Instant Death, Slowing Petrification, Petrification, and Curse.

1718
Final Fantasy IV Research & Development / Re: FF4ET Equipment Changes
« on: December 13, 2007, 11:04:33 AM »
I'm basing it off your "barebones" translation of FF4ET... which I presume is yours.  :tongue:

Ah, that thing comes back to haunt me again. All that is is a normal FF4 item list copied into Easy Type with some minor changes made based on the "FF4 Everything You Know is Wrong" website. I plan on releasing a real Easy Type translation one of these days, I've got all the correct item and monster names done now, it's just a matter of the script and menu hacking (With all we've been documenting these past few days that looks like it might be a non-issue soon).

I'll get the list for you later on.

1719
Final Fantasy IV Research & Development / Re: FF4ET Equipment Changes
« on: December 13, 2007, 09:02:06 AM »
I need to look through Easy Type's weapons again, it's been a long time since I went over them.

I also need to correct you, there is no such thing as a Bamboo Sword in Easy Type. The weapon is called "こぶたのしない" Piglet/Piggy's Sword. It's the same name the Piggy's Stick uses in the Japanese version of FF4 Advance.

Edit: No weapons have the extra damage against flans property. Do you want me to list all of Easy Type's properties?

1720
Final Fantasy IV Research & Development / Re: FF4 code griping thread
« on: December 13, 2007, 02:03:07 AM »
Code: (FF2us Character Class Loading and Printing Routine) [Select]
$01/8B41 68          PLA                     A:02DC X:1000 Y:02DC P:envMxdIzc
$01/8B42 4C C8 8F    JMP $8FC8  [$7E:8FC8]   A:0200 X:1000 Y:02DC P:envMxdIZc
$01/8FC8 29 0F       AND #$0F                A:0200 X:1000 Y:02DC P:envMxdIZc
$01/8FCA 48          PHA                     A:0200 X:1000 Y:02DC P:envMxdIZc
$01/8FCB C2 20       REP #$20                A:0200 X:1000 Y:02DC P:envMxdIZc
$01/8FCD 98          TYA                     A:0200 X:1000 Y:02DC P:envmxdIZc
$01/8FCE 18          CLC                     A:02DC X:1000 Y:02DC P:envmxdIzc
$01/8FCF 65 29       ADC $29    [$00:0129]   A:02DC X:1000 Y:02DC P:envmxdIzc
$01/8FD1 A8          TAY                     A:D8DC X:1000 Y:02DC P:eNvmxdIzc
$01/8FD2 E2 20       SEP #$20                A:D8DC X:1000 Y:D8DC P:eNvmxdIzc
$01/8FD4 68          PLA                     A:D8DC X:1000 Y:D8DC P:eNvMxdIzc
$01/8FD5 85 46       STA $46    [$00:0146]   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FD7 0A          ASL A                   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FD8 85 45       STA $45    [$00:0145]   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FDA 0A          ASL A                   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FDB 65 45       ADC $45    [$00:0145]   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FDD 65 46       ADC $46    [$00:0146]   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FDF 85 45       STA $45    [$00:0145]   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FE1 64 46       STZ $46    [$00:0146]   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FE3 A6 45       LDX $45    [$00:0145]   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FE5 A9 07       LDA #$07                A:D800 X:0000 Y:D8DC P:envMxdIZc
$01/8FE7 85 45       STA $45    [$00:0145]   A:D807 X:0000 Y:D8DC P:envMxdIzc
$01/8FE9 BF 64 A7 0F LDA $0FA764,x[$0F:A764] A:D807 X:0000 Y:D8DC P:envMxdIzc
$01/8FED 20 34 8E    JSR $8E34  [$01:8E34]   A:D845 X:0000 Y:D8DC P:envMxdIzc

