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Messages - Deathlike2

676
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 26, 2011, 03:15:36 PM »
Alright... after a 1+ year hiatus, here's a new release v1.33.

I'm not even going to try to write a list a changes, but I've yet to complete adding a few things for the Tellah vs Edward battle. Hopefully, I've written my final spell learning/starting changes to the list so that you wouldn't have to start from the beginning to get them all (although, you could just hack them in with cheats if that's necessary to be fair). Unfortunately, there's no guarantee of this... so I apologize in advance. This is still a beta after all.

This is playable up to Rubicante scenario (and a little after, but that's unfinished/unbalanced yet).

AFAIK, there aren't many bugs, but if there are some, it's generally cosmetic and shouldn't influence the game.

Remember - This patch is ONLY applicable to a clean (NSRT verified) FF2 v1.1 with a header.

677
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 26, 2011, 11:54:58 AM »
Tweaked Cecil's spell learning list to learn Hold and Blink.

His learning list looks like this...

Code: [Select]
* - Cure (initial)
3 - Sight
7 - Peep
11 - Hold
15 - Cure2
19 - Exit
24 - Heal
27 - Blink
30 - Safe
34 - Cure3
38 - Haste
42 - Shell
46 - Berserk
50 - Life2
60 - Holy

678
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 25, 2011, 03:35:00 PM »
Removed Fission for Black Hole... totally forgot that Edge needs that spell...

679
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 24, 2011, 05:25:56 PM »
Some oversight on MP consumption and spell placement made me tweak the spell list a tad more.

Both Eblan royalty and Rubicante have had their battle scripts adjusted, but I have to test to see if these bosses are balanced.

680
General Discussion / Re: Gamefaqs + eternal stupidity
« on: February 24, 2011, 02:46:52 PM »
I love Steal... I use it religiously.

How does one forget that Edgar uses lances? (Tools are better, but meh).

It is the most efficient way of getting a complete set of Force Armors (assuming you care for it) and Genji Armors (well, after going through the Coliseum).

Then again... those that post there conceptualize that game way too much to forget how some of that stuff isn't so bad.... you could certainly live w/o the command, but for this moron here, there's a ton of awesome stuff to be had...

2nd Tempest (ebmid oh noes)
Drainer (way earlier than getting through the WOR Sabin scenario)
Economizer ('nuff said)
Ribbon (because "instant death" via zombie sucks balls)
Safety Bit (because "instant death" in general sucks balls, although one monster's attack ignores this item IIRC)
Force Armor (excluding the girls, you can have a set of this armor for all 4 guys)
Genji Gloves (because, you can only overpower yourself more)

Pretty much tons of stuff you couldn't get enough of, you can have tons more of...

Why hate on the ThiefKnife? :(

Replacing that over the Mithril Shield via the Genji Glove can easily be justified.

681
I find this very amusing while testing my hack for spell learning...

Well, we know that Poison/Venom the black magic spell sucks huge balls... but it always works even if the enemy is Undead or has Poison resistance (the boss bit is the only saving grace).

If we increase the damage of the spell AND make it multitarget all enemies only (like the Poison attack Dr. Lugae uses), some of the known rules do not apply.
For instance, the spell would work on monsters with the boss bit.. even if you configured the spell to NOT work on bosses!
Additionally when used on any monster that has Darkness elemental resistance, the Spell Multiplier is set to 1 for that target (the monster will not Absorb the damage even if that property is set).
The most amusing part is it also works against magically immune targets! (These are monsters with magic defense set to 255 initially.)

Clearly sloppy coding... but go figure!

 :edit:
Undead are not affected... it is Darkness elemental resistant monsters that are affected.

 :edit:
Edited title for spelling fail

682
Final Fantasy IV Research & Development / Re: Spell Learning List
« on: February 20, 2011, 05:57:11 PM »
IIRC, Phoenix had a patch for this purpose. All you had to do was use the specific icon so that the game knew what list to put it in...

http://www.romhacking.net/hacks/448/

683
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 20, 2011, 05:24:01 PM »
Code: [Select]
-- 3 (event/initial)
HolyBeam - initial
MagicKnife - Rubicante
SpeedSong - "

-- 11 (early spam spell list)
26 Basuna
27 Pin
28 BlackHole
29 CureAll
31 Blizzard
32 Tornado
33 Smoke
34 Flame
36 Flood
37 Blitz
38 Image

-- 10 (the good stuff)
42 Hug
46 MindDrain
50 Fire3
50 Ice3
50 Lit3
54 EvilFire
58 WhirlWind
62 AcidStorm
66 Needle
70 Flare

This might be my finalization version... to be implemented.

 :edit:
Changes made

 :edit:
Cecil now learns Life2 instead of Life1

 :edit:
Now learns Tornado instead of Darkblast

 :edit:
Replaced PoisonGas with EvilFire due to recent info found

 :edit:
Due to obvious MP consumption woes that is Edge, swapped CureAll with SpeedSong

 :edit:
I totally forgot about Black Hole, so I removed Fission (unless you really like the prospect of a Life2-Fission combo?)

684
Final Fantasy IV Research & Development / Re: Spell Learning List
« on: February 20, 2011, 11:34:09 AM »
 :bump:
Some awesome revelations!

The was tested for Ninja magic, but it can be extended for Black magic (I think, someone would have to test).

Apparently other magic can be added onto that list... including monster magic! Casting any summon magic (the actual damage part of the summon magic) will cause the game to freeze in the animation sequence, so meh (not that it matters).

