øAslickproductions.org/forum/index.php?PHPSESSID=649inc362agjm1741ane2mcdr3&topic=347.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexf6d5.htmlslickproductions.org/forum/index.php?board=13.500e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexf6d5.html.zx1²g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ À>ÃdOKtext/htmlISO-8859-1gzip8:ÖÃdÿÿÿÿÿÿÿÿTue, 10 Mar 2020 15:45:12 GMT0ó°° ®0®P®€§²ð®0²g^Ãd Enemies Floating Imply Nothing!

Author Topic: Enemies Floating Imply Nothing!  (Read 1801 times)

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Enemies Floating Imply Nothing!
« on: February 29, 2008, 02:53:11 AM »
When an enemy floats, it is purely cosmetic.

However, if the enemy is weak against projectiles, this implies they are immune to Quake.

It is the equivalent of giving Float status to the enemy... but w/o actually giving them the status.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Dragonsbrethren

  • Forum Overlord
  • *
  • Posts: 1,820
    • View Profile
    • Dragonsbrethren Industries
Re: Enemies Floating Imply Nothing!
« Reply #1 on: February 29, 2008, 04:56:21 AM »
I was wondering what determined if Quake worked, I knew the floating graphics were only cosmetic. You've probably noticed quake-proof enemies don't float in every formation--that's because floating is a bit in the formation data and effects every enemy and some would look pretty stupid floating, such as the VampGirl.
Funny how my hack isn't broken as a result of this discovery though...

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: Enemies Floating Imply Nothing!
« Reply #2 on: February 29, 2008, 05:15:30 AM »
The only notable enemy that is weak vs arrows, but not floating that I could come up with is the ElecFish (FF2US name).
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3