Anyone know why or just plain notice how snes9x, as well as bsnes (accurate emulators, the issue is not present with zsnes), have issues with monster graphics on enemy formations that have 4 monsters in them when spells or w/e are used? How they flicker and chunks of the monster sprite vanish and the hand cursor too, for the entirety of the battle... For instance this wolf missing the top of it's sprite:
http://imgur.com/a/cezDrAnd here, the bottom right mammoth, just a tiny bit off him.:
http://imgur.com/a/HBUCrFrom what I've noticed it seems to happen with 4 or more enemies on the screen when certain animations take place. Once there becomes 3 it no longer happens. But then again, I notice it does it on my giant final boss replacing god kefka, and that's just 1 sprite... so I'm not too sure about what the issue stems from, vram maybe? I see it happen with 2 large sprites like behemoths when they cast Meteo, and Atma as well, so yeah.
Also puts a big invisible line through the hand cursor, after it does it. or before even when I tested on higan:
http://imgur.com/a/ke6rqThe invisible mould is clipping into the sprite it seems:
http://imgur.com/a/bcjL4making it so the moulds do not intersect does indeed fix it from happening, but this is not a feasible fix since some of the formations look bad moving the monster too far up or down. And like I say it happens on large sprites not in a formation of 4, so I dunno.
To see this in action, use Heal in that mammoth battle and the top of the mammoth flickers, and the hand cursor has an invisible line going through it for the rest of the fight. I've had someone confirm it happens on a flash cart so it seems to be a real issue on hardware, though I don't recall seeing this happen as a kid playing the hell out of the game...
If this is indeed an issue with the actual game, is this something that can be fixed I wonder?