I have so many ideas that may come from this....

685
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 20, 2011, 10:58:38 AM »
Edge can learn Black+Ninja Magic (Flame, Flood, and Blitz) via normal levels... so it's nice that it is settled.

 :edit:
I have a few ideas given what I know now..

Spell changed in planning:
Add the following spells via learning for Edge - Poison Gas, Evil Fire, Blizzard, Fission (ya, that suicide spell), Speed Song, Medic (heal all), Mind Drain, and one to be named later
Learning Acid Storm and Whirlwind will be by level instead of the Rubicante event
Rubicante event will allow learning of both twin spells (Comet and Burst)
Reduce starting spells to only 3 (Holy Beam, Dark Blast, and Basuna), the other 3 will be learned (Dancing Dagger, CureAll, and Black Hole)
Remove Quake and Bio

686
General Discussion / Re: Emulator(s) question;
« on: February 19, 2011, 05:39:28 PM »
In attempting to "accelerate" these slowdowns, you are very likely going to break something else.

687
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 17, 2011, 11:04:32 AM »
Some reaction stuff that I've already implemented...
1A = If self (enemy) has HP Leak (status)
1B = If self (enemy) has Silence (status)
1C = If self (enemy) has Blind (status)
1D = If all characters has HP Leak (status)
1E = If all characters has Float (status)

I probably could put out a complete list, but these are pretty handy for expanding what I want done. I think the other one not mentioned, but used a lot is a slightly expanded variation of the self secret magic counter spell for one more group (for slightly increased variation). To work around my gibberish, basically, there is some code for an enemy to react to group2's "secret attack", not just group1's "attacks" like the Soldier-Officer battles.

688
 :bump:
Quick bump for personal reasons and minor update to a post

689
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 16, 2011, 07:43:48 PM »
 :bump:
Belated update...

My delay of this project is mostly trying to come up with good ideas on how I would have to script the Rubicante+Eblan royalty battle. In part laziness is a huge factor... but once Edge's initial spell list came out... I tend to draw blanks and it is sucking major ass trying to recall what spells should go where.

So.. for your sake and mine, I'm going to list planned or already implemented spells in the list per person so I can actually get this going in the future (plus I will won't forget what I changed).

In chronological order of character appearance...

Rydia (young):
Learns "Magic Arrow" (Rod magic) and Poisona in White Magic list

Rosa:
Learns dummied out magic

Porom:
Learns dummied out magic and replace "Sight" with "Stone" (Sight is available in a different form, Stone is used for obvious reasons)

Tellah (Mt. Ordeals):
Pondering replacing Meteor with something like MegaFlare (monster spell)...
Replaced Reflect with Black Hole, also learns Death and somehow manages to learn Safe, Shell, and Dispel (he normally learns nothing and I had some difficulty adding these spells to the event spell addition list, so this is a safer method, he learns Scan, Sight, and Dispel though the learning list)
Replaced Meteor with Big Bang

Cecil (Paladin):
Will learn additional White Magic, including Holy (level 70), Safe, Shell, Berserk (I forget if I had added it), Haste, Cure3, Life1

Rosa:
Remember to replace Exit with HolyBeam (give her an offensive spell that unfortunately doesn't use Will Power)

Rydia (older):
Will replace level 2 elementals with CureAll (same as Cure Staff but powered by Rydia's Wisdom), Burst (same as twin magic, and useful in a different way), and DarkBlast (Mombomb's spell)
Adds Cure2 to Rydia's summon list (instead of the removed White Magic command)

Edge:
Will replace initial spell list with DarkBlast, HolyBeam (to replace Flame), Magic Knife, CureAll, Basuna, Black Hole
Will learn Flame, Flood, Blitz via levels (hopefully, will need to test, all ninja spells) and Rubicant event will add AcidStorm and WhirlWind (I originally thought of Big Bang and EvilFire, but those are too powerful and would require significant rebalancing)...
Will also learn many Black magic spells (assuming JCE's hack didn't involve any tweaks to the learning code), including Quake, Bio, Flare, and level 3 elementals

FuSoYa:
Remove Exit and replace with Black Hole
Remove level 1 elementals and replace with Magic Knife, DarkBlast, HolyBeam
Remove level 2 elementals and replace with Flame, Flood, Blitz (ninja versions)
Replace Venom with CureAll
Add dummied out White Magic spells

I think that's the complete list of changes... so I'll have to get to them ASAP.

 :edit:
Swapped a spell for FuSoYa
Verified spells for Cecil
Edited Tellah's list...
Again...
And again....

 :edit:
All changes are complete... so it's settled (and you won't have to delete the SRM in future patches since starting spells are set properly...)

 :edit:
Arg... I had forgotten something important. Changed ChokeSmoke spell selection to Magic Knife (Dancing Dagger)

690
General Discussion / Re: NFL season (2010-2011) week 21 (Super Bowl?!)
« on: February 06, 2011, 09:17:09 PM »
I believe the answer is yes to the question.

Anyways, great game overall. I thought that the game was a runaway for the Packers, but the Steelers made it competitive.

However, the key issue was exactly as I thought. The Packers secondary stepped up (2 INTs, 1 for a pick six) and a force fumble. All 3 turnovers converted into 21 points, which was extraordinarily efficient.

Congrats Leno... Favre is now wiped from Packer and Viking memories... for now.