°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1200e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexf873.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexf873.html.zxбтg^                    ╚Ем3@OKtext/htmlISO-8859-1gzip@°╒3@        Tue, 10 Mar 2020 19:11:52 GMT0є░░ о0оPоАз▓Ёоатg^        .3@ Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1201
Gaming Discussion / Re: FF4 - Magic Analysis
« on: August 05, 2008, 02:00:24 PM »
Those Fiends in the Land of Summoned Monsters demand for this spell... I fear being Charmed by those monsters... it's worth 6MP. There's alose those TinyToads... and a number of enemies that I can take advantage of before I have access to the anti-mage equipment.

I usually take fiends out with...Bio? Damn, I can't even remember what spell I use on them. :isuck:

Have you been missing the discussions around this? It does do it, it unfortunately needs to be Reflected off though...

Yeah, but that adds another step, the spell shouldn't be reflectable in the first place. There's one situation where the enemy does the setup for you, EvilMask, and I've yet to try it there since I usually just run from them.

1202
General Discussion / Re: Gamefaqs + eternal stupidity
« on: August 05, 2008, 12:44:23 PM »
I personally wouldn't have responded to that, it's not even a good attempt at flamebait.

1203
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 05, 2008, 11:00:42 AM »
Omnicasting is already on the list. Also, don't list anything from GameFAQs until you've verified it yourself, I just read a terrible description of the cursed ring that was clearly pulled from someone's rectal orifice, I'd rather not list something until I've confirmed how it works.

1204
Gaming Discussion / Re: FF4 - Magic Analysis
« on: August 05, 2008, 08:31:59 AM »
Okay, I don't feel like doing a ton of quotes this time, so I'm just going to list my opinions in the same way:

Level 1 elementals and Chocobo

Chocobo is only good against bosses, its lack of multi-targeting makes it pretty useless for normal enemies, but that doesn't bother me at all.

Level 2 elementals and Bio

Bio might just be too powerful, considering it can't be resisted or absorbed by any enemy.

Level 3 elementals vs...

Well, I've never really liked the elemental summons so these are a good upgrade to the level 2 elementals. Quake might be too powerful, for the same reason as Bio but at least it can be avoided entirely by aerial enemies.

Piggy

Never bother with it outside of the change rod. Never bother with it at all in the DS version because the change rod has the same abysmal success rate as the spell.

Toad

There are a few situations I use this in, but not many.

Psych/Drain

Definitely need an upgrade to be useful, considering Psych can't even absorb anything in the subterran.

Poison

Since it's an attack spell it has the potential to be a good spell, so why did they give it 0 attack power? Doesn't make any sense.

Sleep

Too unreliable, every time I've needed it it's failed on me.

Stop

The hourglasses are something that looks good on paper, but in practice they don't make any sense. I can see the reasoning, the bronze hourglass is good early in the game but wears off too fast late game, silver works good throughout the game, and gold is great for enemies that take a long time to kill. In practice the bronze hourglass lasts more than long enough for every enemy in the game. Stop itself is one of the few status effect spells I actually make use of.

Stone/Break

The one time this shines is in the underground waterway, you can eliminate elecfish for 5 MP less than Bio. That's the only place I've really used it. What I've never understood is why the enemy skill "Beak" exists, isn't it pretty much identical to this?

Weak

I like it the way it is.

Doom/Death

Yeah, this is never really useful by the time you get it.

Flare

All it really needs is a casting time, as it is it's one of the game's fastest spells.

Meteor

The opposite of Flare, needs a reduced casting time.

Cure spells

No comment.

Life spells

No comment.

Float

Extremely useful in a few situations, completely useless in the rest.

Esuna

No comment.

Haste

Meh, Haste always seemed useful, especially in the GBA version.

Slow

Oddly I never really used this until the DS version.

Protect/Shell

These were definitely useless until the DS version.

Blink

Having played the DS version, a multi-target Blink is really overpowered, set it on your party against a Behemoth and it won't stand a chance.

Charm

Never really used it.

Peep

I don't think the game has a control code for printing the enemy's level, so that would need to be coded from scratch.

Sight

Pointless spell in every way. Even when I didn't know where I was going in the game this was useless.

