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Author Topic: Final Fantasy III: Eternal Crystals Bugthread  (Read 25672 times)

bond697

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #30 on: August 15, 2008, 02:09:29 PM »
I'm usually disappointed early game, since more often than not, the good stuff is done for late game.. usually via equipment and/or monsters. The equipment tends to be generic in the WOB in most FF3 hacks.

true, this one just seems really bland.
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Dragonsbrethren

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #31 on: August 15, 2008, 03:28:07 PM »
I love this quote:

Locke gets all defensive there in Pandora's Box, turns out he was indeed born on a farm, and is quite proud of that fact.

Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #32 on: August 15, 2008, 06:06:32 PM »
I love this quote:

Locke gets all defensive there in Pandora's Box, turns out he was indeed born on a farm, and is quite proud of that fact.
* Deathlike2 starts playing the banjo.
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Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #33 on: August 15, 2008, 10:55:55 PM »
Rare pincer formation that never made sense to me:


Ew.. no testing?


Someone really goofed in testing

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #34 on: August 15, 2008, 11:02:21 PM »
 :wtf:

This guy clearly didn't test this thing at all.

Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #35 on: August 16, 2008, 02:05:21 AM »
Ok, that's cool.. but..


That doesn't quite match up with the others...


Or this either...


That's nice.. but the extra space...


Hmmm... must be forgetting something...


Two Silk Robes...


The extra description doesn't quite cut it...


Two Cotton Robes...


Disappointment++


I guess it's a weak attempt to hide the fact the guy doesn't know how to remove the extra stuff...


More random name postage for whatever the reason:


Cut-off descriptions are bad...


Only normal description...


Botched script change...

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #36 on: August 16, 2008, 02:29:17 AM »
You know what really bothers me? The 4.1 version number on this thing. Unless they guy chose his version number at random there have been at least four revisions of this thing so far. I'd never release anything this buggy on my first release, much less my fourth. 0.41 would be more fitting.

Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #37 on: August 16, 2008, 02:31:12 AM »
It would be nice if there was someone to contact, much less a readme. That bothers me a lot more.

My review is starting to favor "Not Recommended" unless you want something barely/slightly different.

 :edit:

Weren't there a bunch of guys @ the FF3 SNES Gamefaqs board (and maybe the FF6A board) that were allowing other Gamefaqs users to test their special FF3 hack or something like that?
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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #38 on: August 16, 2008, 02:38:26 AM »
It would be nice if there was someone to contact, much less a readme. That bothers me a lot more.

I get the feeling that even if there was none of this stuff would actually get fixed. I'd love to be proved wrong, of course, but I've seen this happen all to often.

 :edit:

I did a search of the GameFAQs FF3us board and didn't find anything, just some mentions of a few hardtype hacks.
« Last Edit: August 16, 2008, 02:48:04 AM by Dragonsbrethren »

Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #39 on: August 16, 2008, 02:48:38 AM »
I've had a breakthrough (well, somewhat anyways)...

I remember checking out Zophar's Domain recently, and found the hack listed there (it's nice that they've revamped that hell).

http://www.zophar.net/hacks/snes/final-fantasy-3/ff3-the-eternal-crystals.html

The webpage linked is outdated... http://www.geocities.com/metroidquest/FF3Eternal/FFscreenshots.htm

The "homepage" of the hack is this... http://www.geocities.com/metroidquest/FF3Eternal/index.htm

Finally, I easily guessed how I'd access the main page... http://www.geocities.com/metroidquest/

The e-mail addy is there, plus he doesn't seem to put a readme in the file... and the version uploaded to Zophar's is woefully outdated.
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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #40 on: August 16, 2008, 02:57:55 AM »
Irony...that Metroid Quest hack I kept ignoring turns out to be created by the same person as this. :isuck:

:edit:

Fixed the guy's name at RHDN and added a link to his site.

 :edit:

...and with the correct name I turn up this:

http://www.cavesofnarshe.com/forums/ipb/index.php?s=264f1cdb4e49637661ada6d779dbaacd&showtopic=7031

I'd advise against bumping it since it's from 2005 and that forum doesn't seem to have any way to search a user's posts to see if he's even still active there. Considering he has all of eight posts I doubt it.
« Last Edit: August 16, 2008, 03:08:46 AM by Dragonsbrethren »

Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #41 on: August 16, 2008, 03:15:43 AM »
Well, this is my current breakdown of the hack...

1) Lots of monster cosmetic changes and connected script changes were made... but drops are virtually the same, and it is essentially replacing said monster in the usual formations. Not that interesting as far as I'm concerned.

2) Some changes to the equipment setup were made, but they were in the form of moving stuff around, and changing/removing behavior of semi-crappy equipment to more dedicated character-only ones. Some good, some bad, it almost looks like random chance of changes for existing stuff.. not too well thought out in a number instances.

3) Script changes aren't bad, but a number of visible hideous errors exist (well, for in battle messages anyways). Description changes to equipment are very lacking, and uninteresting... borders on "meh". Naming of the equipment needs work.

4) Changes to the character seems solid and command changes fit well.. then again I don't get understand Setzer is the odd-spellcaster of the bunch. I like Mog (since he dances) or maybe Gau because (well, it's Gau) for this purpose they seem to have seemingly natural magic ability. There's a huge negative that those that can equip espers are the only ones gaining stat growth... without even neutering them a bit for this benefit. Overall, a semi-mismash of  changes that are not well thought out.

I'm not sure how to rate this, but on a scale of 1 to 5, it would be a 2, or a C+ on a standard grading scale.

Note: Kain looks kinda weird walking....

Constant :edit:  :tongue:

I don't know how people can praise this hack. It barely borders on mediocre. There are a bunch of good well thought out stuff, that have equally poorly thought out stuff, that doesn't make this hack solid whatsoever... which seems to be the theme for this hack in general.
« Last Edit: August 16, 2008, 03:31:29 AM by Deathlike2 »
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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #42 on: August 17, 2008, 12:20:10 AM »
Remember this message?


Battle script is unchanged unfortunately. It's strictly a sprite replacement.

 :edit:

It's interesting how I get to play around with a dual Tempest setup on Shadow (all Katanas can be equipped on Shadow, plus they all have the Genji Glove property). Unfortunately I want my damned mblock (evade patch not fixed in this hack)!

 :edit:

Without trying to take more pictures of the seemingly botched Zemus+Kefka dialog.. I'll give you the following..

Yep, I can read minds too!


Seems like fair game...


I guess...

« Last Edit: August 17, 2008, 01:07:14 AM by Deathlike2 »
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bond697

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #43 on: August 17, 2008, 03:55:54 AM »
yeah, the scarmiglione replacement without the right name and the same script is were I gave up. The whole thing is just too inconsistent.
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Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #44 on: August 22, 2008, 03:42:41 PM »
Something that went unfixed, not that it wasn't already there in the first place though:
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