øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=2048.30e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexf440-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=8.20e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexf440-2.html.zx1$h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P\1ýOKtext/htmlISO-8859-1gzip8:Ö1ýÿÿÿÿÿÿÿÿTue, 10 Mar 2020 23:51:38 GMT0ó°° ®0®P®€§²ð®1$h^ÿÿÿÿÿÿÿÿc 1ý New patch: Dead in the Air Bug fix

Poll

Which fix do you prefer?

Fix A: Delays Doom until entity lands.
2 (100%)
Fix B: Delays zeroing HP until entity lands.
0 (0%)

Total Members Voted: 2

Author Topic: New patch: Dead in the Air Bug fix  (Read 5535 times)

C. V. Reynolds

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Re: New patch: Dead in the Air Bug fix
« Reply #30 on: September 07, 2016, 02:47:42 AM »
https://www.youtube.com/watch?v=RXR91UxhO7Y

:(

Via mblock129's Patch Conflict finder:

Patches:
!Gogo and the Cursed Shield (no header) (edited).ips
Dead in the Air (no header) (apply after Gogo and the Cursed Shield).ips
Soul Saved B (no header) (apply after Gogo and the Cursed Shield).ips
Address: 0x2482F - 0x2482F

Patches:
Dead in the Air (no header) (apply after Gogo and the Cursed Shield).ips
Soul Saved B (no header) (apply after Gogo and the Cursed Shield).ips
Address: 0x24830 - 0x24833

The "apply after" things are a note to me to remind me of order.

Specifically: Dead in the Air and Soul Saved B are colliding in two spots.
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Tenkarider

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Re: New patch: Dead in the Air Bug fix
« Reply #31 on: September 07, 2016, 08:03:29 AM »
just to remember... what does soul saved patch?

13375K31C43R

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Re: New patch: Dead in the Air Bug fix
« Reply #32 on: September 07, 2016, 08:49:05 AM »
Whoops. OK, I'll fix this ASAP. But it'll be an update to Soul Saved, not this.

Soul Saved fixes the "skip Wrexsoul" exploit that is achievable by X-Zoning the two Soul Savers simultaneously.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

C. V. Reynolds

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Re: New patch: Dead in the Air Bug fix
« Reply #33 on: September 07, 2016, 09:17:15 AM »
From what I can tell, the conflict doesn't cause bugs in the game if Dead in the Air is applied second. Rather, Dead in the Air will completely overwrite Soul Saved B and make it as if you never used that patch. So if you apply Dead in the Air at any point after Soul Saved B, you won't have any bugs from the collision. Yeah, that means my compilation patch is actually not affected, besides the obvious effect of Soul Saved B not working. It also means you can get a temporary "fix" by re-applying Dead in the Air if you previously applied the current incarnation of Soul Saved B second. I don't know why that interests me...
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13375K31C43R

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Re: New patch: Dead in the Air Bug fix
« Reply #34 on: September 07, 2016, 09:24:19 AM »
All of that is correct. It's also why I'm updating Soul Saved instead of Dead in the Air. All I need to do is make a patch that moves the Zinger check into the free space created by Dead in the Air.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Xenovant

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Re: New patch: Dead in the Air Bug fix
« Reply #35 on: September 07, 2016, 09:31:43 AM »
Applied the new version to my hack, if I find something, I'll post it. For the morph mayhem one I'll wait until it reaches the "final" status because I have to modify it, for making it work  with my hack, and I feel lazy :P

May I ask you if you are planning to make new fixes? Or are you just gonna fix the already released ones (Morph mayhem and Imp skimp)?

13375K31C43R

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Re: New patch: Dead in the Air Bug fix
« Reply #36 on: September 07, 2016, 09:48:14 AM »
May I ask you if you are planning to make new fixes? Or are you just gonna fix the already released ones (Morph mayhem and Imp skimp)?

I might make another new one someday. It would have to be one that fixes a bug that I believe is in my wheelhouse, or some new feature like "Y Equip Relics".
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Xenovant

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Re: New patch: Dead in the Air Bug fix
« Reply #37 on: September 07, 2016, 10:15:07 AM »
I'll never bury the code of this game... *sniff* *sniff*  :tongue:

 :happy:

Xenovant

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Re: New patch: Dead in the Air Bug fix
« Reply #38 on: September 11, 2016, 09:22:27 PM »
I have noticed a -funny- bug with the latest version of this patch. If you die (get a game over), you'll be transported to the entrance of zone eater's stomach, and the characters will still be dead :P

Of course, tested with a clean rom.
« Last Edit: September 11, 2016, 09:39:01 PM by Xenovant »

13375K31C43R

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Re: New patch: Dead in the Air Bug fix
« Reply #39 on: September 11, 2016, 10:04:36 PM »
That's...interesting. What were the circumstances that led up to this?
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Xenovant

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Re: New patch: Dead in the Air Bug fix
« Reply #40 on: September 11, 2016, 10:33:05 PM »
Nothing, just dying. I have noticed something more, if you die on the world map (at least on WOR) you go to zone eater's stomach, but if you die somewhere else, the battle just ends.

13375K31C43R

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Re: New patch: Dead in the Air Bug fix
« Reply #41 on: September 11, 2016, 10:34:45 PM »
Weird. Because I just tried dying on the WoR map and nothing unusual happened. Maybe it's a save state problem?
« Last Edit: September 11, 2016, 10:40:08 PM by 13375K31C43R »
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Xenovant

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Re: New patch: Dead in the Air Bug fix
« Reply #42 on: September 11, 2016, 11:11:45 PM »
Nope, tried different saves (srms and savestates), with different characters, ways of dying, etc., and I still get the same: no game over :P

BTW, tested on WOB, you go to the ZE's stomach too.

13375K31C43R

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Re: New patch: Dead in the Air Bug fix
« Reply #43 on: September 11, 2016, 11:38:04 PM »
:hmm: Does your ROM have a header?
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

13375K31C43R

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Re: New patch: Dead in the Air Bug fix
« Reply #44 on: September 12, 2016, 12:01:19 AM »
Wow, OK, I found the problem. The "battle end" function is supposed to compare the list of Engulfed party members to the list of all party members, but instead it compares the list of Engulfed party members to itself. That's just a bad byte, it'll be easy to fix and I will do so ASAP.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings