øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=363;area=showposts;start=510e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexf4b6-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=363e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexf4b6-2.html.zxE–h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@>X·OKtext/htmlISO-8859-1gzip8:ÖX·ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 07:58:22 GMT0ó°° ®0®P®€§²ð®E–h^ÒX· Show Posts - 13375K31C43R

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Messages - 13375K31C43R

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511
Game Modification Station / Re: FF6 Bugfixes Only Patch?
« on: April 22, 2016, 01:00:52 AM »
OK, here's what I've uncovered so far: the value in $32CC,X is being set to #$FF, which causes Relm to Fight automatically. The value in $3184,X (the global actions queue pointer, iirc) is being set to #$7B. The value in $3420,X is being set to #$2C (instead of #$16, the Jump command value). I still don't know what value is being stored in $3520,X yet, or even if it's being overwritten. These changes start at C2/0312, called from C2/0A0F, called from C2/0874. This is during the game's "update everything between turns" function, and the fact that it's being called here means bit 6 of $3204,X has been set, which I believe is the result of the Control links being severed. So we need to either tell the game how to time this better, or find a way to make sure bit 6 of $3204,X gets cleared.

512
Game Modification Station / Re: FF6 Bugfixes Only Patch?
« on: April 21, 2016, 11:44:15 PM »
That I don't know yet. I'll keep debugging until I find out.

513
Game Modification Station / Re: FF6 Bugfixes Only Patch?
« on: April 21, 2016, 11:34:49 PM »
Gogo isn't around, so no Mimic. And no characters had any other pending commands.

With my patch applied (and no Remote Control), it doesn't fix Control when Palidor is used, but Relm does land correctly and her Control picks up right where it left off after that (until someone lands on the Controlled enemy). I tried adding some more code to account for Palidor and got the same result as Remote Control.

Where specifically I'm noticing the wrong value in $3204,X is at C2/010E, but I'll debug some more to see if I can catch it earlier.

514
Game Modification Station / Re: FF6 Bugfixes Only Patch?
« on: April 21, 2016, 09:47:21 PM »
A Magus Rod, and no.

I've done some debugging and I've found that the Jump command that's written into $3420,X when Palidor is called is somehow being overwritten with a Fight command.

515
Game Modification Station / Re: FF6 Bugfixes Only Patch?
« on: April 21, 2016, 04:40:02 PM »
I've done some more testing with Self Sneeze and Remote Control, and here's what I see. On the one hand, my patch still doesn't properly handle Control when Palidor is used; Relm stays in control. On the other hand, I've noticed a bug in Novalia Spirit's patch whereby the Controller will not appear to land and will not be targetable, but can still make attacks. If they're equipped with a weapon, every so often you'll see that weapon's graphic on the screen at the time of the attack. So I'll try to fix up Self Sneeze, and then it will be the preferable patch.

516
Game Modification Station / Re: New patch: Dead in the Air Bug fix
« on: April 21, 2016, 01:42:27 PM »
Bumping this because of the new version.

517
Game Modification Station / Re: FF6 Bugfixes Only Patch?
« on: April 21, 2016, 01:18:48 PM »
Ah, you know what it is? It's a problem with my "Dead in the Air" patch. It's not correctly reversing the "remove Control links" function. I'm going to fix that as soon as possible, and as far as where it's happening I think it's only a problem with Fix B and the reverse patch, so you don't need to change your mega-fix patch because you applied Fix A.

518
Game Modification Station / Re: FF6 Bugfixes Only Patch?
« on: April 21, 2016, 12:48:46 PM »
Actually, upon further investigation, it's still happening with both patches applied. I tried removing just Self Sneeze and it's gotten to the point where people are now able to land, but if Relm's Control target gets killed, she somehow doesn't leave Control status and her ATB gauge drops to the bottom. So I guess that bug is somehow outside of this...but I still don't know why it's happening.

519
Game Modification Station / Re: FF6 Bugfixes Only Patch?
« on: April 21, 2016, 12:25:04 PM »
I disagree. I've got a ROM that's had both Remote Control and Self Sneeze applied to it, I removed Self Sneeze and tried using Palidor while Relm was Controlling an enemy. Now, not only does the enemy not appear to be losing its Control link, but the game seems to have frozen and Relm's ATB bar has dropped all the way to the bottom. I don't know why yet. As far as I can tell, Self Sneeze does not conflict with any other patches.

