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Author Topic: THE Command Thread  (Read 6979 times)

Deathlike2

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THE Command Thread
« on: March 13, 2008, 05:41:28 PM »
Here's a list of commands and their relavent posts. If there isn't a post, one will probably be created soon.
These commands will be listed in the order you meet the characters:

Defend/Parry - http://slickproductions.org/forum/index.php?topic=317.0

Dark Wave - http://slickproductions.org/forum/index.php?topic=214.0
Jump -  http://slickproductions.org/forum/index.php?topic=265.0
Recall/Remember - http://slickproductions.org/forum/index.php?topic=304.0
Sing - http://slickproductions.org/forum/index.php?topic=292.0
Hide - http://slickproductions.org/forum/index.php?topic=310.0
Medicine - http://slickproductions.org/forum/index.php?topic=294.0
Pray - http://slickproductions.org/forum/index.php?topic=307.0
Aim - http://slickproductions.org/forum/index.php?topic=306.0
Power/Buildup - http://slickproductions.org/forum/index.php?topic=266.0
Kick - http://slickproductions.org/forum/index.php?topic=215.0
Gird/Endure - http://slickproductions.org/forum/index.php?topic=288.0
Boast - Increases Wisdom (Intellgence) by 16... which I just confirmed. The stat is capped at 99 though...
Cry - http://slickproductions.org/forum/index.php?topic=344.0
Cover - http://slickproductions.org/forum/index.php?topic=309.0
Peep/Scan - http://slickproductions.org/forum/index.php?topic=363.0
Throw/Dart - http://slickproductions.org/forum/index.php?topic=412.0
Sneak/Steal - http://slickproductions.org/forum/index.php?topic=268.0
Spirit Wave - http://slickproductions.org/forum/index.php?topic=308.0

Edit: Reordered the listing a bit to favor the internal data...
« Last Edit: March 20, 2008, 03:13:59 PM by Deathlike2 »
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Deathlike2

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Re: THE Command Thread
« Reply #1 on: March 13, 2008, 06:07:25 PM »
If someone would list the data in bits 0-3 for the commands, it would be appreciated.
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HHIPDragonFox

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Re: THE Command Thread
« Reply #2 on: November 17, 2008, 03:45:38 AM »
I know about giving commands to each player/character, but I didn't seem to see how to give the ability for magic in the main menu.
I've seen on another thread about someone gave Black magic to Kain and no other mention as to how.
I know there is an extra 24 byte allocation in memory of game play for the spells, but I can't find the data routine/link to it.
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Re: THE Command Thread
« Reply #4 on: January 26, 2009, 01:04:52 AM »
Thanks :childish:
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Grimoire LD

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Re: THE Command Thread
« Reply #5 on: December 22, 2009, 04:08:58 AM »
Well, here's some information you never knew you wanted and I can guarantee you, you still won't. The waste of my evening ladies and gentleman, the "Command Bytes" from 1E - 7A... there's maybe.... one or two interesting things in there?


Code: [Select]
1E ?Jump?
1F - Delayed Attack?
20 - Move Forward and back?
21 - Nothing
22 - Cheer?
23 - Wounded stance then Crash
24 - "Ran Away" proceeds to die.
25 - Let's you target an enemy, the graphics freeze aside from the flashing of the selected character effectively a freeze.
26 - Let's you target an enemy, graphics corrupt when chosen.
27 - The character starts to... dance? graphics slightly corrupt, game still playable.
28 - The character corrupts, eventually goes into their "Special" stance. Game still playable.
29 - Character graphics corrupt, then eventually goes into defending stance, and the enemies take magic based damage.
2A - Screen goes black, no sound Erases File.
2B - Same as 25
2C - Let's you target enemy, then that character never gets another turn.
2D - Let's you target enemy, nothing happens.
2E - Same as 2C
2F - Character graphics start to glitch, and everyone turns to run, game freezes.
30 - Character graphics glitch and they don't get another turn.
31 - Same as 25
32 - Same as 30
33 - Same as 30 except screen goes black.
34 - Character Graphics start to glitch, but they can be knocked out of it by an ally and regain their turns.
35 - Same as 25
36 - Attempts to cast Berserk if first on command list.
     Casts "Nothing Happened" if second on command list.
     Same as above.
     Attempts to cast Mute if fourth on the command list." "
IF fifth, ally seems to go into a perputual cast, (deals 1 damage      to 1 selected foe) though that will subside when his turn comes around , Character Graphics Corrupt for each of these. (Bah!)
37 - Background darkens (but character corrupts)
38 - Character graphics corrupt and game crashes.
39 - Character graphics corrupt otherwise same as 25
3A - Character graphics corrupt
3B - Character graphics corrupt, then the screen corrupts
3C - Same as 39
3D - Same as 3A
3E - Same as 39
3F - Same as 39
40 - Can be targeted, makes the message "Damaged by Poison" appear twice.
41 - Character Graphics Corrupt and a "Hold" effect appears on character, not real though.
42 - Even going into battle with 42 on will freeze the game
43 - Same as 42
44 - Character Graphics Corrupt and game crashes.
45 - Same as 39
46 - Same as 39
47 - Same as 39
48 - Same as 39
49 - Same as 42
4A - Targets all foes otherwise same as 30
4B - User takes 3 damage, and screen goes black (alright?)
4C - Same as 25
4D - Scan's visual hits the target
4E - Same as 25
4F - Cure's visual hits the target.
50 - Crash
51 - Same as 25
52 - "Nothing Happened"
53 - Screen goes black and erases files.
54 - Same as 25
55 - Same as 42
56 - Same as 42
57 - Same as 25
58 - Umm... Wings appear above the users head, it kills one enemy group but revives another? Unfortunately the game doesn't register them as dead, and when killed in such a manner, the game can't proceed.
When used on a single group the game will proceed without exp or gil gains. And sometimes may just cause the game to freak out.
Oddly enough when this is targeted on enemies one enemy group will correctly die. Very strange... this one might have some... potential?
59 - Same as 25
5A - (your command is called "Fight",) when used on all targets (only choice) will initiate Mini sound effect and visual.
5B - Green Shadow Fang visual?
5C - Screen goes black and erases files.
5D - Same as 25
5E - Fire 2 Visual
5F - Game freezes
60 - Ice1 Visual
61 - Makes "Strike First" appear on the screen endlessly and the person who "cast" it doesn't get another turn, when trying to attack the one who casts it the game freezes.
62 - Same as 42
63 - Same as 42
64 - Corrupts the screen
65 - Lit Visual
66 - Corrupts the Screen, erases files
67 - Tornado Visual
68 - Game Freeze
69 - Same as 42
6A - Screen goes black
6B - Character corrupts, Count visual
6C - Screen goes black, erases files
6D - Same as 58 except with a Drain visual.
6E - Same as 39
6F - Same as 39
70 - Same as 42
71 - Same as 39
72 - Same as 42
73 - Same as 39
74 - Same as 39
75 - Same as 42
76 - Same as 39
77 - Same as 42
78 - Same as 39
79 - Same as 39
7A - Game Crash