Code: (FF4 Character Class Loading and Printing Routine) [Select]
$01/8B3F 68          PLA                     A:02DC X:1000 Y:02DC P:envMxdIzc
$01/8B40 4C C6 8F    JMP $8FC6  [$7E:8FC6]   A:0200 X:1000 Y:02DC P:envMxdIZc
$01/8FC6 29 0F       AND #$0F                A:0200 X:1000 Y:02DC P:envMxdIZc
$01/8FC8 48          PHA                     A:0200 X:1000 Y:02DC P:envMxdIZc
$01/8FC9 C2 20       REP #$20                A:0200 X:1000 Y:02DC P:envMxdIZc
$01/8FCB 98          TYA                     A:0200 X:1000 Y:02DC P:envmxdIZc
$01/8FCC 18          CLC                     A:02DC X:1000 Y:02DC P:envmxdIzc
$01/8FCD 65 29       ADC $29    [$00:0129]   A:02DC X:1000 Y:02DC P:envmxdIzc
$01/8FCF A8          TAY                     A:D8DC X:1000 Y:02DC P:eNvmxdIzc
$01/8FD0 E2 20       SEP #$20                A:D8DC X:1000 Y:D8DC P:eNvmxdIzc
$01/8FD2 68          PLA                     A:D8DC X:1000 Y:D8DC P:eNvMxdIzc
$01/8FD3 0A          ASL A                   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FD4 85 45       STA $45    [$00:0145]   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FD6 0A          ASL A                   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FD7 65 45       ADC $45    [$00:0145]   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FD9 85 45       STA $45    [$00:0145]   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FDB 64 46       STZ $46    [$00:0146]   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FDD A6 45       LDX $45    [$00:0145]   A:D800 X:1000 Y:D8DC P:envMxdIZc
$01/8FDF A9 06       LDA #$06                A:D800 X:0000 Y:D8DC P:envMxdIZc
$01/8FE1 85 45       STA $45    [$00:0145]   A:D806 X:0000 Y:D8DC P:envMxdIzc
$01/8FE3 BF 64 A7 0F LDA $0FA764,x[$0F:A764] A:D806 X:0000 Y:D8DC P:envMxdIzc
$01/8FE7 20 32 8E    JSR $8E32  [$01:8E32]   A:D845 X:0000 Y:D8DC P:envMxdIzc

Code: (Prints "Level," "HP," and "MP" in FF2us's main menu) [Select]
$01/89B4 C2 20       REP #$20                A:FF00 X:0007 Y:D8EA P:envMxdIZC
$01/89B6 A5 4B       LDA $4B    [$00:014B]   A:FF00 X:0007 Y:D8EA P:envmxdIZC
$01/89B8 18          CLC                     A:02CE X:0007 Y:D8EA P:envmxdIzC
$01/89B9 69 84 00    ADC #$0084              A:02CE X:0007 Y:D8EA P:envmxdIzc
$01/89BC 85 4B       STA $4B    [$00:014B]   A:0352 X:0007 Y:D8EA P:envmxdIzc
$01/89BE 65 29       ADC $29    [$00:0129]   A:0352 X:0007 Y:D8EA P:envmxdIzc
$01/89C0 AA          TAX                     A:D952 X:0007 Y:D8EA P:eNvmxdIzc
$01/89C1 E2 20       SEP #$20                A:D952 X:D952 Y:D8EA P:eNvmxdIzc
$01/89C3 A9 4D       LDA #$4D                A:D952 X:D952 Y:D8EA P:eNvMxdIzc
$01/89C5 9D 00 00    STA $0000,x[$7E:D952]   A:D94D X:D952 Y:D8EA P:envMxdIzc
$01/89C8 A9 67       LDA #$67                A:D94D X:D952 Y:D8EA P:envMxdIzc
$01/89CA 9D 08 00    STA $0008,x[$7E:D95A]   A:D967 X:D952 Y:D8EA P:envMxdIzc
$01/89CD A9 60       LDA #$60                A:D967 X:D952 Y:D8EA P:envMxdIzc
$01/89CF 9D 02 00    STA $0002,x[$7E:D954]   A:D960 X:D952 Y:D8EA P:envMxdIzc
$01/89D2 9D 06 00    STA $0006,x[$7E:D958]   A:D960 X:D952 Y:D8EA P:envMxdIzc
$01/89D5 A9 71       LDA #$71                A:D960 X:D952 Y:D8EA P:envMxdIzc
$01/89D7 9D 04 00    STA $0004,x[$7E:D956]   A:D971 X:D952 Y:D8EA P:envMxdIzc
$01/89DA A9 49       LDA #$49                A:D971 X:D952 Y:D8EA P:envMxdIzc
$01/89DC 9D 40 00    STA $0040,x[$7E:D992]   A:D949 X:D952 Y:D8EA P:envMxdIzc
$01/89DF A9 51       LDA #$51                A:D949 X:D952 Y:D8EA P:envMxdIzc
$01/89E1 9D 42 00    STA $0042,x[$7E:D994]   A:D951 X:D952 Y:D8EA P:envMxdIzc
$01/89E4 9D 82 00    STA $0082,x[$7E:D9D4]   A:D951 X:D952 Y:D8EA P:envMxdIzc
$01/89E7 A9 4E       LDA #$4E                A:D951 X:D952 Y:D8EA P:envMxdIzc
$01/89E9 9D 80 00    STA $0080,x[$7E:D9D2]   A:D94E X:D952 Y:D8EA P:envMxdIzc
$01/89EC A9 C7       LDA #$C7                A:D94E X:D952 Y:D8EA P:envMxdIzc
$01/89EE 9D 4E 00    STA $004E,x[$7E:D9A0]   A:D9C7 X:D952 Y:D8EA P:eNvMxdIzc
$01/89F1 9D 8E 00    STA $008E,x[$7E:D9E0]   A:D9C7 X:D952 Y:D8EA P:eNvMxdIzc
$01/89F4 A0 02 00    LDY #$0002              A:D9C7 X:D952 Y:D8EA P:eNvMxdIzc
$01/89F7 B1 48       LDA ($48),y[$7E:1002]   A:D9C7 X:D952 Y:0002 P:envMxdIzc
$01/89F9 20 BD 81    JSR $81BD  [$01:81BD]   A:D90A X:D952 Y:0002 P:envMxdIzc

