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Messages - DarknessSavior

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1
Recently tried to mess with it for the hell of it, and it crashes immediately upon loading anything.

~DS

2
Am I going to get killed if I ask for this thread to be stickied? XD

 :banonsmash:

~DS

3
What I could really use is something to tell me how a string is going to fit into the textbox. I'm already tired of inserting two lines, save stating to them, changing them, looking back again. Rinse and repeat.

http://www.romhacking.net/utils/378/

I've got a font and background already made, if you want it. I forget if it's FF2us or FF4ET, but it's easy enough to adjust for the other.

I would love it, actually. Send it to me as a PM on RHDN or somethin'. That would make inserting script ALOT easier.

~DS

4
See, I'm not sure that would work with what I'm doing. There's three sets of pointers (granted, I'm changing the code to all of them so that they load from the same area, text-wise, but the pointer tables themselves are still in different places).

What I could really use is something to tell me how a string is going to fit into the textbox. I'm already tired of inserting two lines, save stating to them, changing them, looking back again. Rinse and repeat.

Also, there's a vid on YouTube with the whole translation thus far, plus a look at my Equip and Status menus, and the area names.

http://www.youtube.com/watch?v=7OSlzUB0g04

~DS

5
Don't know if you've seen it, but my Javascript Text Converter can create the hex data and pointers on-the-fly. I'm not sure what you mean by "recoding" the pointer tables, so it may not be useful to you, but if it is, here's the post with the latest version:

http://slickproductions.org/forum/index.php?topic=678.msg10802#msg10802

Yeah, actually I downloaded it yesterday, though I'm unaware of how to use it (are you supposed to type the strings in Hex? In ASCII? How does it calculate the pointers?). I say "recoded" because I had to change the routine for using the pointers. For example, one is something like... "LDA $113400, x" (with "x" being the pointer). I had to change it so that instead of loading text from the original sections within game, that it would load them from expanded space that I created in the ROM (now something like "LDA $22D000, x")

As far as the script goes, it's still not final. Especially that version (since I was the one who translated that, and I've only got a little over a year's worth of Japanese under my belt). "Battle deployment" does sound a little off to me, but I don't want to say "Battlestations!" either. Anyone got a better suggestion?

As far as ellipsis go, I realize there's one in the font, but I'm not sure if I'll use that or not, or just make one of my own, but yes, I do plan on doing it.

More screenshots:







There's actually a tutorial when you're done talking to Kain, telling you basic information. Kinda neat. I threw the Japanese quotes around it to differentiate it from Kain's speech (because it's likely not Kain saying it, I think if it was him, it'd be breaking the "fourth wall").

~DS

6
I posted this on RHDN, but I know a few of you don't lurk around there, and this is pretty relevant to the board (hell, I almost forgot this board existed! Sorry guys! T_T)

From a friend asking about it, and seeing the FFIV pictures yesterday, I felt inspired to do work on FFIV yesterday. Six hours later, I've got all three pointer tables for the script recoded for my purposes, and I've inserted (and translated, since I apparently lost the translated script I had) the intro for FFIV up to when you arrive at Baron. Here's some screenshots:













Obviously, the script isn't final, as I'm nowhere near the quality translator that this game requires. However, it does show that I can hack the script in, and that there's really no limit to the amount of text I can throw in.

I'll likely make a video for YouTube when I get a better translated script. And with that said, anyone interested in translating for me? =D

~DS

7
Gaming Discussion / Re: FF4... Heh
« on: December 01, 2008, 12:36:12 PM »
Are you somehow reviving Zeromus after having killed him? That's basing it off of the second picture.

In the first, it's strange that four of your party members are in the "Swooned" position, but have lots of HP still.

~DS

8
I'm still not sure where the shading data for the "Save" is.  I'm still jumping around sections back and forth.

Check the "General Data" thread here. I posted how to get "Save" to shade properly.

~DS

9
What exactly was that supposed to show me? >.>

I've already got most of my menu stuff done, except for battle menus. Check my website to see what I mean (or there's some screenshots around here).

~DS

10
General Discussion / Re: thoughts on the election? local elections?
« on: November 07, 2008, 10:45:16 AM »
Voted for Obama, myself.

Now, I didn't fully support either candidate, for various reasons. I was originally planning not to vote at all, out of disgust. But, I really didn't want McCain to win.  My SO said "Think of it this way. A vote for Obama essentially cancels a vote for McCain. You'd be keeping McCain out of office." Thus, I voted for Obama.

As far as local stuff goes, there were two state proposals. Proposal One was about medical marijuana, and I voted for it. People who have Cancer and whatnot deserve drugs. >.>

Proposal Two was about using embryos that were typically discarded from abortions for stem cell research. Voted for that too. I'm all for abortion, and if they're going to waste anyway, why not use them to discover a cure for cancer, diabetes, etc?

~DS

11
You mean j2e's patch? >.>

Eh, 7 characters would be enough. That's how much I've got in the main menu, though that's not enough to get the longest spell names in.

~DS

12
Final Fantasy IV Research & Development / Re: General Data thread.
« on: October 09, 2008, 12:45:56 PM »
More information for DB's benefit, and anyone else who might need it. This is how you can get "Summon" to display properly, being greyed out like it should be:

Code: [Select]
;change Summon greying
org $01B419
LDY #$0006

Feel free to use it, but credit me. =D

~DS

13
Final Fantasy IV Research & Development / Re: General Data thread.
« on: September 29, 2008, 07:47:27 AM »
Gah. Seeing as I couldn't find where this would be relevant, I'll post here. (Perhaps this post should be stickied, so that all unsorted data doesn't need it's own thread or something?)

Here's the location of the "Level" information on the Status Menu (FFIVET with no header, I'd imagine this is the same for FFIVj):

$01DC32 - The number here determines where in RAM the "Level" characters are stored. Originally set to $01F0, when set to $0092 it stores where I currently have it store (after the character's name).

$01A9CA - The number here determines where in RAM the number following "Level" is stored. Set this to $00DE. (actually, this location is for the instruction LDY #$xxxx, I forget what the original was. I set it to LDY #$00DE).

~DS

14
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: September 26, 2008, 09:34:14 AM »
Very well written.  My only thought when reading these algorithms is "Who the hell would want to know this?", but that's my feeling on just about any RPG algorithm explanation.

Unless they're planning on hacking it, I guess.  :laugh:

~DS

15
Final Fantasy IV Research & Development / Cursed Ring - Anyone Use It?
« on: September 19, 2008, 09:33:07 AM »
I finally broke down and went on GameFAQs to find out what this does. Any elemental resistance you have from other equipment turn into 100% absorbs. Great, but in order to make this worthwhile you'd have to have some really great equipment (Adamant Armors, for example, something I've NEVER been able to get. I stocked up on alerts in FFIV PSX, and went to the right spot, fighting the correct monster, and never got a damned pink tail!) to take advantage of it.

In FFIV DS, I already have one, and I just got Edge on my team (I dun remember where I got it, I think I got it around Mt. Ordeals?). Would any of you be so kind as to recommend some usage for this?

~DS

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