Not very... useful, but eh, it's there.

Grimoire LD

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Re: THE Command Thread
« Reply #6 on: January 11, 2013, 07:03:24 PM »
So after messing with Bluff I noticed that the changes in Wisdom were permanent and I started to panic, I thought how could any change in FF4kster be making Bluff not go away after battle? I tested several different Roms and each one had the same issue.

Then I thought "Why don't I see if the original game had this functionality?" And warped to Mysidia, hacked in Bluff for Palom, went into battle, used Bluff, ran away from battle and to my amazement Palom's Wisdom was still highly raised.

This is because Bluff is carried over into your normal stats and only set to normal once a Black Magic Spell is used.

I never knew that. In essence it makes Palom the early-game ultimate Boss Destroyer who can grind his Wisdom up to 99 before Cagnazzo or Scarmiglione and pretty much instantly kill them! It carries over through anything but another battle. If you enter another battle and leave another battle your Wisdom will be reset...or not.

It's glitched.

It will carry outside of battle, but when you enter another battle it will automatically reset making your accumulated Wisdom through Bluff worthless. Now I wonder what's the glitch? That the effect stays after battle or that it resets at the start of battle?

Deathlike2

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Re: THE Command Thread
« Reply #7 on: January 11, 2013, 08:20:46 PM »
Since Bluff is supposed to be temporary.. you can figure out what the "bug" is.

Palom was always meant to be the early game boss killer... unfortunately he would have to actually have learned the 3rd level elementals to even compare to Tellah. Quake is still my favorite cheap mindless goto multitarget spell.
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Grimoire LD

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Re: THE Command Thread
« Reply #8 on: January 11, 2013, 09:22:32 PM »
That's a lot of work though to carry a battle value outside of battle though, It's done with HP and MP clearly, but there's no reason to carry the other stats and it would require extra coding in order to do so. It almost seems like they meant for you to be able to use Bluff to boost Wisdom to very high levels, but then decided against it late in the process and covered it up in a very sloppy manner.

Deathlike2

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Re: THE Command Thread
« Reply #9 on: January 11, 2013, 11:03:17 PM »
TBH, you should be posting in the Bluff thread....

Anyways, there is certainly some code within Bluff that makes it not interact with Magic Evasion or it Magic Evasion Multiplier...

Although, I've wondered what would happen if weapons switching was done in mid battle on Palom after putting him under boast enough times....
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Grimoire LD

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Re: THE Command Thread
« Reply #10 on: January 11, 2013, 11:32:03 PM »
There's a Bluff thread? Judging from the index above, Bluff is the only one not to have its own thread, hence the reason for my posting here.

That is an interesting question you raise in regards to if Palom equips a different (Assuming Wisdom-Boosting) weapon during the fight, would the game recognize this change and add the Wisdom to the already increased stat or would it reset the stat for the sake of the weapon? Quite a bit of code catching they'd have to do for that one command. If they forgot to remove the boost after battle, they may have forgotten to plan for other things.

chillyfeez

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Re: THE Command Thread
« Reply #11 on: February 21, 2013, 09:01:12 AM »
Has anyone ever documented whether it's possible (and if so, how) to change the targeting options of commands?
It would be nice to be able to multi-target a command like Sing or Gird...

 :edit: Found it.
http://rb.thundaga.com/tob/battlemenus.txt
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