øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1290e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexf8f4-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexf8f4-2.html.zx¤âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬~/OKtext/htmlISO-8859-1gzip@øÕ~/ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:54 GMT0ó°° ®0®P®€§²ð®¢âg^ÿÿÿÿÿÿÿÿ²'~/ Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1291
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 11, 2008, 03:59:08 PM »
And now watch as ebmid2 destroys the psychology profession. No, seriously, he tries. However, I'm almost 100% certain that if he were a shrink, he'd be laughed out of the profession if he actually made those statements in front of his peers.

My father has a severe case of ADD and will not get treated (Or even diagnosed) with it because he doesn't believe it's a real disease. He gets distracted from anything by anything else so easily, when I point that fact out to him he completely ignores it. I'm amazed he's still alive with as many times as he got distracted while driving.

And then there's a generic troll claiming absolute knowledge, until Djibriel steps in a makes it worthwhile to read. :happy:

For fun I decided to answer the questions in that thread to the best of my ability, kind in mind I've never prided myself on knowledge of this game...now if I was FF4 these would all by 100% correct:

1: In FF6 Advance, what is the name of Cyan's weapon that has Wind Slash as a random added effect?
Kazekiri.

2: What "Type" of monster is the second form of the Behemoth King?
Undead?

3: What does Cid request Celes call him on the Solitary Island?
Grandpa.

4: Is it possible to dual wield the Ragnarok and Lightbringer?
Yes, if you steal another Ragnarok in the final battle.

5: How many enemies share the name "Magna Roader"?
Six?

6: Who leads the Returners?
 :banonsmash:

7: What is the name of the chamber in the Dragon's Den with the three switches that must be pressed to reach the room with Kaiser Dragon (or Omega Weapon)?
I haven't a clue.

8: What is the nearest town to the optional boss, Gigantaur?
Jidoor?

9: Can Celes use Runic if she has the Ichigeki equipped?
I'll go with no, I've never bothered equipping katanas on her.

10: Which Dragon lives in the Cultists' Tower?
White Dragon.

EXTRA CREDIT: Can the Ultima Buster be killed by being reduced to zero MP?
I think so.

There are two interactions with a stove in the game (as in: yields a result). Name both.
Gau's father's house and the Imperial camp at the cave to the sealed gate.

At some point, there’s a way to trigger the ‘Imperial March’ music while you’re in the Returner’s Hideout. How?
Step on a tile in the corner of the room where the wounded Returner is sleeping.

In the Collapsing House in Tzen, you die when you’re inside the house and the timer runs out. What happens if you’re OUTSIDE of the house while the timer reaches 0:00? To be able to pull this off, you just run out of the house while the boy is still inside.
No idea, maybe nothing?

There’s a FF VI community reference in the Advance game. Which one?
Ha, there are two, one for the casual players and one for the hackers:

1. A Figaro sentry pokes fun at Sky Render's retranslation and its insistence on spelling Kefka's name "Cefca."

2. "you must be one Lete son of a submariner to have found this"

Think of a way to produce a damage-dealing physical attack unaffected by Valor while that character should actually get the boost.

There’s one character who behaves differently when countering with a Black Belt. Which one and how?
I'm thinking it's probably Gogo, but I don't know for sure.

Status ailments affect Evasion, and I’m not just talking about Image. Name the status ailments that boost Evasion.
Vanish? Only one I can think of.

1292
General Discussion / Re: "11..."
« on: July 11, 2008, 03:27:44 PM »
Take a look at the calendar.

1293
Game Modification Station / Re: (Generic) Bloopers!
« on: July 10, 2008, 12:50:57 AM »
Yeah, it works out fine for my font too, except "T" ends up kind of odd looking, if I don't change the palette I'll probably just make a special one for use there.

1294
Game Modification Station / Re: (Generic) Bloopers!
« on: July 09, 2008, 09:19:01 PM »
No, the gray in the font palette is white in the credits palette.

1295
Game Modification Station / Re: (Generic) Bloopers!
« on: July 09, 2008, 02:09:05 PM »
Anyways, I remember one important thing about fonts... RPGe's font for FF5 was awful when it came to the rendering the end game stuff. I think their previous patch was better at it (I think the difference between fonts was some font shadowing or whatever).

Oh well.. it is just a random thought that came to mind.

Yeah, this font looks absolutely terrible if you shadow it the wrong way, both the shadow and normal text color are white here - it can probably be overcome with a simple palette hack though. Same goes from the opening scene but in reverse; the shadow is removed entirely.

Is the misspelling of "failed" intentional?  :tongue:
Go play Megaman 2. Yes, I'm not kidding. Do it.

