331
Final Fantasy IV Research & Development / Re: FF4PSP - Journey Log
« on: November 25, 2012, 01:28:00 AM »
I'll start on TAY sometime tonight and certainly after Sunday.
I've effectively played the Interlude 3 times, and have come to the conclusion:
It is effectively closest to a newbie mod for the game. I'm sure there was some "creativity" in using different equipment, and lesser known monsters to complete a beastiary, but it's nothing to write home about. If anything, it's giving some new guys a chance to be able to get experience while polishing some aspects of this game. I can't say it's bad, but it isn't great by any means.
Storywise, it is kind of weak, but leaves some stuff unanswered (I'm sure playing TAY will address this, but that's not the point).
I will say a few things that I've seen from Youtube vids and character art...
The reuse of the FF1 GBA (or even WSC?) port of the Paladin was self evident. No need to do too much work right? Then again, FF5 had Butz using Kain's look as a Dragoon... at least there's some coolness to that.
However, why did they use any resemblance to FF5 Cara's Monk look for Ursula? Did we suddenly get unimaginative? There is something to be said for reuse, and then just not being creative and/or lazy. There is no right or wrong answer for their decisions, but.... some of these ideas should have been fleshed out better.
I've effectively played the Interlude 3 times, and have come to the conclusion:
It is effectively closest to a newbie mod for the game. I'm sure there was some "creativity" in using different equipment, and lesser known monsters to complete a beastiary, but it's nothing to write home about. If anything, it's giving some new guys a chance to be able to get experience while polishing some aspects of this game. I can't say it's bad, but it isn't great by any means.
Storywise, it is kind of weak, but leaves some stuff unanswered (I'm sure playing TAY will address this, but that's not the point).
I will say a few things that I've seen from Youtube vids and character art...
The reuse of the FF1 GBA (or even WSC?) port of the Paladin was self evident. No need to do too much work right? Then again, FF5 had Butz using Kain's look as a Dragoon... at least there's some coolness to that.
However, why did they use any resemblance to FF5 Cara's Monk look for Ursula? Did we suddenly get unimaginative? There is something to be said for reuse, and then just not being creative and/or lazy. There is no right or wrong answer for their decisions, but.... some of these ideas should have been fleshed out better.

