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Messages - Deathlike2

1576
Final Fantasy IV Research & Development / Re: FF4A - Gorgon Blade Info
« on: November 28, 2008, 04:41:27 PM »
Since inflicting a status is based on hit rate, it shouldn't actually be a surprise that this weapon is not that good at it.

Tthe other weapons that would not produce a 99% hit rate are the Poison Axe, the "original" Assassin Dagger, and most of Rydia's Whips. The Fairy Claw isn't really considered here because you will have another high hit rate claw to improve the overall hit rate.

1577
Small  :bump:

My guide's still in the queue, but I was wondering what should be done next..

The item guide (should that even be part of the Algo FAQ?) or the bugs guide (should that even be part of the Algo FAQ?)

The item guide should pretty much be straight forward and simple, but the bugs guide might be a bit more flimsy than what the two bug threads may indicate, since there are many many many (not enough manys to my liking) bugs that have been properly catalogued.

1578
That shouldn't be surprising...  :tongue:

I'd say the whole point of expanding the damn tables is for hacking.. if not for future FF4 ports or "expansion mods" or whatever...

1579
Here's another way of analyzing what you found.

Those changes you mention are probably part of how the GBA port addresses "learning duplicate spells".. if you were to change a character's level (with a cheat device), you could "relearn" those spells... in the SNES version, this would turn up as duplicate spell entries in the spell list, whereas in FF4A, that doesn't occur.

I'm sure someone could've written that better though.

1580
Gaming Discussion / Re: FF4... Heh
« on: November 27, 2008, 07:43:23 AM »
The hint is in the action, relative to the timing of it.

1581
General Discussion / Re: Thanksgiving
« on: November 27, 2008, 07:42:37 AM »
They must have been too busy swooning over Terra's MMMMMMMMMMAGIC?!

You know, it'll be a sad day when that ZSNES issue that causes their heads to fall off during that scene is fixed...

</completely unrelated>

That's been fixed... though that hasn't been released yet.

You've seen it before:


OMG, no HAX!

1582
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: November 26, 2008, 08:27:27 PM »
Ok, this is a copy that I have after the one I've already sent to Gamefaqs (it's not up yet, but when it does, I'll link it when it is available).

There's a few updates since my last copy, mostly regarding Haste/Slow/Stop.. I tweaked my comments regarding Hide and Jump because I remember testing it and forgetting the results (which I posted into the particular command threads afterwards).

1583
Well, Character ID would probably be a leadoff value (but not duplicated)

I'm not sure how the original formats the spell levels, but doesn't it resemble something like..

Character ID, level, spell index where Character ID is just some sort of marker, and the level and spell index are the rest of the table for that character.

1584
It's just a guess here but many of those tables have been expanded or "reorganized" into a "dumbed down system". I mean, the developers were at least clever in original game, to maximize their space usage via tables. In this case, these tables are expanded into a more "powerful" version (you could do more in terms of manipulation), but consumes a lot of wasteful space.

Anyways, I'm sure if you try some simple combinations to find what you need.

It's best to try with Rydia's spell list or something highly recognizable.

If you were to hazard a guess to the format, it would be like this...
Character ID (1 byte), Level Learned (1 byte), Spell Learned (1 byte)

Then you just pray...  :tongue:

1585
Final Fantasy IV Research & Development / Re: Writing A Magic Guide
« on: November 26, 2008, 02:53:39 PM »
Gamefaqs has an updated version now.

1586
Final Fantasy IV Research & Development / Re: Jump Command
« on: November 26, 2008, 02:06:36 PM »
Small  :bump:

Similar to Hide, the following timers continue to run while Kain is in the air (under Jump status):

HP Leak
Gradual Petrification
Count/Doom
Poison

Those timers could possibly elapse before Kain lands, but the latter three statuses final stage won't be inflicted until Kain lands.
The only exception to that is if Kain makes the final blow to kill the last monster (as that takes precedence).

HP Leak's timer keeps running but Kain can avoid taking that damage while under Jump status...

1587
Final Fantasy IV Research & Development / Re: Hide Command
« on: November 26, 2008, 02:02:47 PM »
Mega  :bump:

Some related info...

There are a number of timers that continue to run as this command is used..

HP Leak
Gradual Petrification
Poison
Count/Doom

These timer can elapse, but not do anything until Edward is out of Hide status.

Once Hide status is removed, the latter three statuses will do their work.
HP Leak damage can be mitigated with Hide, so using Hide would be beneficial under that situtation.

1588
General Discussion / Thanksgiving
« on: November 26, 2008, 09:35:28 AM »
Where is the Thanksgiving Chocobo.. err... I mean turkey?  :celosa:

1589
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: November 26, 2008, 02:27:33 AM »
I've never really liked the Poison Claw.. I needed the Agility more than the Strength...

1590
Final Fantasy IV Research & Development / Re: Weapons Inflicting Status
« on: November 26, 2008, 02:14:46 AM »
Yang's Claws do inflict statuses frequently.. it happens that the Charm/Fairy Claw does not because it's only 50% naturally speaking. Once equipped with the Poison Claw, it becomes more frequent. This is also the reason why the Whip is not very effective at inflicting Paralysis, initially speaking.

Notably, this is why Edward is actually more awesome than you think.. the Harp's natural hit rate (row isn't a factor now that I think about it) ensures a sure status hit.