Final Fantasy V Research & Development / FFV Damage Calculator
« on: March 30, 2016, 07:44:29 AM »maybe you've heard that name many time, but have seen nothing so far. That's why I decided to release a stable version. I will be happy to hear from you your comments, suggestion or critics :)
Download: Additional files FFVDmgCalc 0.4.1 (.exe only)
You need to extract the additional files and the .exe in the same folder
Instructions:
You need to setup your characters, by specifying level, ability, equipment,... At any time you can 'Save' or 'Load' character information. For now only one save. Once you are done with a character, press 'CALC' to calculate its derived stats.
The damage calculation is done on the right side. First you need to select an enemy and then you may perform different attacks (Attack, GilToss, Animals - you can choose which one
Versions:
pre-alfa. Initial release.
pre-alfa2. Element info added. Status info added. Row placement. Some internal flags are visualized.
pre-alfa3. Many changes. Almost all magic/actions implemented.
pre-alfa4. Jobs, Abilities, Master Jobs, Innate are incorporated. Stats should be 100% accurate. Increased Dmg accuracy.
To-Do:
Items full info
Enemies full info
Enemy formations
Add missing actions!
Implement all internal routines.
Implement Attack FXs
Credits:
Board of Slick, FFV community

2 people had the same idea totally independent of each other ... your hack is implementing my personal thoughts of what a good formula should look like. BTW +2 is needed so M<>0 at lower levels and more then 1 so you actually get some boost to dmg. I like your idea to boost Atk with fraction of Str (again you used divide by 4 as I was thinking), not M.