Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1065e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexfa2c.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexfa2c.html.zxg^KIOKtext/htmlISO-8859-1gzip8:ITue, 10 Mar 2020 19:11:49 GMT0 0Pg^I Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1066
Gaming Discussion / Re: FF3/6 - SrBehemoth
« on: August 22, 2008, 10:50:37 PM »
Thanks for your input. I updated it with the attack script fix but also included a very thorough walkthrough for recreating the fix using FF3usME.

http://dragonsbrethren.slickproductions.org/files/ff6/srbehemothfix11.zip

1067
Gaming Discussion / Re: FF3/6 - SrBehemoth
« on: August 22, 2008, 06:50:48 PM »
Well, there are two ways to go. One is to fix it and anyone who applies it to an unmodified game will get the fix, the other would leave it compatible with hacks as it is now but the user would have to use FF3usME to fix the death animation. I prefer the first method because I know people are hesitant to do anything "complicated" like that for fear of breaking things, at the same time I realize the only people probably at all interested in this fix are the same ones that could easily redo the entire thing themselves. I'm still leaning towards the first option but if anyone else wants to chime in now is the time.

1068
I was planning on doing the same thing myself, after running into the same issues. I'll let you know if I have any luck, I don't plan on looking into it for a while, in the mean time there's no shame in running a trace of J2e's translation and seeing how they did it if you can't figure it out.

1069
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 22, 2008, 03:16:53 AM »
http://rapidshare.com/files/139178800/FF3Hack3.7z.html - The Behemoth needs to be beefed up... a lot.

As you may guess from the screenshot here, this movie was very useful for testing the Señor Behemoth fix. :cycle:

1070
Gaming Discussion / Re: FF3/6 - SrBehemoth
« on: August 22, 2008, 02:26:32 AM »
Uh, yeah, that's the whole point of the patch. :tongue:

 :edit:

Patchtime:

http://dragonsbrethren.slickproductions.org/files/ff6/srbehemothfix.zip

 :edit:
Found a tiny problem with the patch, this is what I get for using fast forward in ZSNES. :bah:

The undead behemoth's death animation is incorrect because the non-present living one is technically still "alive" at the end of the battle. A very simple battle script change fixes it but I'm not going to update the patch just yet, I want to make an unheadered patch as well, and I'm not going to do that until tomorrow. Unfortunately this fix will mean it'll no longer work with hacks that edit the AI, which is just about all of them.

1071
Gaming Discussion / Re: FF3/6 - SrBehemoth
« on: August 22, 2008, 02:02:35 AM »
Based on that description it sounds like it could be fixed by just sticking the living Señor Behemoth in slot 1 of the second formation but having it not present.

 :edit:

It works. Patch forthcoming.

1072
Pandora's Box / Re: Suggestions
« on: August 21, 2008, 04:41:31 PM »
I guess that's more of my gripe with FF3USHT I guess.. given how the equipment is named. The idea would be handy in a way...

Yeah, I don't know why JCE decided to name his equipment that way, especially in the old versions where there were no icons. I could easily fix that, it's up to him though.

1073
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 21, 2008, 04:25:40 PM »
Afrodite

 :laugh: :laugh: :laugh:

I think I need to make a sprite edit later. :laugh:

1074
Pandora's Box / Re: Suggestions
« on: August 21, 2008, 04:17:54 PM »
We already have the full item names displayed there, even the original game had that for the most part.

1075
Gaming Discussion / Re: I am downloading Castlevania: SotN on my PS3
« on: August 21, 2008, 03:14:44 AM »
Cool. I got my copy pretty cheap, I think it was under $20, but even at that time (About five years ago) it was usually going for a pretty steep price.

1076
Final Fantasy IV Research & Development / Re: Power Command
« on: August 21, 2008, 02:21:52 AM »
I need to test the DS version of this command the next time I play.

1077
Just wanted to point out: pigs can Jump.  :eek:  Who knew...

I did. Toads can jump too, you've just got to get the command input before Kain gets transformed, probably goes for other commands too but I know that one works for certain. Lack of animations is probably the only reason the pig can't use other physical attacks, it's only supposed to be a negative status for your magic-users.

Also, one of my favorite FF3 DS quotes: "Toads!? I hate toads! Don't turn me into one!"

1078
General Discussion & Support / Re: Beta Tester Application
« on: August 20, 2008, 11:57:47 PM »
You're probably missing some data somewhere. I wasn't sure if your patch would work on 1.1 or not, but since you didn't make any changes in the areas that were changed between versions (Mostly the 02 bank) I guess it does.

1079
General Discussion & Support / Re: Beta Tester Application
« on: August 20, 2008, 10:54:41 PM »
Heh, I take it you didn't try starting a new game? I could see if it was something farther in, but this is the first thing you do. :laugh:

1080
General Discussion & Support / Re: Beta Tester Application
« on: August 20, 2008, 08:17:11 PM »
Same here. :lame: