Final Fantasy IV Research & Development / Re: Developing a comprehensive editor for FF4
« on: November 27, 2013, 04:03:10 AM »For example, when you change the "Key Items" range, it affects whether they get highlighted as key items, whether they can be dropped, etc. all at once, even though we know how to manipulate all those features indpendently. This is because I'm running under the assumption that, the vast majority of the time, when you want to change something into (or out of) being a key item, you want all those features to change. The white magic animation and white magic stat ranges have been lumped together for the same reason, and unless there is significant demand otherwise I think I'll leave the magic stats alone, especially since they need to be one apart from each other. It would be unlikely to occur to someone that changing white magic to using VIT would cause black magic to change to using AGI as a side effect, and would probably find such behaviour confusing. So, that coupled with the low probability that someone would want to change the magic stats anyway led me to decide to leave that out for now.
I'm glad to see the information was well worth it! I'll try to add in the other commands since it seems you properly translated this all to the editor!
I'll eventually be incorporating everything relevant that's been posted here and in the wishlist threads, but it will be bit by bit and in no particular order, just based on what I feel like working on all the time.Looks like all of the Fight Command parameters work flawlessly, that is good news. I wasn't sure if they would translate directly into the editor but they work great!
Glad to hear it! Hopefully we'll have as much luck with the rest of them!
Wait I see what's happening now. It's writing over Golbez' script code. It doesn't know how to read the Golbez scripts and doesn't even acknowledge their existence and just goes ahead and computes what it thinks is the correct place to put the "next" autobattle, which is right over top of where the Golbez script should be. Ok at least I know what to do now.
