07 if magically attacked by a character
08 if hit by a character fire-elemental spell
09 if hit by a character ice-elemental spell
0A if hit by a character lightning-elemental spell
0B if magically attacked by a character?
0C if hit by a character fire-elemental spell?
0D if hit by a character ice-elemental spell?
0E if hit by a character lightning-elemental spell?
0F if hit by a character holy-elemental spell
I believe I think I know the difference.
In testing this... I set the Waterbug to switch its reaction counter from magic attacks to lightning attacks (0A)... what that produced was a counter reaction to
single targeted Lightning attacks. I tested 0E, and found the monster to react to both single and multitargeted Lightning attacks... so there is an actual difference.

I didn't get a chance to post this earlier, but here's what I understand..
07-0A are used as counters...
08-0A has specific behavior.
1) The monster doesn't react to a multitargeted elemental attack if other units accompany them. For instance, using Ice on the group with only the Ballon monster left will cause one of them to Explode, but if it is accompanied by a Grudger for instance, they don't react.
2) The monster will always react to a single targeted elemental attack.
0B-0F is used in non-counter scripts.
0C-0F has specific behavior.
The Spirit series of monsters follow the "do nothing when ice is used" script ONLY if they are single targeted. I never really knew that was possible.. so you can "freeze" these monsters into doing nothing. It won't be doable if you use the IceRod and attack every unit... you have to use a single target the Ice1 spell.
When 0C-0F is used as a counter script, monsters will react regardless of accompanying units.
08-0A behaves like 0C-0F for non-counter scripts.
Note: These properties used in non-counter scripts seem to hold for the rest of the battle... overriding the Always condition (although, this could change with more than one condition)
Also, 07 and 0B react regardless of the targeting used for the magic attack.

Hmm.. under different formations, the 08-0A doesn't cause the same counter script to work... oh well.