Code: (Prints "LEVEL," "HP," and "MP" in FF4's main menu) [Select]
$01/89B4 C2 20       REP #$20                A:FF00 X:0006 Y:D8E8 P:envMxdIZC
$01/89B6 A5 4B       LDA $4B    [$00:014B]   A:FF00 X:0006 Y:D8E8 P:envmxdIZC
$01/89B8 18          CLC                     A:02CE X:0006 Y:D8E8 P:envmxdIzC
$01/89B9 69 84 00    ADC #$0084              A:02CE X:0006 Y:D8E8 P:envmxdIzc
$01/89BC 85 4B       STA $4B    [$00:014B]   A:0352 X:0006 Y:D8E8 P:envmxdIzc
$01/89BE 65 29       ADC $29    [$00:0129]   A:0352 X:0006 Y:D8E8 P:envmxdIzc
$01/89C0 AA          TAX                     A:D952 X:0006 Y:D8E8 P:eNvmxdIzc
$01/89C1 E2 20       SEP #$20                A:D952 X:D952 Y:D8E8 P:eNvmxdIzc
$01/89C3 A9 4D       LDA #$4D                A:D952 X:D952 Y:D8E8 P:eNvMxdIzc
$01/89C5 9D 00 00    STA $0000,x[$7E:D952]   A:D94D X:D952 Y:D8E8 P:envMxdIzc
$01/89C8 9D 08 00    STA $0008,x[$7E:D95A]   A:D94D X:D952 Y:D8E8 P:envMxdIzc
$01/89CB A9 46       LDA #$46                A:D94D X:D952 Y:D8E8 P:envMxdIzc
$01/89CD 9D 02 00    STA $0002,x[$7E:D954]   A:D946 X:D952 Y:D8E8 P:envMxdIzc
$01/89D0 9D 06 00    STA $0006,x[$7E:D958]   A:D946 X:D952 Y:D8E8 P:envMxdIzc
$01/89D3 A9 57       LDA #$57                A:D946 X:D952 Y:D8E8 P:envMxdIzc
$01/89D5 9D 04 00    STA $0004,x[$7E:D956]   A:D957 X:D952 Y:D8E8 P:envMxdIzc
$01/89D8 A9 49       LDA #$49                A:D957 X:D952 Y:D8E8 P:envMxdIzc
$01/89DA 9D 40 00    STA $0040,x[$7E:D992]   A:D949 X:D952 Y:D8E8 P:envMxdIzc
$01/89DD A9 51       LDA #$51                A:D949 X:D952 Y:D8E8 P:envMxdIzc
$01/89DF 9D 42 00    STA $0042,x[$7E:D994]   A:D951 X:D952 Y:D8E8 P:envMxdIzc
$01/89E2 9D 82 00    STA $0082,x[$7E:D9D4]   A:D951 X:D952 Y:D8E8 P:envMxdIzc
$01/89E5 A9 4E       LDA #$4E                A:D951 X:D952 Y:D8E8 P:envMxdIzc
$01/89E7 9D 80 00    STA $0080,x[$7E:D9D2]   A:D94E X:D952 Y:D8E8 P:envMxdIzc
$01/89EA A9 C7       LDA #$C7                A:D94E X:D952 Y:D8E8 P:envMxdIzc
$01/89EC 9D 4E 00    STA $004E,x[$7E:D9A0]   A:D9C7 X:D952 Y:D8E8 P:eNvMxdIzc
$01/89EF 9D 8E 00    STA $008E,x[$7E:D9E0]   A:D9C7 X:D952 Y:D8E8 P:eNvMxdIzc
$01/89F2 A0 02 00    LDY #$0002              A:D9C7 X:D952 Y:D8E8 P:eNvMxdIzc
$01/89F5 B1 48       LDA ($48),y[$7E:1002]   A:D9C7 X:D952 Y:0002 P:envMxdIzc
$01/89F7 20 BD 81    JSR $81BD  [$01:81BD]   A:D90A X:D952 Y:0002 P:envMxdIzc

