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Author Topic: Random FF and FF6 Questions  (Read 2360 times)

Deathlike2

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Random FF and FF6 Questions
« on: April 22, 2008, 08:15:21 PM »
For FF, has evasion been deciphered yet? I suspect by now that the game's battle mechanics has been fully dissected.... yes?

For FF6, is FF3USME back to being usable again? I remember many boards ago that the latest version was buggy... is that still the case?

Edit: Also, has there been any sort of effort to write a patch for Gogo's command list to expand it so that every possible command and perhaps future added commands to be listed and be selectable? I know FF3USHT suffers from this problem IIRC.
« Last Edit: April 22, 2008, 09:13:34 PM by Deathlike2 »
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Lenophis

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Re: Random FF and FF6 Questions
« Reply #1 on: April 22, 2008, 09:10:38 PM »
v6.41 or v6.42 fixes whatever was wrong with v6.40 (which plain ol didn't even work). Although with v6.5 looming (no idea when that's going to be out though), there will be new features which will greatly shoot down ever wanting to use FF3Ed. No dialogue editor, but just about everything else FF3Ed can do, FF3usME will be able to do as well.

As for FF4, I'm not entirely sure. But given the numbers, it probably follows a system FF2 started. I'd have to look into it again, but it basically went like this:

Evade level was how many hits you would automatically dodge, though evade% may still play a factor. Likewise, your hit level was how many hits you would attempt to strike, minus target's evade level.

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Deathlike2

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Re: Random FF and FF6 Questions
« Reply #2 on: April 22, 2008, 09:16:03 PM »
v6.41 or v6.42 fixes whatever was wrong with v6.40 (which plain ol didn't even work). Although with v6.5 looming (no idea when that's going to be out though), there will be new features which will greatly shoot down ever wanting to use FF3Ed. No dialogue editor, but just about everything else FF3Ed can do, FF3usME will be able to do as well.

Awesome.

Quote
As for FF4, I'm not entirely sure. But given the numbers, it probably follows a system FF2 started. I'd have to look into it again, but it basically went like this:

Evade level was how many hits you would automatically dodge, though evade% may still play a factor. Likewise, your hit level was how many hits you would attempt to strike, minus target's evade level.

I was talking of the original FF (including FF: DOS if applicable)...

I added another question to my original post, that I forgot to ask initially as well...
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Lenophis

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Re: Random FF and FF6 Questions
« Reply #3 on: April 22, 2008, 09:28:33 PM »
I was talking of the original FF (including FF: DOS if applicable)...
I misread it as FF4, four times... :sad:

Ok then, let's try this again. *deep breath*

I have no idea. You may want to ask Grond or somebody that has ripped the game apart.

Edit: Also, has there been any sort of effort to write a patch for Gogo's command list to expand it so that every possible command and perhaps future added commands to be listed and be selectable? I know FF3USHT suffers from this problem IIRC.
I'm not sure.

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assassin

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Re: Random FF and FF6 Questions
« Reply #4 on: April 24, 2008, 12:18:43 AM »
this is pretty close (though i can't say about future commands), and it goes beyond Gogo:

http://www.geigercount.net/crypt/index.html

Deathlike2

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Re: Random FF and FF6 Questions
« Reply #5 on: April 24, 2008, 12:55:20 AM »
It seems to work as it says... I kinda wished the menu commands would be displayed (like the sidebar would operate more like the options screen, being able to scroll up)..

At least it works I guess...
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3