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Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: TheBigT2000 on March 07, 2014, 06:09:05 PM

Title: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on March 07, 2014, 06:09:05 PM
I was talking with fedorajoe on Romhacking.net about this and he thought it was a great idea, and I want to know how to edit sprites for Final Fantasy 4, I only know how to do that with FF6
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: JCE3000GT on March 07, 2014, 07:58:10 PM
If you can do FF6 then you can do FF4, that is assuming you aren't just using tools to do the sprites for you. 

The character graphics and palettes are stored here:

68000 Overworld Character Palette Data
D0000 Battle Character Graphic Data (4bpp)
D8000 Overworld Character Graphic Data (3bpp)
E7D00 Battle Character Palette Data

You can use YYCHR or Tile Layer Pro to edit these graphics without too much effort. 
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on March 08, 2014, 05:07:32 AM
Thank you, I will try and edit those sprites hopefully I know what I'm doing this time. Seriously I had no idea what I was doing with TileMolestor.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on March 09, 2014, 06:36:36 PM
I always thought Baigan had the potential to be quite an interesting character which the plot doesn't go very far to develop. I think this is a fantastic idea! Please keep us in the loop with how it goes.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on March 11, 2014, 06:16:15 PM
I wouldn't keep my hopes up if I were you, I am new to romhacking and I'm gonna need more knowledge of it If I want to make it a reality.
Thank you for your complements I really appreciate it.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on March 11, 2014, 09:40:56 PM
Well we're always here to help! A lot has been figured out about this game so for the most part it can be modded as one likes. Did you have any questions in particular?
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on March 12, 2014, 05:54:54 PM
Well, I want to know how to edit events.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on March 12, 2014, 09:36:27 PM
FF4kster has made event editing a snap. You can download it here (http://www.romhacking.net/utilities/914/).
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on March 13, 2014, 06:50:25 PM
Actually, now that I'm awake enough to say this, we should make this a group project. We could most likely get more work done faster. I could be a spriter. I just need to learn more.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on March 14, 2014, 01:31:58 AM
I'm a little too bogged down with my own hack to get involved in another right now, but I'm happy to help you figure out how to do stuff if/when you ask. Grimoire LD's usually good for that kinda help, too.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on March 15, 2014, 09:46:03 PM
Oh, that's okay. Do you know anyone else who would be more than happy to help?
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on March 16, 2014, 05:15:33 PM
When it comes to the technical side of things I can assist in various manners. If you'd like a new command, some spell routines changed up, etc. I'm pretty knowledgeable in that (as is Chillyfeez) when it comes to graphics or text displayed on the screen, that is not my forte.

If you have any specific information requests I can try and help you.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on March 17, 2014, 12:13:08 AM
Oh, thanks. I think I can do the graphics on my own. But I'm curious about making a new command.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on March 17, 2014, 12:22:43 AM
Sure, what do you want it to replace and what do you want it to do?
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on March 17, 2014, 12:38:01 AM
I want a command called Fiend, I want it to cast a random signature move of the Elemental Archfiends.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on March 17, 2014, 12:58:58 AM
Quite a simple thing to create... In fact it's already pretty much there.

In FF4kster change Sing to Fiend. make it use 1/4 of the skills Curse/BigWave/Tornado/Inferno and there you have it. You will need to make one change in Hex and that's the message index of the first song (which is ordinarily "Nothing Happened.") but before that though. test that out to see if it's what you want.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on March 17, 2014, 10:52:16 PM
Aw man! I don't wanna get rid of sing! I don't want to make Edward completely useless!
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: JCE3000GT on March 17, 2014, 11:15:36 PM
Aw man! I don't wanna get rid of sing! I don't want to make Edward completely useless!