Code: (Doesn't exist in FF2us) [Select]
$01/8E37 38          SEC                     A:FF20 X:C774 Y:DB84 P:eNvMxdIzc
$01/8E38 E9 0F       SBC #$0F                A:FF20 X:C774 Y:DB84 P:eNvMxdIzC
$01/8E3A 0A          ASL A                   A:FF11 X:C774 Y:DB84 P:envMxdIzC
$01/8E3B EB          XBA                     A:FF22 X:C774 Y:DB84 P:envMxdIzc
$01/8E3C A9 00       LDA #$00                A:22FF X:C774 Y:DB84 P:eNvMxdIzc
$01/8E3E EB          XBA                     A:2200 X:C774 Y:DB84 P:envMxdIZc
$01/8E3F AA          TAX                     A:0022 X:C774 Y:DB84 P:envMxdIzc
$01/8E40 BF 1F FE 1E LDA $1EFE1F,x[$1E:FE41] A:0022 X:0022 Y:DB84 P:envMxdIzc
$01/8E44 EB          XBA                     A:00C0 X:0022 Y:DB84 P:eNvMxdIzc
$01/8E45 BF 1E FE 1E LDA $1EFE1E,x[$1E:FE40] A:C000 X:0022 Y:DB84 P:envMxdIZc
$01/8E49 EB          XBA                     A:C0A4 X:0022 Y:DB84 P:eNvMxdIzc
$01/8E4A FA          PLX                     A:A4C0 X:0022 Y:DB84 P:eNvMxdIzc
$01/8E4B 60          RTS                     A:A4C0 X:C774 Y:DB84 P:eNvMxdIzc

1721
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: December 13, 2007, 01:30:46 AM »
01/88A1: Pointer to main menu party window.
01/8920: Pointer to main menu time window.
01/8926: Pointer to main menu GP window.
01/892F: Pointer to main menu selection window.
01/8B2D: Pointer to main menu "Swoon" text.

(This post will be updated as well)

1722
Gaming Discussion / Re: Movies of playthrus
« on: December 13, 2007, 12:55:20 AM »
Parts 9 and 10 are up.

1723
You do know that's the default evasion stat when you don't have a shield equipped, right? It's not an arrow at all, it's a shield.

1724
Final Fantasy IV Research & Development / Re: FF4ET Equipment Changes
« on: December 13, 2007, 12:05:35 AM »
Bamboo stick?  I don't remember that weapon.  What does it replace from the FF2us version?

It's the Piggy Sword, it replaces the Mythril Sword and can be found in Baron Castle's basement (The path to Odin, you find an Elixir there in every other version).