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Author Topic: FF4 Algo - Input Requested  (Read 30801 times)

Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #15 on: October 09, 2008, 04:42:08 PM »
for the bare fists attack power, couldn't(shouldn't?) it be (str + lv)/4 instead of str/4 + lv/4? that makes more sense than dividing 2 things by 4, and it's cleaner.

i just started reading this, and thought i'd make a suggestion.

:edit: same for here:

All Weapons That Don't Involve A Bow:

Base Attack Power = Weapon's Attack Power + Str/4 + Level/4  -- wap + (str + lv)/4

in fact, i see it used a few more times. 

That's not how it works. It's not a sum of both values then divided by 4.  It's a sum of each value divided by 4. You also have to factor in truncation, which has a greater significance here. Truncation prevents the standard math principles, particularly the associative property in addition/multiplication.
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bond697

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Re: FF4 Algo - Input Requested
« Reply #16 on: October 09, 2008, 04:53:52 PM »
ah, ok, that works.  i was reading through, and my math sense started tingling. :)

just out of curiosity, where does the game truncate the decimal?  does it knock off the entire decimal, or does it stop at some point a few numbers in? or is that something that we'll just never know?
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #17 on: October 09, 2008, 05:15:10 PM »
ah, ok, that works.  i was reading through, and my math sense started tingling. :)

just out of curiosity, where does the game truncate the decimal?  does it knock off the entire decimal, or does it stop at some point a few numbers in? or is that something that we'll just never know?

Think of it in terms of integers as I don't think the SNES had an FPU. When you do division with integers, you end up storing the remainder as part of the operation. That usually is the case AFAIK.
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bond697

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Re: FF4 Algo - Input Requested
« Reply #18 on: October 09, 2008, 05:25:32 PM »
Think of it in terms of integers as I don't think the SNES had an FPU. When you do division with integers, you end up storing the remainder as part of the operation. That usually is the case AFAIK.

ah, ok. that makes sense.  i think i was over-estimating the capabilities of the snes. 
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #19 on: October 15, 2008, 04:26:56 AM »
Here's an update.. I think I need to revise the new section (remove a few entries probably)...

Feedback please.
« Last Edit: November 22, 2008, 11:23:41 PM by Deathlike2 »
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #20 on: October 22, 2008, 03:47:07 PM »
I will have to rewrite the Aim command section and a few other sections with some minor updates.

Aim can be affected by the back row penalty (it's only visible because of a bug in FF4A), so I will have to use Phoenix's useful number and rewrite the section.

Also, Blind status doesn't affect the hit rate of monster spells..

The solo multiplier also changes the magic defense multiplier in the algo.. not just the spell multiplier.

Then there's the status inflicts via Jump+Power/Deadly/Build Up.
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #21 on: November 22, 2008, 11:29:19 PM »
Ok, somehow this gets 13 downloads, but no comments?  :wtf: :lame:

Finally I've stopped putting off writing the status info.. I just need to write up the timer info (from http://slickproductions.org/forum/index.php?topic=495.0) to finish this off (and probably immediately do the equipment stats afterwards since all the stat infos out there suck ass).

There are some updates, including the newly found Twin command info, Double Meteor (FF4A specific), Monster Hit Rate, Critical Hit bonuses for the Bow+Arrow combo... and a few other things that seem to make more sense.
« Last Edit: November 24, 2008, 12:04:12 AM by Deathlike2 »
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #22 on: November 24, 2008, 12:08:26 AM »
Ok.. this is pretty much "done for now" and will probably be submitted later today.

Feedback is really in demand now, so PLEASE PLEASE comment on it.

As an aside, with some of the recent research I know now, I will probably update the spell guide at about the same time.

Todo after posting:
1) Do item section
2) Do bugs section
3) Fill in tips section as I recall cool stuff
« Last Edit: November 26, 2008, 01:59:38 AM by Deathlike2 »
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bond697

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Re: FF4 Algo - Input Requested
« Reply #23 on: November 24, 2008, 12:34:01 AM »
in the critical hits section:

"Some weapons prevent critical hits from occuring[sic] at all,"

i don't know if you're looking for spelling corrections, but it's spelled occurring.

also, if it's not a lot of weapons, maybe a list of which ones prevent criticals? or maybe make a list at the bottom and have some kind of footnote to denote that?

well, if you're not looking to fix typos, i'll get rid of this also, but:

Elemental Attack Power Modifiers
--------------------------------

 Anyways, if an elemental matches a weakness or
resistance, it is processed in a particular order, depending on which port
of the game you are playing.

-----------------------

The immune property is hidden, but is normally visible to use in the form
of the Zombie series of monsters. They have Darkness resistance and the
Immune property. This is the ultimate reason why Cecil does 1 damage. The
formula slightly changes with a critical hit is dealt.
« Last Edit: November 24, 2008, 12:41:59 AM by bond697 »
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #24 on: November 24, 2008, 07:58:07 AM »
in the critical hits section:

"Some weapons prevent critical hits from occuring[sic] at all,"

i don't know if you're looking for spelling corrections, but it's spelled occurring.

Yes, I'm looking for spelling corrections, but that's not primarily the goal. The goal is to be clear and consise and hope to remove most, if not all ambiguity (pretty much anything that sounds like it doesn't make any sense)

Quote
also, if it's not a lot of weapons, maybe a list of which ones prevent criticals? or maybe make a list at the bottom and have some kind of footnote to denote that?

That will be part of the equipment section.

Quote
well, if you're not looking to fix typos, i'll get rid of this also, but:

Elemental Attack Power Modifiers
--------------------------------

 Anyways, if an elemental matches a weakness or
resistance, it is processed in a particular order, depending on which port
of the game you are playing.

-----------------------

The immune property is hidden, but is normally visible to use in the form
of the Zombie series of monsters. They have Darkness resistance and the
Immune property. This is the ultimate reason why Cecil does 1 damage. The
formula slightly changes with a critical hit is dealt.


I didn't fare well in English classes...  :tongue:

It's hard to make sure a friggen 70kb doc sound logical.
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #25 on: November 24, 2008, 04:02:57 PM »
Arg, I fell asleep and so I'll put off submitting the stuff til tomorrow. Gamefaqs tends to updates its stuff in sometime in the afternoon (at least according to my time zone) so I will probably submit it at 12PM EST to reduce the wait time (I really honestly doubt they will reject my document, god forbid it's uber fucking huge relative to my previous docs).
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #26 on: November 26, 2008, 02:02:01 AM »
Ok, so I've put this off til the day before Thanksgiving... so  :bah:

I've gotten it spell checked and read over once.. for now it should be pretty sane.
« Last Edit: November 26, 2008, 08:24:58 PM by Deathlike2 »
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Dragonsbrethren

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Re: FF4 Algo - Input Requested
« Reply #27 on: November 26, 2008, 02:09:12 AM »
Hah, I was just reading over the version you posted a few days ago, you posted this right after I got the information I wanted. :tongue:

Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #28 on: November 26, 2008, 02:12:35 AM »
Well, there's a pretty damn good chance a new revision will be posted after Thanksgiving due to human error (but I'd probably add some duh tips (which are more fun to write than the boatload of bugs I have to write up.. and that list is kinda long believe it or not).
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #29 on: November 26, 2008, 02:27:33 AM »
I've never really liked the Poison Claw.. I needed the Agility more than the Strength...
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