øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=585e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexefa9.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexefa9.html.zxYñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/yOKtext/htmlISO-8859-1gzip0|ÖyÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:40 GMT0ó°° ®0®P®€§²ð®Xñg^ÿÿÿÿÿÿÿÿRy Show Posts - JCE3000GT

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Messages - JCE3000GT

586
I have NO clue how to solve the "Worms" bug.  Any ideas?

Also I need an update from the beta testers. 

587
Gaming Discussion / Re: OFFICIAL EBAY FIND THREAD
« on: August 21, 2009, 07:43:44 PM »
Super Nintendo stuff

Finally I find ASCII pads!  After over 10 years of looking I find some.  I needless to say bought one.   :laugh:

588
Final Fantasy IV Research & Development / Re: Random Lesser Known Facts
« on: August 20, 2009, 09:55:18 PM »
As soon as you exit the menu it erased this memory.  The question is can we make this a regular feature?

589
SPC - Hard Core / Re: Final Fantasy V
« on: August 18, 2009, 12:25:07 AM »
I pointed out before that FFV has one more note length than the FF6/CT/etc. SPC core. (I think it's a 3/4 note.) Because of this, the pitches begin at different places in FFV's SPC core.

I made a FFV-SPC to MML converter a while back.

Did I miss this?

590
SPC - Hard Core / Re: Final Fantasy V
« on: August 17, 2009, 11:56:55 PM »
FFV - Fanfare SPC sequence as interpreted by me:

0001 - Length (starts after this byte)
CB8A - channel pointer
CB8A - channel pointer (remove to import to MQ and reduce the length by 2 bytes)
FB8A - channel pointer
148B - channel pointer
2D8B - channel pointer
4A8B - channel pointer
5C8B - channel pointer
7D8B - channel pointer
9D8B - channel pointer
B78B - channel pointer
F3 78 - change tempo to 120
F7 64 00 - ???
F5 32 - set reverb for sequence to 50
F8 AA - set global sequence volume to 170
D2 FA - set sample volume to 250
D4 6E - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 20 - change sample to #1 on the sample index list
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
E4 04 - change sample octave to 4
B1 - rest
E5 1B - length of next note is 27
39 48 65 83 92 AA B0 CE B0 CE B0 CE F3 6E - notes and rests
E5 05 - length of next note is 5
F3 64 - change temple to 100
23 - note
F3 5A - change tempo to 90
3C - note
F2 - end of channel
D2 FA - sample volume to 250
D4 64 - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 20 - change sample to #1
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
C8 - rest
E4 05  - set sample octave to 5
7D 83 CE 83 CE 83 CE 6E 8C 78 - notes and rests
F2 - end of channel
D2 FA - change sample volume to 250
D4 5A - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 20 - change sample to #1
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
C8 - rest
E4 05 - change sample octave to 5
41 47 CE 47 CE 47 CE 41 5F 3C - notes and rests
F2 - end of channel
D2 FA - change sample volume to 250
D4 50 - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 21 - change sample to #2
E2 - ???
C8 - rest
E4 03 - change sample octave to 3
AA AE AE AE - notes
E5 05 - change length of next note to 5
23 41 - notes
D3 90 - ???
32 - note
F0 11 47 - ???
F1 - ???
D2 64 - change sample volume to 250
3E - note
F2 - end of channel
D2 FA - change sample volume to 250
D4 96 - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 22 - change sample to #3
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
C8 - rest
E4 05 - change sample octave to 5
89 89 87 - notes
F2 - end of channel
D2 96 - change sample volume to 150
D4 78 - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 23 - change sample to #4
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
E4 04 - change sample octave to 4
B1 - note
E5 1B - change length of next note to 27
39 48 65 83 92 AA B0 CE B0 CE B0 CE - notes and rests
E5 05 - change length of next note to 5
23 3C - notes
F2 - end of channel
D2 96 - change sample volume to 150
D4 82 - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 23 - change sample to #4
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
E4 04- change sample octave to 4
84 93 B1 - notes
E5 1B - change length of next note to 27
38 47 65 7D 83 CE 83 CE 83 CE 6E 5F 78 - notes and rests
F2 - end of channel
D2 96 - change sample volume to 150
D4 8C - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 23 - change sample to #4
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
C8 - rest
E4 03 - change sample octave to 3
AA B0 CE B0 CE B0 CE  - notes and rests
E5 05 - change length of next note to 5
23 3C  - notes
F2 - end of channel (and in this case the sequence)