And then go play Mega Man 6, which is where the line comes from. :tongue:

Actually, a quick image search shows it's "MY SCHEME FOR WORLD DOMINATION HAS FAILD!," oh well, close enough.

1296
Game Modification Station / Re: (Generic) Bloopers!
« on: July 09, 2008, 01:02:42 AM »

"MY PLAN FOR WORLD DOMINATION HAS FAILD!!"

(Yes, that made it through to the final... :blush: )

1297
Overall I prefer the second, I'll comment on some of your points though:

Quote
2) talking about enemies dropping from "prize packs" before i even explained the structure of a prize pack seemed kinda backward.  prize packs are a key concept, yet their explanation was delayed til the 3rd paragraph.

...

3) explaining the whole structure of prize packs before even mentioning that enemies have prize packs seems kind of dry and inaccessible.  yes, i realize this is an exact inversion of my #2 reason above. :P

Figured I might as well cover both of these as one. I like the prize pack explanation at the top, but it might be a good idea to move the part about enemies having prize packs up farther in the paragraph, like so:

There are seven prize packs in this game (listed below). An enemy who has one of the prize packs assigned to it will, upon defeat, drop an item from the pack, or randomly leave behind nothing.  An enemy who has no prize pack will always drop nothing. Each prize pack has eight prize slots, its own counter (that determines which slot the current prize comes from), and a probability that you'll get any prize at all.  After any enemy drops a prize from a given pack, that pack's counter is incremented to point to its next slot (if it passes the eighth slot, it moves back to the first one).

This keeps the prize pack explanation near the top but mentions that enemies have them first.


Quote
4) when the second paragraph refers to "the last two sentences", that comes across as stiff/awkward.  maybe i should put a paragraph break before those two sentences?

I agree with this, can't think of a better way of wording it though. Those two sentences are too small for their own paragraph, but they fit better with the rest of the prize pack explanation than the second paragraph.

1298
Gaming Discussion / Re: Final fantasy VII - on NES?!
« on: July 06, 2008, 11:53:18 PM »
That looks more like a mockup than anything else. Some of the screens are obviously from a FF3 hack, so it's possible that's what they're for.

I think the battle background in that shot would take almost an entire pattern table, it's clearly not tile-based, looks like someone just scribbled on it in MS Paint...

Sephiroth seems to be using too many colors too but I'm not going to check each individual tile to count the colors used.

1299
Dbi News / Re: Final Fantasy II *is* Easy Type
« on: July 06, 2008, 05:07:10 PM »
I had screenshots of most of those things, I just picked the ones I thought came out the best and showed interesting changes.

1300
Pandora's Box / Re: Do you plan on releasing the hack in UPS format?
« on: July 06, 2008, 04:17:34 PM »
We will probably end up releasing it in both IPS and UPS formats, as I just did for this

1301
Pandora's Box / Re: Suggestions
« on: July 06, 2008, 03:47:09 PM »
Oh, plenty. :laugh:

1302
Dbi News / Final Fantasy II *is* Easy Type
« on: July 06, 2008, 02:15:46 PM »


I'm fairly certain anyone with even a mild interest in Final Fantasy IV knows that the Easy Type version, which was released in Japan at about the same time the US got its Final Fantasy II, has many interesting changes that aren't present in any other version of the game. Nonetheless if you spend enough time on forums you will inevitably find people who use "Easy Type" and "Final Fantasy II" interchangeably, as if they were identical to one another, despite all the evidence to the contrary available via a quick search online.



However, this erroneous claim is what inspired me to make this hack. Every byte of data that was changed for Easy Type has been ported to the 1.1 revision of Final Fantasy II US, text changes have only been made for the two new swords and anything else that needed text, the rest of the game is left entirely intact. This is as close to what we would have gotten in 1991 had Final Fantasy II US been a localized version of Easy Type. I hope you enjoy playing through this under-appreciated version of Final Fantasy IV.



Download

1303
Gaming Discussion / Re: Final fantasy VII - on NES?!
« on: July 06, 2008, 01:18:59 PM »
We already had a topic about that, not that I mind the repost:

http://slickproductions.org/forum/index.php?topic=327.0

1304
Game Modification Station / Re: (Generic) Bloopers!
« on: July 06, 2008, 01:44:51 AM »
An earlier version, before I copied the palette over.

1305
Final Fantasy IV Research & Development / Re: Event Offsets
« on: July 05, 2008, 11:04:52 PM »
I really need to thank you for this list, it just came in very handy for tracking down some incorrect strings in a hack I'll probably end up releasing tomorrow.