Author Topic: Commands Worth Looking Into?  (Read 2933 times)

Deathlike2

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Commands Worth Looking Into?
« on: February 18, 2008, 12:43:07 AM »
Ok, I'm going to do my FF4 run now... does anyone need a command that needs to be looked into? A number of commands are already documented here, but if there is a command that truly is worth looking at, please let me know now.  :hmm: :tongue:

Already Documented:
Dark Wave
Jump
Medicine
Sing (4 status effects AFAIK)
Hide
Pray (to be written in a moment)
Aim (to be written in a moment)
Power/Deadly (whatever Yang's charged up attack is called)
Kick
Gird (or whatever Yang's self Protect up command is called)
Boast (+16 Wisdom.... supposedly anyways)
Cover
Peep/Study
Dart/Throw (read BSiron's FAQ... it sound about right... perhaps)

To Be Documented(?):
Recall/Remember
Cry (yes, I'm serious... even I don't use this command)
Sneak/Steal
Spirit/Regen
« Last Edit: February 18, 2008, 01:16:12 AM by Deathlike2 »
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HHIPDragonFox

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Re: Commands Worth Looking Into?
« Reply #1 on: May 07, 2008, 02:31:39 AM »
 :blush:  seen it before on some thread.

Could you post the FF2us's Addresses for command attributes and graphics, I thought I found them but lost my paper work notes on them and I'm still having trouble with Yang's Edure command causing him to blowup with some white/blue flare effect.

Thanks.

Editted 2008-05-07
Hint on where to look maybe?
79B50(head) [79950(non)] = Enemy Skill attributes.
7A3C4(head) [7A1C4(non)] = Enemy Skill graphics.
7A5A7(head)[(7A3A7(non)] = Enemy Skill sound effects.
or is it in another location??
could you tell me who might know??
« Last Edit: May 07, 2008, 02:40:50 AM by HHIPDragonFox »
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Phoenix

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Re: Commands Worth Looking Into?
« Reply #2 on: May 07, 2008, 05:32:48 PM »
Could you detail what you changed to have that effect? I could probably tell you where you went wrong if you did.

Cleteromagos

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Re: Commands Worth Looking Into?
« Reply #3 on: May 09, 2008, 06:26:02 AM »
Quote from: Deathlike
Boast (+16 Wisdom.... supposedly anyways)
Yep, goes as high as 99 and no further. No effect on the derived magic defence stats.

Of course, if this is incorrect, do enlighten us. It would be wonderful if Porom’s intelligence could be raised further, because it would make a case for his inclusion in an FFIV Advance party.

Oh, if you care at all, these are better choices for translated skill names, in my opinion:

Dark Wave = Darkness
Gird = Endure
Cry = Crocodile Tears
Spirit = Psychic Wave  o__o


Quote from: DragonFox
Could you post the FF2us's Addresses for command attributes and graphics, I thought I found them but lost my paper work notes on them and I'm still having trouble with Yang's Edure command causing him to blowup with some white/blue flare effect.
Query: why would you wish to hack FF2US, when there’s the original SFC version (which is superior) …?

Phoenix

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Re: Commands Worth Looking Into?
« Reply #4 on: May 09, 2008, 09:18:16 AM »
Quote from: Cleteromagos
It would be wonderful if Porom’s intelligence could be raised further, because it would make a case for his inclusion in an FFIV Advance party.

You can change the values of the subroutine so that his intelligence is raised higher, but values over 99 seem to wrap in terms of damage (i.e. are mod 99). I looked at the spell subroutine, but can't find where this happens. So, until someone finds where this is calculated, 99 is the highest effective intelligence stat.

Deathlike2

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Re: Commands Worth Looking Into?
« Reply #5 on: May 09, 2008, 12:25:28 PM »
It would've been nice to access Wisdom over 99, given that some monsters have more than that initially (as freakish as that sounds). See Leshy/Weeper.
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HHIPDragonFox

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Re: Commands Worth Looking Into?
« Reply #6 on: May 10, 2008, 08:49:30 PM »
Could you detail what you changed to have that effect? I could probably tell you where you went wrong if you did.

Well I found what I changed, The spell data for Armor/Safe/Protect which is what I assume and found to be correct that the Endure command data points to.

I would like to know the address to where the command data is, I already know the address to the command names.
What I hope to do is change the dummy commands to something efficient and usable.

Thanks.


Editted: 2008-05-11 @ 09:30pm gmt-6
Thanks for the address locations.
Learning ASM is not the problem, it's just keeping track of what was modified and where everything basically is located.
I've learned a bit from several posts, still learning.
« Last Edit: May 11, 2008, 09:09:21 PM by HHIPDragonFox »
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Phoenix

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Re: Commands Worth Looking Into?
« Reply #7 on: May 10, 2008, 10:48:45 PM »
Command data is in assembly, meaning that if you want to change the dummy commands (or any commands) you'll need to learn ASM. I can give you the location of the command subroutine pointers, but they won't do you much good unless you know ASM.

The command subroutines pointers in the FF2us ROM with header are from 1B56C to 1B5B5 (2 bytes each, reverse the bytes and add 0x10200 to find where they point to). If you don't want to learn assembly, I can give you two tips for changes:

1. For Gird/Endure, see my post here to change the spell effect: http://slickproductions.org/forum/index.php?topic=288.msg3959#msg3959

2. The dummy command (command 15) pointer is at 1B596. The 2-byte value should be 0000. If you want to duplicate one of the other commands with a new name, you can copy the pointer to that location.