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Print Page - We are back in business!
Board of Slick
Banon's Donkey Farm => General Discussion => Topic started by: Squall on August 29, 2016, 02:08:38 AM
Title: We are back in business!
Post by: Squall on August 29, 2016, 02:08:38 AM
Hello slick-ers,
I'm glad that we are back online :laugh:
Title: Re: We are back in business!
Post by: Entroper on August 29, 2016, 05:04:59 AM
I went looking for news on romhacking.net and found that the site was back up. :)
I haven't done anything to FF4MapEdit since the site's been down, but I haven't been idle, either. My other project took off like a rocket. :omg:
Title: Re: We are back in business!
Post by: Squall on August 29, 2016, 05:25:04 AM
Yeah we made a thread on romhacking :)
During the break I did very little, I needed an information from here.
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haven't done anything to FF4MapEdit since the site's been down, but I haven't been idle, either. My other project took off like a rocket.
Good job, Entroper, what is your other project?
Title: Re: We are back in business!
Post by: Entroper on August 29, 2016, 06:03:48 AM
I posted about it over here: http://slickproductions.org/forum/index.php?topic=2266.0
Title: Re: We are back in business!
Post by: Squall on August 29, 2016, 06:15:27 AM
I've seen that link before the site went off, but couldn't understand, what is the goal of the project :)
Title: Re: We are back in business!
Post by: Entroper on August 29, 2016, 06:38:55 AM
It's a randomizer for FF1. I dunno if you've seen Zelda Randomizer, it's basically the same thing but for FF1. You load up your FF1 ROM, it randomly shuffles the locations of treasure, the contents of shops, the levels of magic spells, etc. and spits out a new ROM.
Title: Re: We are back in business!
Post by: Squall on August 29, 2016, 06:52:00 AM
Hmm doesn't that destroy the balance? Imagine in first shop you get Excalibur? :D
Title: Re: We are back in business!
Post by: Entroper on August 29, 2016, 07:31:19 AM
You can't buy Xcalber, because it doesn't appear in any shops in the original game. But you can find the ADAMANT in ToF, maybe. Doesn't do you much good if you don't know where the TAIL is...
Title: Re: We are back in business!
Post by: Googie on August 29, 2016, 10:17:38 AM
I'm glad everything is up, too. I've been trying to get on here in a hot minute. :happy: :cookie:
Title: Re: We are back in business!
Post by: Bahamut ZERO on August 29, 2016, 02:31:24 PM
I'm glad the forum's back up! It went down the same day I was going to try out Entroper's World map editor for FF4. :lame:
Made some headway on a little side project involving Super Mario Land during the downtime, though. :cycle:
Title: Re: We are back in business!
Post by: Squall on August 30, 2016, 01:40:45 AM
I'm glad everything is up, too. I've been trying to get on here in a hot minute. :happy: :cookie:
Send the cookie to me, and welcome to Slick, Googie! If you have any questions, dont hesitate to ask
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You can't buy Xcalber, because it doesn't appear in any shops in the original game.
My point is you may get end-game item just at the beginning of the game and that is what destroy the balance, because you will have OP item from the start or no chance to gather enough gil to buy it.
Title: Re: We are back in business!
Post by: Entroper on August 30, 2016, 11:03:54 AM
...are we back in business? This page took 5 minutes to load, which is about what was happening before it went down last time. It seems like something is still going on.
Title: Re: We are back in business!
Post by: Entroper on August 30, 2016, 11:07:49 AM
My point is you may get end-game item just at the beginning of the game and that is what destroy the balance, because you will have OP item from the start or no chance to gather enough gil to buy it.
I got that, but it's not really supposed to be balanced (not that FF1 was terribly well-balanced to begin with). Some things will be easier, others will be harder. You have to play the game differently every time you generate a new seed because you'll have different advantages and disadvantages compared to vanilla.
Title: Re: We are back in business!
Post by: Squall on August 30, 2016, 03:59:22 PM
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it's not really supposed to be balanced
The balance is the difference between a good game and bad game.
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You have to play the game differently every time you generate a new seed because you'll have different advantages and disadvantages compared to vanilla.
Different then Temper + Haste? I doubt that :laugh:
Although I'm huge FF-series fan, but somehow I dont recall my FF1 nes play. So I decide to play PSP version (few days ago). What can I say ... no back-row, no summons, no blue,... nothing exotic. Damaging magic sux (except hit all). Only viable option are physical hits, boosted with Temper+ Haste.
Title: Re: We are back in business!
Post by: Entroper on August 30, 2016, 05:16:50 PM
TMPR doesn't work in the NES version. :P And it's much, much harder than the GBA/PSP versions, which were heavily nerfed.
A lot of things make a game good or bad, nothing is "the" difference. Anyway, it doesn't sound like FF1 Randomizer is for you. That's okay. Plenty of people have been enjoying it on Twitch in the last two weeks. :)
Title: Re: We are back in business!
Post by: Pinkpuff on August 30, 2016, 05:21:33 PM
What I'd love to see is if it were taken to the next level entirely and just have some kind of FF1 roguelike almost with randomly generated dungeons. Maybe even just one huge dungeon that you just delve deeper and deeper into with "town" type floors along the way. You could have "power levels" associated with equipment making it less likely or even impossible to generate end game gear in the beginning and more likely as you go deeper. I'm well aware of how much of an overhaul that would be and the ridiculous amount of work that would entail but it seems like it would be totally awesome.
Title: Re: We are back in business!
Post by: Jorgur on August 30, 2016, 09:07:41 PM
I've noticed this trend a lot in FF1 and FF2 (NES versions). Lots of spells don't seem to do anything. TMPR is awesome in the PS version of FF1, since it allows you to get by with weak weapons.
Title: Re: We are back in business!
Post by: Entroper on August 31, 2016, 01:54:57 AM
What I'd love to see is if it were taken to the next level entirely and just have some kind of FF1 roguelike almost with randomly generated dungeons. Maybe even just one huge dungeon that you just delve deeper and deeper into with "town" type floors along the way. You could have "power levels" associated with equipment making it less likely or even impossible to generate end game gear in the beginning and more likely as you go deeper. I'm well aware of how much of an overhaul that would be and the ridiculous amount of work that would entail but it seems like it would be totally awesome.
The Dragon Warrior Randomizer is able to generate new maps programmatically. While such a thing would be possible for FF1, it's much more challenging because the game is just a lot more complex.
I think a lot of interesting things are possible, though. One recent suggestion was simply to shuffle 2F of Castle Ordeals, so all the teleporters go to different places. That would be neat having to re-solve that floor each time.
Title: Re: We are back in business!
Post by: Squall on August 31, 2016, 01:56:48 AM
I've noticed this trend a lot in FF1 and FF2 (NES versions). Lots of spells don't seem to do anything. TMPR is awesome in the PS version of FF1, since it allows you to get by with weak weapons.
Yeah when I played FF1 psp I checked for algorithm FAQ. It turns out there was only for NES. What was stunning for me was that there was 'No working properly' under most of the skills.
BTW Temper can be applied up to 4 times. And if you start with Saber, you char can one-hit kill most of the bosses :D