Give him a greater HP/STR/AGI/VIT increase (growth) on level up.  Problem solved.  :)
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on March 17, 2014, 11:27:21 PM
Or, you could do it with Tellah's Recall instead...
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Pinkpuff on March 18, 2014, 04:50:52 AM
Or you could just give Edward a spell set of "songs" using the magic editor. Maybe change the ninjutsu spells into songs and have Edge learn some regular magic instead.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on March 18, 2014, 04:59:17 AM
I'm getting rid of Edge for Baigan, Pinkpuff. Also, Baigan will be learning Ninjutsu but they will be called "Artes".
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on March 31, 2014, 01:27:29 AM
Oh man, I can't for the life of me get the freaking portrait right!  :isuck:
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on March 31, 2014, 09:55:43 AM
Are you trying to import that image file, or are you creating your own?
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on March 31, 2014, 10:38:10 PM
I'm importing it, but I'm having trouble.  :sad:
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on April 01, 2014, 11:24:41 AM
If you post some screenshots of what you're doing, I can try to help.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on April 01, 2014, 09:13:52 PM
Okay, how do I take screenshots?
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on April 01, 2014, 09:30:33 PM
On the program you're using, click it, then press Ctrl+Alt+Print Screen, then you can paste that to normal Paint.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on April 02, 2014, 03:37:48 AM
Thanks
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on April 18, 2014, 02:27:40 AM
Sorry for the late reply, I was procrastinating. My friend took care of the portrait problem. Now, I'm baffled right now. When is this sprite ever used in-game?
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on April 18, 2014, 04:56:24 AM
When he gets hit. Every character has such a pose, which is only ever displayed for less than one second at a time.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on April 18, 2014, 02:17:39 PM
Ah okay, to me it just looks like he's dancing!
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on May 06, 2014, 12:07:18 AM
Hey guys, sorry for the late reply, I'm just procrastinating at this point, I haven't been working on it at all lately.  :isuck:
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on May 06, 2014, 11:26:36 AM
It's your own project. There are no deadlines. :)
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on May 06, 2014, 11:18:54 PM
Thanks, I appreciate your support, I am currently planning on working on balancing out the items, but beware, I have no sense in balance.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Pinkpuff on May 07, 2014, 08:27:55 AM
That's ok, beta testing will iron that part out.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on August 14, 2014, 10:47:11 PM
Okay, now how I change Edge's field palette to Paladin Cecil's Palette? I've seen what he would look like with it and I like the result.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on August 15, 2014, 11:44:15 PM
Code: [Select]
68200-6823F Overworld Character Palette Data
AB4FA-AB50B Overworld Character Palette Pointers (1 byte per character, values 00-03)
D8200-DB4FF Overworld Character Graphic Data (3 bitplanes, composite)
D8200-D84FF Dark Knight Cecil
D8500-D87FF Kain
D8800-D8AFF Young Rydia
D8B00-D8DFF Tellah
D8E00-D90FF Edward
D9100-D93FF Rosa
D9400-D96FF Yang
D9700-D99FF Palom
D9A00-D9CFF Porom
D9D00-D9FFF Paladin Cecil
DA000-DA2FF Cid
DA300-DA5FF Older Rydia
DA600-DA8FF Edge
DA900-DABFF FuSoYa
DAC00-DAEFF Mini
DAF00-DB1FF Toad
DB200-DB4FF Pig

The AB4FA-AB50B pointers are what you're looking for. The tenth one is P. Cecil and the thirteenth is Edge. Just change the value at AB506 to match what is at AB503.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on August 16, 2014, 08:43:01 AM
Thank you very much.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on August 16, 2014, 11:47:56 AM
I know this is irrelevant, but what is all this talk of "shadow parties"?
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: LordGarmonde on August 16, 2014, 02:47:35 PM
I know this is irrelevant, but what is all this talk of "shadow parties"?

