General Discussion & Support / Re: JCE/BKI Official Project/Mod discussion thread.
« on: August 21, 2009, 09:05:14 PM »Also I need an update from the beta testers.
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I pointed out before that FFV has one more note length than the FF6/CT/etc. SPC core. (I think it's a 3/4 note.) Because of this, the pitches begin at different places in FFV's SPC core.
I made a FFV-SPC to MML converter a while back.
Not being a car guy, I can't give a totally informed opinion. But, I do agree with you, an engine's an engine.
Figures, it would take virtually forever at 9GP IIRC per battle at the time (~1000 battles... a few less because of the first battle I think).
This is going to sound really pathetic, but...I've done it before. Well, me and my mom; we took turns wasting our lives. The fact that having the gil changed nothing was disappointing, but at the same time it's exactly what I expected would happen.
Well, I've seen leveling in the 50s for Tellah, just to see if his other stats would go up...
Anyways, the only nice trick in the game is to decline Tristan's original offer for bombs to costt EXACTLY the amount of GP you got from the Minotaur boss...
I'm not satisfied enough with the graphics (they're just RPG Maker 2000 default graphics) to post pics alone, so I guess I'll STFU about the project until I can get a video up, or make custom graphics :P
On a related note, I'm currently working on an RPG Maker 2000 remake of Mystic Quest - but my screen recording software sucks, so I don't have any videos of my progress yet. So far I have everything up to Bone Dungeon complete and I'm pretty happy with the results. It's not a direct remake though - I'm currently using RPG Maker 2000 default graphics, which I may or may not change in the future, and I've added quite a bit more storyline.
