Final Fantasy IV Research & Development / Re: Developing a comprehensive editor for FF4
« on: August 16, 2014, 08:18:02 AM »Looks like everything is fine, but if I may make a suggestion...
Lots of things in the editor save their spot when you click on them, the event editor for example saves the last instruction that is referenced instead of jumping back to defaults and move from there but it is not so with any matter in AI, thereby making things possibly a little more cumbersome than they should be.
But that's my only suggestion for the moment.
I'll see what I can do.
I did find a few new things out about the Rydia-Golbez battle, which would allow people to change the unit that is "hidden" and re-emerges.
Sounds good! I'll probably throw it into the "solobattle" section.
The wording could probably be clearer. As it is, the hacker would need to know "the secret" in order to use battle flags effectively. And even then, counting off can be a bit tedious.
Maybe split the instruction up? Like 0-127 could say "add to current flag [that number]," and 128-255 could say "set flag to [0-127]."
Ah ok now I understand. That should be an easy fix.
We have EVEN MORE themes now, but some old ones are gone...
and more... Scholar