It's the games way of keeping track of characters no longer in your party but are going to come back later. In essence any shadow character (Kain would be an example) is earning the same experience you are and leveling up behind the scenes - that way when he comes back he's at the right level to match your party.*

    *Anyone else should feel free to correct/expand upon this as they see fit
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on August 16, 2014, 06:51:29 PM
That's a pretty good summary. Any character who leaves and comes back later, The BigT2000, is stored in the shadow party when he/she is gone. Otherwise her/his stats would be reset to starting.levels upon returning. Problem with that in the original programming is that there are only five spots available in the shadow party, but thirteen characters (sort of, you know what I mean), so it's impossible to save everybody's stats. Thus if you ever wanted Palom and Porom back in the party, it'd be like they were never there to begin with.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on August 16, 2014, 07:06:36 PM
 :hmm: I might use your patch in my hack chillyfeez.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on August 16, 2014, 07:29:45 PM
You're more than welcome to do so.
Be sure to read all of the details in the post where it's linked, though.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on August 16, 2014, 08:06:59 PM
Thank you, I'm just worried I'm gonna f**k up this project in one way or another.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on August 16, 2014, 08:29:20 PM
Yeah, the best advice is "always back up your ROM."
I have a folder with like 50 saves representing various degrees of completion. And the hack is a blip compared to what the final product will be.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on September 19, 2014, 09:44:50 PM
Hey guys, sorry, I haven't been working on the project at all in the past few months, it's just that I've been very discouraged by others and the fact that my PC has the TornTV virus really doesn't help.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on September 20, 2014, 08:27:07 AM
The board's usually pretty quiet this time of year, anyway. Most of the primary contributors have some type of school obligation (either as teachers or students). I'm an exception, but I usually use the time to catch up on other hobbies, though I have been slowly moving along with my hack. Still got a ways to go before I am at the next stopping point. I really burned myself out a bit working on the shadow party hack.

Dare I ask what the Torn TV virus is?
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on September 20, 2014, 02:14:17 PM
Torn TV is a program that lets you watch and download tv shows on your PC, it actually does what is says it does, but it also gets ALL the information on your computer, including your bank account and credit card number if you buy stuff online. It also gives your browser unblockable ads. And if you delete it incompletely, it COMES BACK without you knowing it! That's how it got on my PC in the first place!
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on September 20, 2014, 02:27:33 PM
Sounds like a nightmare.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on September 20, 2014, 02:41:38 PM
Ugh, tell me about it.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on October 07, 2014, 06:45:59 PM
Okay guys, I have good news, and bad news.

The good news is that I got rid of the virus that I had

The bad news is that I have not been working on the hack at ALL for the past few months, I have been busy with school.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Pinkpuff on October 09, 2014, 11:36:48 AM
Welcome to the club my friend.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: LordGarmonde on October 09, 2014, 07:48:08 PM
Welcome to the club my friend.

Yeah!  :wtf:    Well at least I'm not the only one stuck in an academic black hole.  :wink:
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on October 10, 2014, 04:52:46 PM
Black hole, hmm... It certainly does feel that way sometimes.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 16, 2014, 09:08:55 PM
Okay, I have good news, and bad news.

The bad news is that I haven't been working on my hack for the past few months because I have Bronchitis and Asthma

The good news is that I'm making a recovery and I'll try to work on it more often
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Gedankenschild on December 16, 2014, 09:26:24 PM
Off-topic:

As a fellow asthma patient may I recommend you take a look at the Buteyko method?

http://members.westnet.com.au/pkolb/buteyko.htm

It did help me quite a bit.

Regards!
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: LordGarmonde on December 17, 2014, 05:34:37 PM
 :offtopic:

The good news is that I'm making a recovery

That's what's most important BigT - keep it up!  :childish:

http://members.westnet.com.au/pkolb/buteyko.htm

That was an interesting page - I even went through that whole biochem paper: though I have an advantage - I'm a chemist by trade and dissolved carbon dioxide is specifically what I've been working for months - small world  :wink:
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 17, 2014, 06:51:41 PM
Don't worry about it, I'm recovering, I got my inhaler and I took the last of my meds. All I need to do now is carry my inhaler with me at all times.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 22, 2014, 12:03:57 AM
Okay, I'm just going to through this out here. Baigan's back story. I've decided to make him Rosa's older brother. I'm either gonna give Baigan & Rosa a Sokka/Katara-like relationship, or I'm gonna make Baigan be your typical dependable older brother who's always there for his baby sister ever since they were kids.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: JCE3000GT on December 22, 2014, 12:12:38 AM
The brother aspect sounds more in tune with how Final Fantasy flows on character's backgrounds.  Plus, family presents a stronger bond which might come across not only more believable but also give the player more of an invested interest.  What do you think?
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 22, 2014, 12:24:39 AM
You do have a point, I also kinda needed a little more motivation for Baigan to join Cecil's party other than "We gotta defeat Golbez!". Seriously, just imagine how pissed Baigan would be if he found out Rosa was being held captive.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: JCE3000GT on December 22, 2014, 01:00:14 AM
Yup I agree.  Plus you could also add some dialogue where Baigan and Kain argue and that Kain doesn't like him.  Extra drama.  :)
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on December 22, 2014, 01:10:23 AM
Interesting concept. Is he still going to start out as a dick in the beginning of the game (presumably because of Golbez/Cagnazzo's control)? If so, how will that factor into the plot point of Rosa being kidnapped/almost killed?

You don't have to answer these questions now, but they are questions the hack will need to address, for sure.

You're replacing Edge, right? I guess that leaves a lot of room for plot surrounding Baigan, then.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 22, 2014, 01:14:08 AM
Nah, I think they would get along nicely. Now, I might make that happen between Baigan and Cid. I can just picture Cid just yelling at Baigan a lot. XD

@chillyfeez Also, the Baigan that Cecil fights is a fake, and the real Baigan is in jail in my hack.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 22, 2014, 01:47:34 PM
I always considered Baigan to be "just-off" the mark. Baigan likely comes from a high and noble line of Royal Guard Corps and may feel as if Kain and Cecil are beneath him. Possibly in feeling resentment towards Kain and Cecil as what he saw as favoritism from the King of Baron he allowed this jealousy to consume him, taking advantage of that the Cagnazzo posing as King of Baron may have played into Baigan's inadequacies, fooling him all around, and eventually convincing him to give up his humanity to become a better soldier for Golbez.

What I find really interesting is that Baigan is supposed to come off as immensely polite in the original game (in a proper translation, not our SNES version). Even when he's revealed to be a monster he doesn't lose his dignity. "Beigan: Oh, please don?t speak of him like that. He has given me a wonderful gift, the kind man that he is. This magnificent power!"

For Baigan to join Cecil I think it would be necessary to show that the two may have more of a bond than the original game lets on, of the four (Cecil, Kain, Rosa, and Baigan) he seems to have been the odd one out, but was still given high position (Rosa is actually the leader of the White Mage Corps in Baron, while never said in the game, the setting mentions this and is subtly referenced by the Red Wings and White Mage Corps attending the wedding of Cecil and Rosa in the DS version), I don't think its necessary to change Baigan's upbringing though. I do like the idea of a fake Baigan who lead the Royal Guard Corps to their untimely deaths though. This would make sense on why the real Baigan was locked up.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 22, 2014, 01:53:42 PM
Also, the real Baigan will finally show up with Cid after you defeat Cagnazzo, he joins the party after Palom and Porom leave, and Kain doesn't rejoin until after Cid leaves.


Also, I think making him Rosa's older brother might make him a little more of an important character to the player. Also, the faker concept is basically to justify how much of a dick he was, and it also justifies him still being alive after Cecil "kills" him.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 22, 2014, 02:10:13 PM
In truth it does also give him a legacy, his father would have then been a famous Dark Knight and his mother a White Mage, so I can understand that choice.