Hold

Useful against tinymages, then it just kind of drops to the bottom of the list.

Silence

Another one I've never really used, I'd rather attack with anti-mage equipment than cast the spell.

Dispel

Completely worthless as far as I'm concerned. It can't do the one thing that would truly be useful, removing reflect status.

Reflect

I disagree, it's fine as it is.

Holy

No comment.

1205
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 03, 2008, 07:34:13 PM »
If you remove Edward's commands that allow him to do any damage he'll gain an auto-battle script when you're fighting the sahagin at Kaipo...except you can still control him too. It's funny watching him attack while singing life's anthem.

1206
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 03, 2008, 06:47:45 PM »
Added your information to the first post. I omitted HP/MP +50% as the name alone makes it obvious what it does. I suppose you could say that about a few of the others I already have but...

1207
General Discussion / Re: Monitor Trouble
« on: August 03, 2008, 10:35:17 AM »
Well, it pretty much died on me completely today, I really wasn't expecting it to go that fast, but maybe I should have seeing how fast it was darkening. I probably only have myself to blame, the calibration program probably accelerated the problem every time I had to turn up my desktop brightness.

On the laptop right now, trying to adapt to this keyboard again. You probably won't notice any decrease in my activity, and the last thing I did on my computer was make a backup CD with everything I've been working on lately. Not to mention I still have quite a bit of that stuff on here, never reformatted it like I had planned.

1208
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 03, 2008, 06:56:39 AM »
Quote
Focus (Yang/Augment)
Read: Power. Doubles the character's attack power. Can be applied up to three times, which means you can hit for 8x damage. Seems to apply to every physical attack command.

Does it still have the negative magic defense droppage property? That would be the only thing that would hurt its usage.

I'm not sure, I didn't even remember that to test it, and I just lost Yang. It'll be a bit but when I get his augments I'll give it a test (I'm thinking of sticking focus on Kain this playthrough).

It does, Cecil almost got killed by the mist dragon's counter while using focus.

1209
Gaming Discussion / Re: FF4 - Top Annoying Monsters
« on: August 01, 2008, 02:48:57 PM »
Most floating things seem to be immune now, although it's hard to tell, Quake is very unreliable in this version--you get it a lot sooner as compensation though...I bet it was supposed to be this way in the original too, Palom always seemed to learn it way too early compared to Rydia, she gets it right after Bio like him in this version.

1210
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 01, 2008, 02:46:47 PM »
Evil Double Post. :cybez:

You get Treasure Hunter as soon as you complete the last map, you must've missed something somewhere. :sad:

:edit:

Added some stuff to the first post. Deathmask having an alternate attack sequence is pretty interesting.

1211
Gaming Discussion / Re: FF4 - Top Annoying Monsters
« on: August 01, 2008, 02:26:07 PM »
Quake doesn't get a second thought? I mean, this is anti-Asura magic.

I didn't try it, Bahamut is shown floating so I didn't think it would work, and I took him down before he even had a chance to Mega Flare this playthrough. It was my first time through the Japanese version that I didn't realize the old strategy wouldn't work. If you're curious, they changed the text in the book that mentioned reflecting his power back on him, now it just talks about how he's the "Father of the Eidolons" or something like that.

1212
Gaming Discussion / Re: Final Fantasy VI Prototype Screenshots
« on: August 01, 2008, 02:14:04 PM »
Heh. If it wasn't for really liking the opening FMV I'd never even let the thing anywhere near my PS2. Seriously, on more than one occasion when I was trying to decide what to play I'd pop that in and watch the FMV, easily the best of the ports in that regard.

1213
Slick News / Re: Update at the trade deadline!
« on: August 01, 2008, 02:09:45 PM »
Be thankful your FOX reception is viewable, since we have a nice mountain blocking a good portion of the channels for us. Everything is very snowy and FOX is especially bad. Not ironically enough, the reception is many times better when it's a cloudy day.

Not really ironic, the signal is probably being reflected off the clouds instead of going out into space like it normally would.

1214
Gaming Discussion / Re: Final Fantasy VI Prototype Screenshots
« on: August 01, 2008, 02:00:25 PM »
Hmm, a half cookie for guessing correctly but not having confidence in said guess? :tongue:

1215
Gaming Discussion / Re: FF4 - Top Annoying Monsters
« on: August 01, 2008, 08:10:45 AM »
 :bump:

Quote
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
:stfu:

It's FF4 DS time!

