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Library of the Ancients > Final Fantasy V Research & Development
Title Screen
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Squall:
Does somebody knows how the title screen is composed and its all graphical assets (tiles, palettes, tilemaps,...)?
I'm talking about the very first screen we see with Final Fantasy V label before running chocobo.
Squall:
Anybody? Somebody? :laugh:
I did some extensive digging. So far I found:
* Title screen uses Mode 7
* The dragon and the letters are Sprites - 4bpp
- Dragon is composed of 16x16 sprites
- Letters are 8x8 sprites
- I have found the tiles, they are LZSS compressed
* 'Final Fantasy V' label - upper part
- Composed by 8x8 tiles, 8bpp (mode 7 format)
* 'Final Fantasy V' label - reflected part
- it uses vertical reflection of above
- it is animated trough DMA/HDMA
I'm looking for:
Q1 - Palette for the whole scene
Q2 - Tiles for 'Final Fantasy V' label
Q3 - Tilemap for upper part
Q4 - Tilemap for reflected part
Q5 - DMA/HDMA - how they make the animation???
Q6 - routines in the ROM that do the job (not required, just for the sake of fullness)
*Q1..Q4 - I need an address (offset) in the ROM. How they are stored
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