That said, if Baigan was a faithful Royal Guard Leader he would have been furious at learning that the king he was supposed to... y'know Guard had been replaced by a monster and killed. I think that's all of the motivation he would need, his sister being kidnapped is just a bit of added incentive, but through Baigan we might be able to see what someone constantly close to the King of Baron would think in memory of his lord.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 22, 2014, 03:24:38 PM
I sort of agree, but I think Baigan doesn't need to be THAT deep of a character to be honest. XD
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 22, 2014, 03:33:22 PM
True, true. I often make characters out to Probably be more than they are by going off of the little tidbits of background and text that the game gives them.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 22, 2014, 05:52:58 PM
I also gotta let you guys know how Baigan will fight. Baigan will fight similar to a Battlemage of sorts or a Magic Knight. I also made some custom spells for him such as:

Charge: Replenishes all of the users MP

1stAid: An adept healing spell that can only be used in battle

Purify: Cures all negative status ailments on self. I might replace this with an Ice Elemental Spell

And I slightly altered the Flame spell to make the flames blue
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 22, 2014, 05:57:03 PM
Those are some nice ideas, though since Edge is no longer around you could replace all six of his spells. Quick question about 1stAid though, does it use the normal Cure routine or does it use one of the %Base Healing routines?

I always pictured Baigan as a bit of a mage-knight myself, so its always nice to see that work well.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 22, 2014, 06:02:58 PM
1stAid Is a moderately powerful healing spell that has 36 power.

Also, I'm keeping Flame, Flood and Blitz, but they're slightly altered.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 22, 2014, 07:16:05 PM
Right, I suppose that makes a good deal of sense, it makes as much sense as a Ninja with powerful elemental magics in any event, hehe.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 22, 2014, 08:25:36 PM
Actually it makes more sense for a Battlemage/Magic Knight to have semi-powerful Elemental Magics. XD
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 22, 2014, 08:30:31 PM
Hehe, yes that's what I meant to put, that it would make More sense, not "as much" sense, since they never really elaborated on why a Ninja had access to these sorts of powerful spells. While you would expect a Magic Knight to be able to dish out the elemental powers.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 22, 2014, 08:33:23 PM
He also has access to Dark Knight Cecil's Darkness command which would make sense because he's from Baron.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 22, 2014, 08:59:45 PM
Well I don't think Baron would have much to do with it, the Dark Knight Corps is a group of specially chosen people who can resist the Dark Sword.

What would make sense is acknowledging Baigan taking after his father who was a renowned Dark Knight (since he is now Rosa's Brother) since Rosa takes after her mother who was a well-known White Mage.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 22, 2014, 09:24:33 PM
True, but I remember an NPC saying that the King was forcing all of the soldiers to use the Dark Sword. Also, I might do something like what you described. :wink:

Also, Rosa's father wasn't a Dark Knight, he was a Dragoon. http://finalfantasy.wikia.com/wiki/Rosa#Final_Fantasy_IV
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 22, 2014, 10:08:48 PM
...Hah. What's the old saying "the mind sees what it chooses to see"? I looked around for some translation that mentioned Rosa's Father as a Dark Knight, but everyone I found just says "Knight", I guess I assumed it was Dark Knight and not a Dragoon, but since that's called a Dragon Knight in Japanese it would make sense that it would be a "Knight" as well.

My mistake then.

You are also right about the villager, but it wasn't in regards to forcing soldiers to use the dark sword. It was that the King was even allowing them to use Dark Swords, here's the literal line from master translator Tomato: "In Japanese, it?s more like, ?Teaching soldiers the way of the Dark Sword! Just what is the king thinking?!?"
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 22, 2014, 10:16:18 PM
Ah, my mistake. Also, I'm going to make someone say that Baigan's grandmother was a powerful Dark Knight second only to the King in terms of power because it IS canon the King is a Dark Knight, heck, he's freaking Odin. XD
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 22, 2014, 10:26:34 PM
Ah, my mistake. Also, I'm going to make someone say that Baigan's grandmother was a powerful Dark Knight second only to the King in terms of power because it IS canon the King is a Dark Knight, heck, he's freaking Odin. XD

I like the idea of a female Dark Knight, even if it is just backstory it is still quite rare in the series in total. On King Baron you also can steal the Darkness Augment from Odin in FFIV:DS so clearly he was a Dark Knight in life.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 23, 2014, 12:29:57 AM
I knew that lol.