520
Game Modification Station / Re: New patch: Imp's Rage Bug fix
« on: April 21, 2016, 11:37:47 AM »
OK, I found the problem. It was merely an oversight on my part. It's been fixed now.

521
Game Modification Station / Re: New patch: Imp's Rage Bug fix
« on: April 21, 2016, 11:17:15 AM »
You also use SamIPS2, huh? Yeah, it's my favourite.

So to summarize, there's no actual conflict, but Headerizer apparently has a problem with all-caps extensions?

522
Game Modification Station / Re: New patch: Imp's Rage Bug fix
« on: April 21, 2016, 07:25:52 AM »
Interesting. I'm busy this morning, but I'll look into this when I have the chance. You say it's the non-headered versions of both patches that are conflicting with each other (and thus the headered versions should as well)?

523
Game Modification Station / Re: New patch: Shadow Gone Bug fix
« on: April 21, 2016, 12:29:10 AM »
Thanks. Sorry you're having to work so hard to keep it up to date, lol. :laugh:

I don't mean any disrespect to Imzogelmo or his patch either, though there is a minor flaw with the ellipses in the dialogue because of the delay marker. I've experimented with it once before, and I know for a fact that any regulatory dialogue that uses it has a space right before it to make it work, whereas his doesn't. He doesn't know how to fix it, and neither do I, but it's minor and it's not why I made this patch. I just wanted this quick-and-easy alternative.

524
Game Modification Station / New patch: Imp's Rage Bug fix
« on: April 20, 2016, 01:12:07 AM »
Hi everyone! Here's another patch for a bug I tried to fix a while back, and it actually ended up causing even more problems...turns out the fix I needed was even simpler than I thought, and I even managed to fix it without using any free space! So, the bug in question is with the Rage and Dance commands and the Imp status. Those two commands make the user act autonomously, repeatedly choosing moves from the selected Rage or Dance. However, neither one can be used if the party member is an Imp, so they will fight instead, but they will still be autonomous. Worse, a Rager will not receive the statuses or immunities associated with the Rage. This patch fixes all those problems.

:edit: January 29, 2018
GBA port added!

525
Game Modification Station / New patch: Shadow Gone Bug fix
« on: April 19, 2016, 11:53:52 AM »
Hi everyone! Here's a patch I've been wanting to do for a while now. Imzogelmo's patch "Shadow Leaves One-Man Party" fixes the bug that allows Shadow to leave you with an empty party in Narshe. For the unaware, it's simple. Between the Battle for the Frozen Esper and the opera scene, Shadow hangs out in Kohlingen's cafe. Before finding Terra in Zozo (you can't do this after because Locke and Celes become forced members), make a party of only Gau, and buy Shadow's help in Kohlingen. Travel to the Veldt, make Gau Leap, and then bring Shadow to Narshe. Because Shadow is programmed to leave your party when you enter Narshe, Shadow will leave you with an empty party. You'll be unable to move, unable to do anything, and thus forced to reset the game.

Imzogelmo's patch fixes this bug by preventing Shadow from leaving the party if he's the only member, but still prevents him from entering Narshe. While it's a good fix, I'm not 100% satisfied with it because you still have to travel all the way back to the Veldt and find Gau just to continue the game. My patch offers an alternative: Shadow will still leave, but if it means your party becomes empty, the party selection screen will be invoked and you can start fresh from Arvis's house.

:edit: April 19, 2015
WARNING! I have just found an issue with this patch: it locks the camera in place. I will fix this problem as soon as possible.

:edit: April 19, 2015
I've just found out that apparently there's something else wrong: under some weird circumstances, my lead character will inexplicably shift way outside the boundaries of Arvis's house.

:edit: April 20, 2015
OK! I've fixed everything (as far as I know)! This patch is now safe to download.

:edit: September 18, 2016
Ported to GBA. Narshe's Door has also now been ported.

:edit: July 13, 2017
Ported to PS1. Narshe's Door has also now been ported.

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