Author Topic: The Other Holy Grail - Attack Algo  (Read 11969 times)

Deathlike2

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Re: The Other Holy Grail - Attack Algo - Done?
« Reply #15 on: March 13, 2008, 10:52:51 PM »
Clarified sections regarding elementals with a separate thread.
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Deathlike2

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Re: The Other Holy Grail - Attack Algo - Done?
« Reply #16 on: March 17, 2008, 10:52:59 PM »
Updated thread to factor in Shields for Edge and criticial hit rate. I am pondering rewriting the attack multiplier section to show which is applied first... as the critical hit factor seems to be applied first.
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Deathlike2

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Re: The Other Holy Grail - Attack Algo - Done?
« Reply #17 on: March 17, 2008, 10:57:37 PM »
Info updated with hit rate status probability, which is based on level.
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Deathlike2

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Re: The Other Holy Grail - Attack Algo
« Reply #18 on: March 18, 2008, 08:13:28 AM »
Included info about the Immunity bit for the SNES version of the game.
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Re: The Other Holy Grail - Attack Algo
« Reply #20 on: March 21, 2008, 07:41:14 AM »
Updated info regarding invinciblity vs physical attacks for monsters.
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Re: The Other Holy Grail - Attack Algo
« Reply #21 on: March 25, 2008, 06:04:30 PM »
Updated hit rate data to support new hit rate findings in this thread: http://slickproductions.org/forum/index.php?topic=455.0
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Deathlike2

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Re: The Other Holy Grail - Attack Algo
« Reply #22 on: September 29, 2008, 06:06:19 PM »
I've been on an insane roll this week.. and here's the new info.

Apparently race resistant armor reduces the monster's attack power by 1/2.

The simple test is to fight against the monster with a solo character while under Toad/Mini status... compare that damage with the character having a piece of equipment that resists that monster's race.

The damage dealt is obvious... especially when Toad/Mini doubles the attacker's attack power. The race resistant equipment removes that bonus so the monster will be dealing optimal damage.

The math is very simple and straight forward.

Carry on. I've fixed the algo on this post.
« Last Edit: September 29, 2008, 06:13:59 PM by Deathlike2 »
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Deathlike2

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Re: The Other Holy Grail - Attack Algo
« Reply #23 on: November 17, 2008, 07:21:53 PM »
Ok, I'm not updating this thread yet (probably needs an overhaul if anything), but the critical hit formula for bows is pretty much like this...

Bow's Attack Power/2 + Arrow's Attack Power + Str/4 + (Bow's Attack Power aka the critical hit bonus)...

This can also be rewritten as...

Bow's Attack Power * 3/2 + Arrow's Attack Power + Str/4
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