Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=messages;u=12e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexf649.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=12e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexf649.html.zxg^ЋVOKtext/htmlISO-8859-1gzip@VTue, 10 Mar 2020 16:29:14 GMT0 0Pg^V Show Posts - vivify93

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Messages - vivify93

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1
C.V., would you mind going in-depth about some of the patches that are exclusive to this compilation? Like Rage Addendum and Blitz Tutorial.

2
Hey guys, I know it's been awhile, but there seems to be a new bug when you save a game in FF4kster--the character renaming menu gets a bug where the cursor is pointed very far offscreen. I can post a video of this issue if you'd like, but it wasn't present in prior builds.

3
Game Modification Station / Re: Project II: Final Fantasy IV
« on: August 06, 2016, 07:27:43 PM »
I don't recall boosting his attack power, but Salve should be super useful now. It consumes a Tonic but its effect is that of a Potion.

4
I'm embarrassed to say, I have yet to check out Project II. The phrase comes from the original translation. The king of Fabul says it right before you depart on the boat.
Ah, it's OK. I must've taken that line from the original, then. :)

5
Unprecedented Crisis? Interesting name, I remember using the phrase in one of my NPC dialogues in Project II. Did the title come from that at all, or is it just coincidence? :p

6
It's very much editable though. I used Windhex32 to edit it. It's there in raw ASCII text, no special characters needed. Although, you may have to fix the timing... God, Project II was a thing of nightmares sometimes. :blush:

It's just plain text with a special effect over it. The ending credits are the same way. :)

7
Game Modification Station / Re: Project II: Final Fantasy IV
« on: March 01, 2015, 09:34:37 PM »
Does anyone know how I'd go about making the item icons not go away in battle messages? It looks awkward when you steal from an enemy and it says, "Stole Silver." like Silver is the shield's full name. I understand that I will have to expand the small eight-tile info box to nine tiles to fit this, but I think it'll be worth it for a little extra polish.

8
Gaming Discussion / Re: Final Fantasy MQ gets an HD remake
« on: February 25, 2015, 03:27:42 PM »
Do you guys reckon that the DLC will be available to those who don't pre-order? I'm interested in this, but I've only heard about this from Tomato and the Dark Designs website.

9
Final Fantasy V Research & Development / Re: Legend of the Crystals
« on: January 12, 2015, 01:50:54 AM »
Vivify93 is who you want to talk to...he might've.
I think I slightly edited some icons. And I removed the ugly gray shadow from the 8x8 font. I know I threw out RPGe's ugly white / black magic icons and edited the time magic icon a little. I don't remember what all else I did.

or 'vivify93, you bastard, another FFIV patch?!'
Hey, y'all are the ones who are asking for it! :p I wanted to be done with the thing at 2.0, barring any typos needing fixing. But, I try to be accommodating and accept any feedback that comes my way, to a point. Them's the breaks of the curse.

On the real, that's how I feel too--I gotta stop and be sure every edit of Project II I make works on my Wii.

As for some of the things in this topic:

- Yeah, "I must go. You gotta take me with!" is valid English. I learned this the hard way when I started working on Frue Lufia with Artemis64, but remember that even written text is meant to be read naturally as if it were being spoken aloud.

For example, near the end of Lufia II, Guy says to Artea, "Let's have dinner tomorrow night at my place then. Invite everyone and let's have a party." I never liked how the line was written, as it wasn't grammatically correct. So I insisted it got changed to, "Let's invite everyone and have a party." The new line, when spoken aloud, sounds awkward; too much like you're reading off a script, and it takes away character idiosyncrasies. "Let's have dinner tomorrow night at my place then. Let's invite everyone and have a party." If the Lufia World Forum was still active, I'd ask Artemis if we could revert it to the old line.

- Furthermore, "You've got to stay back" is also valid English, even if it doesn't make sense. Tons of people say "You have got to [do this thing here]," without realizing it. That again goes with trying not to make your script sound too script-y.

- Not sure why you suggested taking away the word "commandeer"--for space issues? But it sounds more interesting than merely "take".

- As for the ellipsis, it's not doable for the dialogue font because it lacks one, I think. I'd need to take a peek if you guys really want me to, but I'm pretty sure it doesn't have it.

10
Final Fantasy V Research & Development / Re: Re: Legend of the Crystals
« on: December 10, 2014, 09:03:28 AM »
If I ever did a font patch thingy, I basically got my wish to come true in Legend of the Crystals. I was the one who recommended Spooniest remove the gray fonts. Funny thing, I think RPGe could've just used black to begin with, considering the fact that the 8x8 font isn't used in dialogue.

Nonetheless, it looks more consistent now that the shadow's gone from the menu font. The dialogue font never had one to begin with...

11
Game Modification Station / Re: Project II: Final Fantasy IV
« on: December 09, 2014, 06:23:32 PM »
mmk, I think I'll do it. thanks grimoire LD. I'm going to sleep now so I'll do it in the morning :)

12
Game Modification Station / Re: Project II: Final Fantasy IV
« on: December 09, 2014, 02:37:49 PM »
Hmm, that could be super useful, Grimoire LD. Wouldn't it cut it by too much, though, if it was by half of Porom's Willpower? And it doesn't look like foes have much Magic Defense, either; Milon has 0 Mag.Def in his first form. Additionally, a Zu has 0 as well. Maybe it could reduce an enemy's physical attack power or hit rate? That or one of the five core stats...

13
Game Modification Station / Re: Project II: Final Fantasy IV
« on: December 09, 2014, 10:45:40 AM »
So, Cry seems really useless right now... I want to change it a bit to be like the DS version of it, but it seems like it'd be overpowered.

"Reduce target's physical defense rate by [half of one of the user's stats is what I'm thinking, maybe Strength?]" Rewritten message would be, "The enemy got distressed!"

However, like I said, it seems waaay too powerful, considering it looks like most enemies don't have Physical Defense ratings to begin with. Any other ideas as to what I could do with it? Or is that fine as it is?

I'm thinking maybe I could have it reduce an enemy's critical hit rate, or perhaps their status resistances? The status resistances one could be kind of useful, but I'm not sure if reducing crit rate would be helpful--I hardly ever recall seeing an enemy crit on me.

14
Game Modification Station / Re: Project II: Final Fantasy IV
« on: December 09, 2014, 01:36:47 AM »
OK, I ran some quick tests to see if the Adamant Armor immunity bug fix was in Project II or not, since you gave me a bug fix for the Adamant Armor's Immune bit before, Grimoire LD.

I gave Rydia maximum Wisdom and Lit3, and had her equip the Adamant Armor and nothing else. I had her cast Lit3 on herself; she did 1 damage. Upon removing it, she did 8,500 damage to herself. I removed Cecil's armor and she did about 7,400 damage to him. Is this an acceptable margin for Lit3, or is the weakness bug still in? You would do 4x more damage to a target if they're weak against an element, right? Meaning that Rydia should've hit the 9,999 cap on herself if it still made her weak.

I think I'll keep the Immune fix of yours that I have right now, Grimoire LD. Thank you so much for sharing it, though! :)

15
Game Modification Station / Re: Project II: Final Fantasy IV
« on: December 08, 2014, 02:35:56 AM »
Thank you for the information! That'd certainly be an interesting patch to have, Grimoire LD... Would you, by chance, be willing to give me that patch? (This isn't related to the Adamant Armor's 99% Evade, is it? I'd like to include it in v2.02 of the Project.

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