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I.S.T.

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FF4A question.
« on: March 24, 2008, 02:13:46 PM »
I started playing the european version, and I've noticed that with the battle speed set to 1, I attack well before my enemies do. Is this because the game starts off with Cecil and Kain being level ten?

Last time I played FF4 was back in 2004, so I don't really remember it...

Deathlike2

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Re: FF4A question.
« Reply #1 on: March 24, 2008, 02:17:20 PM »
No, it is because the enemy's agility/speed relative to you is pathetic.
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I.S.T.

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Re: FF4A question.
« Reply #2 on: March 24, 2008, 02:19:29 PM »
Ok, thanks.

Wanted to make sure it wasn't one of the Advance edition bugs. >.>

Entroper

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Re: FF4A question.
« Reply #3 on: March 24, 2008, 02:50:14 PM »
The GBA version does have some pretty bad ATB bugs, but that isn't one of them.  Imps are just pathetically slow.  :)

Dragonsbrethren

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Re: FF4A question.
« Reply #4 on: March 25, 2008, 06:20:38 PM »
The GBA version does have some pretty bad ATB bugs...

Not in the European version.

Deathlike2

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Re: FF4A question.
« Reply #5 on: March 25, 2008, 06:29:31 PM »
The GBA version does have some pretty bad ATB bugs...

Not in the European version.

The Euro version added/changed one bug of its own unfortunately.
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Re: FF4A question.
« Reply #6 on: March 25, 2008, 06:31:30 PM »
Yeah but that's not really ATB related. The biggest issue with ATB still remaining in the European version is that any command input slows the battle down, that affected the original as well but it was less noticeable because the battles ran faster.

Deathlike2

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Re: FF4A question.
« Reply #7 on: March 25, 2008, 06:36:13 PM »
I'm not sure if the emu is the problem with my testing, but the reaction to input when the battle speed is maxed in active mode is reduced a bit.
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Re: FF4A question.
« Reply #8 on: March 26, 2008, 06:41:06 AM »
The GBA version does have some pretty bad ATB bugs...

Not in the European version.

The Euro version added/changed one bug of its own unfortunately.

What is that?

Deathlike2

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Re: FF4A question.
« Reply #9 on: March 26, 2008, 06:55:57 AM »
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I.S.T.

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Re: FF4A question.
« Reply #10 on: March 26, 2008, 07:14:21 AM »
Jesus.

Dragonsbrethren

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Re: FF4A question.
« Reply #11 on: March 26, 2008, 05:14:12 PM »
I'm not sure if the emu is the problem with my testing, but the reaction to input when the battle speed is maxed in active mode is reduced a bit.

A bit, but it's still pretty slow compared to the SNES version. I knew about the problem for years, early on playing FF2us I realized that if I had Kain jump and just sit at the next character's command window he'd come down a lot faster.

I'm guessing this same problem is what makes the Avenger and berserk status so useless in the GBA version compared to the original.

Deathlike2

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Re: FF4A question.
« Reply #12 on: March 26, 2008, 05:20:04 PM »
I'm not sure if the emu is the problem with my testing, but the reaction to input when the battle speed is maxed in active mode is reduced a bit.

A bit, but it's still pretty slow compared to the SNES version. I knew about the problem for years, early on playing FF2us I realized that if I had Kain jump and just sit at the next character's command window he'd come down a lot faster.

I hadn't really noticed that too much.. I generally noticed the result of the effect which was inputting more commands and slowing down the timers for some (like Jump, Build Up, Reflect and Count status).

Quote
I'm guessing this same problem is what makes the Avenger and berserk status so useless in the GBA version compared to the original.

That's more of a result of the ATB bug making it useless. It works fine in the Euro version, but the menus become less responsive then too...
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Re: FF4A question.
« Reply #13 on: March 27, 2008, 07:29:54 AM »
I noticed that the menus are a little slow...