I had a nice long reply typed to your initial post and Firefox crashed previewing it.

Let's try this again:
OK, how about mog having more moves in the dances, or more variation, it always felt like an underdeveloped skill.
It's not really possible to give him additional moves, we're out of skills. Additional dances may be possible but they'd have to reuse the same moves as the others, kind of pointless I think.
being able to access all terrains in both worlds at any time. Maybe even have a dungeon that is an "air dungion" or a "water dungion"
Just to let you know, there's no such thing as an air terrain, air and grasslands are the same thing in this game. That said, if we add any dungeons I'll probably go out of my way to add a water area.
how about making the chocobo useful? or having a chocobo that you can acquire. There really should be more chocobo stuff, chocobo battle (like magitek battle) would be awesome, you could just modify the magitek armor code and add different moves right? it could even tie into the character that used them. perhaps bring in the black chocobo?
...I don't think so.

alteration of the magitek armor so that each character's moves and stats affect how it is with them instead of making them all the same.
Same problem as dances, giving each character their own list would be possible but making new skills isn't.
perhaps a place where you can go and have magitek/chocobo battles so they aren't just a one time thing during story events, maybe you could acquire one in certain locations, or put it in the Colosseum.
I think we were planning on doing something with the armor in South Figaro but I can't remember what anymore.
Maybe allow you to keep the raft that Cid built just for kicks. Basically more map "vehicles" or not, it's just a random fun idea, you guys really do need to elaborate on what happens to Cid if he lives. Perhaps he could help you later on, of have some sub quest involving him, or him making some item or weapon for you, maybe even an ultimate weapon for Celes, I don't know.
But the raft isn't actually a vehicle, it's just a sprite tied to a single event. I doubt it would be possible to create a new vehicle that could only move in water, since as far as I know water in this game is just flagged as unwalkable and nothing else.
how about that open character slot? plan on adding a character? Biggs? Wedge? Phantom? Banon? Leo's Spirit? you could even do a cool scene where a character absorbs the spirit of Leo and is able to shock, or use paladin/ Seiken [holy sword aka beatrix in FF9] techs. now I'm just going crazy.
I'm not at liberty to discuss any new character(s) if they exist.
the item trading sounded interesting, reminds me of Evermore. (that was a good part of Evermore)
yeah, just being about to access all terrains is a biggie I think.
Leno pretty much shot that one down already in his reply to JCE.
are there any bow weapons it the game? how about bow weapons, or bow and arrow weapons, are their other weapons like this from past FF games that aren't in FFVI? whip? certain kinds of staffs/rods? I can't remember about axe either, man I haven't played this game in awhile.
The only bow is Edgar's autocrossbow, no whips (Flails are similar though, in fact I added two elemental flails inspired by the two elemental whips in FF4/FF5), no axes. Lots of rods, no staves oddly enough, all off FF6's rods used the staff icon originally.
more towns? OK, so Narche is a city state, Figaro is a kingdom, Doma is a kingdom, and the Empire is a kingdom, or empire I suppose (does it have a name, the Empire of Ghastal? Empire of Vector?)
Adding a whole new town is a lot of work, we're not even confident in our ability to add a new dungeon yet, and everything currently has to replace something else since we don't know how to add additional maps.
perhaps Doma could use it's own town since it is a kingdom and all other kingdoms have their own towns, if it's impossible to add another town to the map you could always just expand the map of Doma Castle to have a town in front of it a la Vector.
I always figured Doma had a town inside of it and you just didn't see all that much of it like Fabul in FF4.
-- Kappa the imp,
No.
-- another moogle with another ability, maybe try to make a stiltzkin sprite,
No, we looked into the possibility of adding more playable sprites and decided it would be too much work.
-- a chocobo AS a playable character ( it could just be normal but you could also include [regular character] + [chocobo character] techs a la chrono trigger)
You're not serious about this, are you? I sure hope not...
-- Siegfried - the elite western swordsman or knight (as Cyan is more of an eastern swordsman, or samurai)
Doesn't have a full set of playable sprites.
-- Lone Wolf - just his own entity, or perhaps shadow's old friend gone wolf, there could be a sidequest and a revealing of his and shadow's past as Clyde you could even play a flashback sequence like Cyan's Nightmare.
Ditto.
-- Daryl - she could be an engineer, a further option would be her be able to summon airship cannon support (a la FFIII?) you could even equip the airship with different weapons with a new menu or alternatively just have it based on her weapons and stats
And again.
you could put an esper at Leo's gravesite, like Alexander, something fitting.
All of our espers already have homes, but I won't rule this one out.
you could have the Esper Realm be available to travel back and forth to in the WoR after a side quest. It could even have it's own map, and possible caves or quests. the espers are like summoning tribes in other FF games. you could have special shops, a sub Colosseum, or synthesis shop in the esper realm that was a sort of secret location like the library in FF9
Sure, we'll do that, if you can figure out how to add another world, make all the maps for us, code the events, and write the dialogue for us, that is.

your chocobo could become a dragon or shiryuu in the esper realm and this is how you could travel seeing as you wouldn't be able to fit your airship into the esper realm.
The esper realm kind of floated out of the earth and eventually crashed back into it, remember?
you could even make slight references to the esper realm or the moon in FF4 and the city of illusion or the void in ff5
We've already got a reverse FF4 reference in there. Kind of needed it to explain why it took the espers
20 goddamn years to launch a counter attack on the empire.
again, having all the weapon types for other games would be neat.
I can't rule this out, as it probably wouldn't be too hard to just overwrite some other weapon graphics to add them. How many different swords do we really need? The item list is pretty much finalized now though.
I understand 90% of this is completely over the top, but I just want to feed you guys ideas.
Playable chocobos = bad.
what about the multiplayer idea of having two menus go at once and allowing two players to control their characters simultaneously.
I have no idea how the game would handle two people controlling it at the same time, my guess is it'll explode.

also it is possible to have a smaller font for enemy names so that they don't have to be cut off or abbreviated?
Nope, you're getting dangerously close to the VWF minefield again, better turn back while you still can. We have a whole new layout planned for battles that will allow large enemy names, so don't worry about abbreviations. Also, even if we did have to keep the current layout Leno and I came up with our own set of names that fit the limit pretty good.