Also, I'm giving Kain some basic White Magic that he starts out with and he never learns any more. The only reason I did this is basically to give him back the White Magic command he had in early screenshots.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 23, 2014, 01:30:04 AM
Indeed, I did very much the same with Combat Boost, except he also learns Dragon Magic and he gains his abilities by subduing Dragons. I took the inspiration from, as you said, the beta and from FFIV:TAY where he gets White Magic eventually.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 23, 2014, 02:17:52 AM
Never played that hack, care to explain more of this Dragon Magic?
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: chillyfeez on December 23, 2014, 10:58:30 AM
Never played that hack, care to explain more of this Dragon Magic?

It's still a WIP, but he has a playable beta (complete up to the first venture to the Underworld) - and a very thorough explanation of the custom commands - here (http://www.romhacking.net/forum/index.php/topic,17723.0.html).
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 23, 2014, 03:41:42 PM
Hmmm, I know this is much a little much to ask, but could you make me a patch that only has Dragon Speech and the Dragon Magic? I'd love to use that in my hack.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 23, 2014, 04:54:19 PM
You're in a bit of luck, I made a separate patch for Dragon Magic a long time ago as it was one of my larger hacks I had suspected that people might be interested in it.


http://slickproductions.org/forum/index.php?topic=1883.msg20279#msg20279

Do be aware that the ROM must be unheadered and is 1.1.

Please read in detail all that this patch effects, for what its worth it tried to be as non-invasive as possible while still supplying people with a testing ground for Dragon Magic.


Also NOTE that is replaces Recall.

And as always, make a backup before using.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 23, 2014, 05:09:14 PM
Welp, there goes that idea. I'm using a version 1.0 rom for my hack because I want to be able to use FF4kster with it.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 23, 2014, 06:07:16 PM
...FF4kster only works with 1.1, hehe. It's 1.0 where problems crop up as I recall correctly. Believe me I would not have based so much work on 1.1 if it was incompatible with FF4kster.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 23, 2014, 06:40:03 PM
Oh, I guess I must have gotten them confused or something. XD

Also, my rom is headered. So, if you could make a headered version of that patch, that'd be great. XD
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 23, 2014, 07:18:12 PM
Do you have Geiger's SNES9X? If you have that, and you save the ROM by going to "show hex" then it will automatically get rid of the header. FF4kster can read header or non-header.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 23, 2014, 07:22:31 PM
No, but I have Tush, a Header Remover and Adder.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 23, 2014, 07:50:13 PM
That'll do it. Also as I'm sure you read it replaces several Black Magic spells, but you can make those magics anything you like (I forget if the patch actually contains Sky Rave which uses Count's old routine so... no Count Routine.)
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 23, 2014, 07:53:17 PM
Are you sure removing the Header when there's already some stuff altered won't mess anything up?

PS: Wow, over 90 replies already
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 23, 2014, 08:08:38 PM
I am certain, literally the header is just 200 bytes at the start of a rom. To my knowledge it does nothing crucial and as FF4kster is compatible with both headered and non-headered there's no need to worry.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 23, 2014, 08:11:27 PM
Okay, that's good, also, I came to my attention that the Image spell is replaced? That's not good because I replaced Image myself for one of Baigan's Arts.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 23, 2014, 08:19:59 PM
Okay, that's good, also, I came to my attention that the Image spell is replaced? That's not good because I replaced Image myself for one of Baigan's Arts.

Hmm... I think I miswrote there, Sky Rave replaces Pin rather than Image. Still the same case, if you wanted to change that to a different spell slot (Sight, perhaps?) than you could do that by changing

$03/EA53   C9 9F   CMP #$9F   A:0501   X:05B0   Y:BDB2   P:eNvMxdIzc  - Is it Red Dragon?
$03/EA55   D0 04   BNE $04    [$EA5B]   A:0501   X:05B0   Y:BDB2   P:eNvMxdIzc - If not, jump to next Dragon Check.
$03/EA57   A9 46   LDA #$46   A:0501   X:05B0   Y:BDB2   P:eNvMxdIzc - Load Sky Rave into A.
$03/EA59   80 25   BRA $25    [$EA80]   A:0501   X:05B0   Y:BDB2   P:eNvMxdIzc - Branch to Spell Finding Routine.