Frostbeast (IceBeast/Cold Beast) - Some genius decided that these should be able to use Icestorm even when in a group of monsters. Cecil and Cid can overcome it with Cursed Rings and I'm sure it's vulnerable to some status effect but you simply don't have the time to screw around with these things anymore.

Flamehound (FlameDog/Fiery Hound) - See Frostbeast entry, substitute "Icestorm" with "Scorch" and "Cid" with "Kain."

Chimera - See Flamehound entry, substitute "Scorch" with "Blaze." Your complaints about elemental absorption still stand.

Dr. Lugae - I almost forgot this guy because he's so exploitable, but if you try fighting him the honest way expect to gain about ten levels more than you should need here. As soon as the battle starts use two Elixirs on him before he can use Reversal Gas a second time.

Goddamn Bats - No, that's not an actual monster name, just a general description, this goes for every goddamn bat in the game, and every version of the game too. These waste way too much time using Bloodfeast, I get so tired of watching that animation over and over...run or stick an Hourglass in whoever will go first's command list to take these out without going insane.

Evil Dreamer (Ghost) - Essentially the same thing as the goddamn bats, but even more annoying and with high HP to boot! At least they don't come in as large of groups as the original.

Bahamut - Okay, there's technically nothing annoying about Bahamut...unless you've played any previous version and go into the battle thinking it'll be the same. You see, they decided it's only fair that his Mega Flare can penetrate the party's Reflect spell just as easily as it does the enemies', so the whole cast Reflect on the party and wait it out strategy is gone. Not only that, he's not one to sit there while you Flare him to death, so he casts Reflect on himself the second you hit him with any spell. On the plus side, at least he doesn't knock the solar system out of alignment when he blasts the party to oblivion with Mega Flare, unlike when you summon him...

Clockwork Dragon (D.Machin/Mach D./Mecha Dragon) - Same reason you pointed out for the previous versions, except they commonly come in groups of two right in front of the damn save point. :clocke:

Defense Node (Defender) - This is an odd one, I'm not complaining about it being unfair or too powerful, instead it's too exploitable. It absorbs every element...you probably see where I'm going with this already. Summon Leviathan or any of the other elemental Eidolons as many times as you'd like in this battle and you'll never have to worry about Globe 199 (If it's even called that anymore). You do way more damage in a single turn than it can heal and you'll want to eliminate the Attack Node in this version anyway, its Laser Array (I think that's it) completely decimates the party in two turns.

Blue Dragon - I half considered omitting this but decided to stick it back on at the last minute because of how much frustration it caused me in the Japanese version. Essentially another Frostbeast, only later in the game and somehow even more dangerous because of it. Their physical attack inflicts silence so Rune Rings or Ribbons are a must for your healer(s). These bastards are vulnerable to paralysis though, and Edge always goes first, Shadowbind them and hope it works on the first shot, then take them out. Cursed Rings work well if you're underleveled, but once you get into the mid 70's these aren't much of a threat anymore unless you let your guard down.

Red Dragon - I've yet to kill one of these this playthrough, and my party averages level 80 with the best equipment combinations possible at the moment. Even sticking Cursed Rings on Cecil and Kain to absorb Thermal Rays does nothing, it'll decimate the rest of the party in two turns, then take out Cecil and Kain very slowly and painfully with physical attacks, reviving the dead party members isn't really an option because it'll just hit them with Thermal Rays again before you have a chance to heal them. Just run, and forget the Crystal Gloves. I'll give one of these a try again once I get done everything else in the Subterrane.

:edit:

I forgot one:

Lunasaur (D.Lunar) - You only fight one this time (Cue YouTube idiot: "they made it easier!!!11") but what a fight. It uses Bad Breath on the entire party three or four times in a row, then uses physicals and Bio for a while, before returning to Bad Breath and repeating the whole thing. Basically, make sure you have some status protection on and that Rosa has Omnicasting so you can cure everyone really fast. I do like that they made the monster guarding the Ribbons a massive status effect abuser though.