øAslickproductions.org/forum/index.php?PHPSESSID=6jjaqa5o561qodur9gcq0bghn1&action=profile;area=showposts;u=254e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexfc34-3.htmlslickproductions.org/forum/index.php?action=profile;u=254e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexfc34-3.html.zxÙ–h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ`¦DCKOKtext/htmlISO-8859-1gzip8:ÖCKÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:00:50 GMT0ó°° ®0®P®€§²ð®Ø–h^ˆCK Show Posts - 8-bit Warrior

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Messages - 8-bit Warrior

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In light of the new information found in this thread  :omg:http://www.gamefaqs.com/boards/522596-final-fantasy-ii/59917210 here at GameFAQs, it seems possible that the Killer Bow does not appear to increase critical rate because we no longer have any characters capable of getting criticals. Rosa certainly wasn't getting any criticals by the time I tested her.

It seems like the best way to test this would be on a fresh FuSoYa.

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Final Fantasy IV Research & Development / Re: Steal/Sneak Command
« on: August 19, 2011, 05:01:05 PM »
 :bump:

It doesn't seem like the info provided by Terrance is accurate for FF2us. I have here monsterdata.txt from the Tower of Bab-il docs. It provides the level in two hexadecimal values (one byte). I wasn't sure if it was correct at first, since some of them seem a little high...but I double-checked it with the Final Fantasy Wiki and they all correlate.

Where it gets wonky is enemies with the boss bit set. According to the doc, the first bit is the boss bit, the other seven are for the level. So for example, Sandy (who we know has the boss bit set) has a value of 90 for her level. A straight conversion to decimal gets you 144...seems unlikely. The FFWiki on the other hand lists 16 for her level. On the other hand, if you look at a binary hexadecimal chart and take out the first bit, you end up with 16 after all. Is there any other option than to do it manually like this?

Anyways, to get to the main point, I did some thiefing with a < Level 30 Edge in the Underworld. Up against a Level 36 RocLarva, Edge successfully stole a Potion 5/10 times. That's 10x better than the 5% Terrance predicted. Similarly, against a Level 41 Gloomwing, Edge got an Ether1 on the first shot.

It doesn't seem possible that it's working according to the formula Terrance provided. Unfortunately, this is about where my ability to investigate ends...

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Final Fantasy IV Research & Development / Re: THE Status Thread
« on: August 19, 2011, 09:55:06 AM »
Could you add Float, Haste/Slow/Stop Timers, and Gradual Petrification to this thread?

Float: http://new.slickproductions.org/forum/index.php?topic=928.0
Timers and Haste/Slow/Stop: http://new.slickproductions.org/forum/index.php?topic=495.0
Gradual Petrification: http://new.slickproductions.org/forum/index.php?topic=492.0

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It seems to be the case. But then why would they bother making a description that is, you know, sort of a lie? Thought they could make it work, then gave up, and didn't change the description?

On a second note, the conclusion is that Aim does allow for critical hits, just doesn't give any visual indication, correct? Other characters sure as heck get criticals with bows and the screen also flashes...

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Final Fantasy IV Research & Development / Killer Bow -- does it work?
« on: August 18, 2011, 06:27:25 PM »
Does the Killer Bow, described in FF4A as increasing the wielder's critical hit rate, actually do anything? Deathlike2's algorithms FAQ doesn't mention anything about it. FFRev2(2).xls doesn't list any unusual bits, either...

Also known as the Archer Bow in FF2us, but you probably knew that already.

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