And taking...

$03/EA57   A9 46   LDA #$46   A:0501   X:05B0   Y:BDB2   P:eNvMxdIzc - Load Sky Rave into A.

And changing that to...

$03/EA57   A9 46   LDA #$17   A:0501   X:05B0   Y:BDB2   P:eNvMxdIzc - Load Sight into A.

To find this in ROM just crack open a hex editor and search for C99FD004A946 and changing the 46 at the end there to 17 and you should then free up Pin's slot again.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 23, 2014, 09:52:11 PM
Hmmm, might not use this after all. However, I MIGHT use the Geomancy hack you made.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 29, 2014, 05:24:39 AM
Okay, I decided that I'm also making Edward NOT be completely useless.

PS: I went on the thread with the Geomancy hack, and I clicked the attachment to download the patch, and it didn't work.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 29, 2014, 08:29:55 AM
Likely because all attachments broke after the forums originally went down, here you are then...
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 29, 2014, 01:27:29 PM
Thanks, now, I'm having a slight problem with Baigan's magic list: It shows up as Ninja instead of Arts in the Magic Menu.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 29, 2014, 01:43:57 PM
That should be rather easily fixed by going to FF4kster and changing the name of Ninja to Arts.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 29, 2014, 01:50:08 PM
I already changed the name of the command though. What else do I need to change?
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 29, 2014, 02:57:05 PM
Ah, do you have the newest FF4kster? If so, go to Actors, and access "Special Set" and there you can change the name of Ninja to Arts, by pressing backspace when you're in that box.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 29, 2014, 05:45:38 PM
I actually did NOT have the latest version until you mentioned it. XD I just downloaded it and fixed my problem.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 29, 2014, 06:32:32 PM
Is there any way to make custom equipment indexes? Example: Making it so both Kain and Rydia can equip Whips?
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 29, 2014, 06:35:51 PM
Quite easily, when you're on an Equip Index, just press Tab and you'll be able to set whoever you want for That index. There are a couple of blank indexes (Just don't use 31, since that is used by the Knife/Spoon if you're keeping that so you can change them as you see fit.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 29, 2014, 08:44:24 PM
Okay, I also need to tell you guys what weapons Baigan is able to equip. Baigan will be able to equip all Axes, all Dark Swords and all regular Swords. (Not the Holy ones that are Paladin Cecil specific)

PS: I was thinking of making his class be called MKnight but that reminds me way too much of M. Night Shyamalan and I hate that guy for ruining The Last Airbender, so I'm just calling his class Captain. XD
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 29, 2014, 09:03:25 PM
That works since Cid is referred to as Chief, which isn't his class but his rank. Not to mention Biggs and Wedge from FFIV:TAY I believe have a similar name for their class.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 30, 2014, 02:06:41 AM
I'm also making it so Rosa can equip Whips, giving Edward more Harps, giving Cid more Hammers, and of course, more Axes for Baigan. Maybe some Dark Swords if I feel like it.
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: TheBigT2000 on December 30, 2014, 06:19:03 AM
Is there a patch for just that Focus improvement from Combat Boost and one that has just the Kick improvement from Combat Boost? I'd go for Advance too, but I have no idea what command it replaces, care to tell me?
Title: Re: Final Fantasy IV: Playable Baigan Edition
Post by: Grimoire LD on December 30, 2014, 10:36:29 AM
Is there a patch for just that Focus improvement from Combat Boost and one that has just the Kick improvement from Combat Boost? I'd go for Advance too, but I have no idea what command it replaces, care to tell me?

That there is not, because it's such a small change (literally a small set of bytes) if you change Kick you're also going to need to change Dark Wave since the two are the same formula, except Kick is always half the power of Dark Wave.

Advance replaces Hide, since I didn't want Edward to hide anymore I disabled that completely and changed it to Advance and gave the command to Cid.