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Author Topic: FF6 Patch - Tower of Fanatics / Magitek  (Read 3888 times)

Ronnen

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FF6 Patch - Tower of Fanatics / Magitek
« on: June 21, 2011, 02:22:52 PM »
Nomally only MagiTek, Magic, Item, and Mimic are available during Magitek events / the Tower of Fanatics.

This patch makes all but Steal, Capture, SwdTech, Throw, Tools, and Blitz available during these events.

There is a more limited version included as well which makes only MagiTek, Magic, Item, Mimic, as well as
Lore, Sketch, and Summon available. (I.e. Just adding availability to the last 3).

[attachment deleted by admin]

Poco Loco

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Re: FF6 Patch - Tower of Fanatics / Magitek
« Reply #1 on: June 22, 2011, 01:20:35 PM »
nice I was planning on making something similar to this

my only difference was only adding Lore and Summon to the mix but this is actually great, thanks for the upload
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Ronnen

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Re: FF6 Patch - Tower of Fanatics / Magitek
« Reply #2 on: June 22, 2011, 03:52:05 PM »
nice I was planning on making something similar to this

my only difference was only adding Lore and Summon to the mix but this is actually great, thanks for the upload

Well it does include a "Limited" version that is just Lore, Sketch, and Summon...

and once you buy the argument for Lore usage in the ToF, which in my head at least, is that it is representative of the "watered-down" version of Magic possessed by Thamasians...

and given Sketch is
a) quite difficult to explain without using the term "magic"
b) used exclusively by a someone from Thamasa
and c) does basically the same thing as Lore (uses an enemy ability... with the exception that it needs the enemy to be present to be used)....
so therefore d) probably also "watered-down" magic

It didn't make much sense NOT to include Sketch even in the more limited version (plus I had all those bytes I'd freed up in the logic might as well use em  :wink: )

Poco Loco

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Re: FF6 Patch - Tower of Fanatics / Magitek
« Reply #3 on: June 28, 2011, 01:00:32 AM »
sounds good actually

my only other difference was thinking of something along the lines of

Lore, Summon, Runic, Morph and Health
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Ronnen

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Re: FF6 Patch - Tower of Fanatics / Magitek
« Reply #4 on: June 28, 2011, 07:37:56 AM »
Though this particular mod wasn't really that hard, I included the ASM so if you (loco) want to use it as a base to roll your own; feel free.

TheNattak

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Re: FF6 Patch - Tower of Fanatics / Magitek
« Reply #5 on: June 28, 2011, 11:52:15 AM »
Very nice work with this, AND the Blitz menu command patch you are working on!
So where is this patch available for download? Is it still in this sites submission que or something??

Poco Loco

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Re: FF6 Patch - Tower of Fanatics / Magitek
« Reply #6 on: June 28, 2011, 01:41:10 PM »
regardless its truly appreciated

when I was working on it, I cancelled out the whole magitek/fanatics tower restrictions, in other words the commands were like they should be anywhere else :p
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Ronnen

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Re: FF6 Patch - Tower of Fanatics / Magitek
« Reply #7 on: June 30, 2011, 08:15:52 AM »
Very nice work with this, AND the Blitz menu command patch you are working on!
So where is this patch available for download? Is it still in this sites submission que or something??

Seems that the fanatics patch is still in the queue ^_^

However, it is attached to the post at the top of this thread, so feel free to grab it there.
« Last Edit: June 30, 2011, 08:49:09 AM by Ronnen »

Ronnen

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Re: FF6 Patch - Tower of Fanatics / Magitek
« Reply #8 on: July 02, 2011, 11:43:59 AM »
Note that this is apparently incompatible with Assassin's brushless sketch patch, as we both optimized the same code portions in order to put in our own stuff.

He optimized to make room below it to add routines to check equipment for brushes... I optimized it to make allowances for other command types.

So I'm working on a version that is intended to work with his... not sure if I'll be able to make a limited version of that though because he optimized the crap out of the code and I don't have as much room ^_^

Lenophis

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Re: FF6 Patch - Tower of Fanatics / Magitek
« Reply #9 on: August 13, 2011, 05:25:36 PM »
Added.

119 bugs fixed and counting.