Ok so, this is almost the entire sequence right?  So can someone use this and rewrite it to work in FF6, CT or RS3?  I'm curious to see if this will translate.  I think the header will need to be rewriten but I think just changing the SPC sequence commands SHOULD make this playable.  And thus maybe someone *cough* can write some sort of converter after we figure out the unknown commands. 

 :omghax:

591
General Discussion & Support / Re: FF2USHT bug fixing?
« on: August 17, 2009, 10:58:25 PM »
Awsome thanks!  I'm going to get back into FF2usHT 2.0 as soon as MQHT is done.  :D

592
General Discussion / Re: Was I right or was I wrong?
« on: August 17, 2009, 10:57:03 PM »
I hate ignorance and intolerance.  I'm leaving that car club soon.  I'm not paying my $25 dues when they are due. 

593
General Discussion & Support / Re: Mystic Quest general discussion
« on: August 17, 2009, 12:22:32 AM »
Maybe I could test it.  But not tonight I'm not in the mood to hax0r. 

594
General Discussion / Re: Was I right or was I wrong?
« on: August 16, 2009, 11:36:22 PM »
Not being a car guy, I can't give a totally informed opinion. But, I do agree with you, an engine's an engine. :tongue:

What about the "Jap" word that was used as well as the "American heritage" comment.  That's part of the discussion. 

595
General Discussion & Support / Re: Mystic Quest general discussion
« on: August 16, 2009, 10:57:57 PM »
Figures, it would take virtually forever at 9GP IIRC per battle at the time (~1000 battles... a few less because of the first battle I think).

This is going to sound really pathetic, but...I've done it before. Well, me and my mom; we took turns wasting our lives. The fact that having the gil changed nothing was disappointing, but at the same time it's exactly what I expected would happen.

Well, I've seen leveling in the 50s for Tellah, just to see if his other stats would go up...

Anyways, the only nice trick in the game is to decline Tristan's original offer for bombs to costt EXACTLY the amount of GP you got from the Minotaur boss...

I know isn't that ironic about the Bombs.  :D

What would happen if you had ZERO GP?

596
Gaming Discussion / Re: Mystic Quest Remake
« on: August 16, 2009, 10:57:13 PM »
I'm not satisfied enough with the graphics (they're just RPG Maker 2000 default graphics) to post pics alone, so I guess I'll STFU about the project until I can get a video up, or make custom graphics :P

Hehe I was just messing with you. 

597
General Discussion / Was I right or was I wrong?
« on: August 16, 2009, 10:56:47 PM »
http://www.nttga.net/forums/showthread.php?t=22299

I'm VonKaiser BTW.  I feel that I was mostly right on this topic, but I come here for an unbiased opinion. 

598
Gaming Discussion / Re: Mystic Quest Remake
« on: August 16, 2009, 01:21:06 PM »
On a related note, I'm currently working on an RPG Maker 2000 remake of Mystic Quest - but my screen recording software sucks, so I don't have any videos of my progress yet. So far I have everything up to Bone Dungeon complete and I'm pretty happy with the results. It's not a direct remake though - I'm currently using RPG Maker 2000 default graphics, which I may or may not change in the future, and I've added quite a bit more storyline.

Oh, I forgot something...      :picsorstfu:

 :laugh:

599
General Discussion & Support / Re: Mystic Quest general discussion
« on: August 16, 2009, 01:38:18 AM »
Funny thing is people swear that you could.  IE GameFAQs. 

600
Worms?  WTF? I don't remember that...

And yes that FlamersRex battle is a bitch!