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Author Topic: Sprites getting cut-off...  (Read 3511 times)

xJCSx

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Sprites getting cut-off...
« on: January 03, 2011, 09:05:05 PM »
The idea for this sequence in my game is to replace the scene at Figaro where the old woman triggers a flashback and it shows Edgar and Sabin in the Library.
I hate to reveal this scene as it was going to be a highlight for my game but might as well.
What I'm going for is a scene with Edgar and Relm (not really going to be Relm's sprite though) at the top of the tower of Figaro. The map is $043. It's Figaro Castle Nighttime.
So far everything was going rather smooth - I changed the map loading sequence, there was already a clear-upper-bits-command in place so I just wrote this:
6A, 43, 24, 1C, 07, 40, F1, 8B...etc
It goes on, fades in Coin Song and the such. Now here's where I was in a fog.
I noticed an action queue for Character 31 coming up. It made it's object layering priority to 1. Fairly familiar with this concept, it means to allow the character to walk through certain layers on the map, correct?
But I don't know who or what character 31 is. I looked more ahead and there was actaully a graphical action for it!
Now I was really lost, so I just FD'ed the first action queue concerning object layering due to my issue that I'm fixing to explain.
Basically I inserted an NPC (Edgar) and Relm's NPC. Once the map loads though, I made her hidden, so she would walk on the stairwell sprite.
Anyways, this is what I noticed whenever I ran the game. The sprite for Edgar was cut-off halfway.
Here's a pic:



As you can see, Edgar is just randomly cut off - same goes for any sprite I try to place, beit by creating their base object and using a D5 command to place them, the results the same...
If anyone knows the issue, it'd be greatly appreciated.
And another thing - is it wiser to create an object for a quick cutscene or just make an NPC using the Level Editor? In theory, if I were to make a short cutscene and 'create' a character that I didn't want to appear after the scene was over, would I need to use the $3E byte to delete him/her at the end?
I've never been able to try it, but just wondering.   

Odbarc

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Re: Sprites getting cut-off...
« Reply #1 on: January 10, 2011, 12:16:26 PM »
IS it possible that the sprites themselves have been erased and need to be remade?

I think I had this problem with a corner of everyone's face being cut off due to some patch I added. If it's still there in sprite editors, then it's something else. If it isn't there, remaking them could fix the problem. I've redone sprites a dozen times because of this sort of deal, it's time consuming but I usually find only a single session of corrections is required. (Having doing it a dozen times only because I've made a dozen or so mini-hacks for testing purposes.)

Aerdan

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Re: Sprites getting cut-off...
« Reply #2 on: January 10, 2011, 12:32:02 PM »
stupid, ignorance-based shit

No, the problem is that event-editing is not as simple as 'change one thing here'--most games have multiple variables involved in events which control what, precisely, goes on. The sprite data is just fine; it's just that the OP changed one thing and didn't think to look for other things that need to be changed.

[EDIT: Fucking SMF.]

Odbarc

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Re: Sprites getting cut-off...
« Reply #3 on: January 10, 2011, 08:35:40 PM »
Are you calling my post stupid and ignorance-based?

Aerdan

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Re: Sprites getting cut-off...
« Reply #4 on: January 10, 2011, 08:52:29 PM »
Given that nothing in your post has anything to do with the OP's problem...yes. Yes, I am.

Lenophis

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Re: Sprites getting cut-off...
« Reply #5 on: January 10, 2011, 09:14:48 PM »
If anyone knows the issue, it'd be greatly appreciated.
I know the issue. Do you feel better now? :tongue:








*cough*priority*cough*

119 bugs fixed and counting.

xJCSx

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Re: Sprites getting cut-off...
« Reply #6 on: January 12, 2011, 03:00:23 PM »
Sorry for the late send, but concerning your post Leno, what's the issue?
Thanks  :happy:

Oh and I suppose I must notify you all but I've actually had to take a leave from all FF6 Hacking-Related sites and making a ROM hack. Here's a thread on a separate site explaining the situation.

http://www.ff6hacking.com/forums/showthread.php?tid=850&pid=6982#pid6982

But your info will still be used in the future Leno.
And it's always good for someone else reading the forum.



Concerning Aerdan:

Man look I suppose changing the map's loading sequence made the object layering priority unnecessary or something. But you don't have to act like a jerk. I mean it's every thread you post on it seems like you have a bad attitude about everything. I mean just loosen up, not everyone is perfect. I'm only 14 and am trying to attempt these things.
What were you doing when you were 14?
NO I don't wanna know. But the point is, try having a better attitude towards people, and I think you'll see a difference in a lot of things.
Sheesh
« Last Edit: January 12, 2011, 03:15:04 PM by xJCSx »

Aerdan

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Re: Sprites getting cut-off...
« Reply #7 on: January 13, 2011, 03:02:05 PM »
Concerning Aerdan:

Man look I suppose changing the map's loading sequence made the object layering priority unnecessary or something. But you don't have to act like a jerk. I mean it's every thread you post on it seems like you have a bad attitude about everything. I mean just loosen up, not everyone is perfect. I'm only 14 and am trying to attempt these things.

Everything I have stated in this thread was directed solely at Odbarc, as he was barking up the wrong tree in relation to the issue you were having. I'm sorry if you felt I was being rude in your direction; that was not my intent.

xJCSx

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Re: Sprites getting cut-off...
« Reply #8 on: January 21, 2011, 05:26:18 PM »
Wow... :omg: this RSS feed was NOT working ha I'm going manual from here on.
But I guess I gotcha man, but don't forget the principle behind actions. While Odbarc was a little off, he wanted to help and that's all that matters  :wink:
« Last Edit: January 30, 2011, 07:57:37 AM by xJCSx »