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Author Topic: Any news on the 24-bit HP patch?  (Read 6669 times)

Leviathan Mist

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Any news on the 24-bit HP patch?
« on: September 10, 2011, 05:53:47 PM »
I can't find the original topic for it, but I would really love to see this as it's virtually the only thing holding me back from making my ideal FF6 hack. Last I heard, Imzogelmo was making a new one because the original by cklein0001 no longer exists.

kefkaroth

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Re: Any news on the 24-bit HP patch?
« Reply #1 on: February 11, 2012, 05:17:03 PM »
i hear on that mist. i have been looking for something like that for over the past 10 years now since i started downloading rom editors like ff3usme. been finding any means to go over that limit then i was taught the hp script which is good to a degree until  you cant gain exp or items after winning a battle with the enemy using it. then i find out about someone who made the patch only to find out that the site he used to upload them expired over 2 years ago. but i do hope all is going well with this project and hopefully it is close to being revealed for us to finally have our dream ff6 game.

Poco Loco

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Re: Any news on the 24-bit HP patch?
« Reply #2 on: February 12, 2012, 11:01:03 AM »
you can gain exp and items if you use the HP loop you just have to implement the code in the correct order

ask lord envoy yourself

(not trying to get off topic or anything just saying)
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assassin

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Re: Any news on the 24-bit HP patch?
« Reply #3 on: February 12, 2012, 07:19:50 PM »
heh, i actually downloaded the patch back in Spring 2003.  here it is:
http://home.comcast.net/~assassin17/cklein0001/24bithp.zip

iirc, it was incomplete in one or more aspects, so whatever Imzogelmo makes (or has made?) will probably be better.

Madsiur

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Re: Any news on the 24-bit HP patch?
« Reply #4 on: February 13, 2012, 01:20:42 AM »
heh, i actually downloaded the patch back in Spring 2003.  here it is:
http://home.comcast.net/~assassin17/cklein0001/24bithp.zip

iirc, it was incomplete in one or more aspects, so whatever Imzogelmo makes (or has made?) will probably be better.

 In the meanwhile of another release by Imzogelmo it is still a nice gift! Thanks!
« Last Edit: February 13, 2012, 01:32:06 AM by Madsiur »

kefkaroth

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Re: Any news on the 24-bit HP patch?
« Reply #5 on: February 13, 2012, 02:52:52 AM »
i tried it but it didn't work. it still goes to 65535 when i go to the ff3usme. is there something else i have to do?

assassin

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Re: Any news on the 24-bit HP patch?
« Reply #6 on: February 13, 2012, 03:25:56 AM »
you hex edit the HPs.  the first two bytes of monster HP are covered here:
http://masterzed.cavesofnarshe.com/GameDocs/monster.txt

the third byte is described in the instructions included with the patch.

kefkaroth

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Re: Any news on the 24-bit HP patch?
« Reply #7 on: February 16, 2012, 05:49:28 PM »
what do u use to hex it? i still dont understand this stuff.

Lenophis

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Re: Any news on the 24-bit HP patch?
« Reply #8 on: February 17, 2012, 09:54:04 AM »
i tried it but it didn't work.
Yes it did.

Quote
it still goes to 65535 when i go to the ff3usme.
Zeemis actually gave a response similar to this when I told him what the patch does sometime last year. He even scoffed and said "there's no point" because the editor doesn't magically work with the patch.

Quote
is there something else i have to do?
You'll have to expand your horizons beyond a level-editing mentality. IIRC, the patch gives you specific instructions on where to hex edit, you just need to use a hex editor to do it.





...Or make your own editor to support the third byte. :wink:

119 bugs fixed and counting.

Deathlike2

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Re: Any news on the 24-bit HP patch?
« Reply #9 on: February 17, 2012, 11:46:14 AM »
There's something wrong with that mentality.

It's almost like FF1 hacks. The closest comparison is with FFHackster... do you really expect this to work on really massive FF1 hacks?

Editors are built with the original limitations in mind. Unless the editor itself includes the HP expansion code, it will not automagically work the way you want it to.
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Leviathan Mist

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Re: Any news on the 24-bit HP patch?
« Reply #10 on: February 18, 2012, 06:56:14 PM »
heh, i actually downloaded the patch back in Spring 2003.  here it is:
http://home.comcast.net/~assassin17/cklein0001/24bithp.zip

iirc, it was incomplete in one or more aspects, so whatever Imzogelmo makes (or has made?) will probably be better.

Thanks a bunch! This is exactly what I've been looking for :D

kefkaroth

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Re: Any news on the 24-bit HP patch?
« Reply #11 on: February 19, 2012, 02:56:57 AM »
hi leviathan mist. i was wondering if you managed to get it patched to your rom. if you can patch it to my rom if i send it to you? or if anyone can do this for me since i dont have the hex edit understandings or the focal time to learn the basics like most of you can. 


thanks any help will be gladly accepted. i mainly want most of the w.o.r. bosses to reach pass that 65535 limit.(that includes czardragon/kaiser drgn and colossus/titan)

Leviathan Mist

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Re: Any news on the 24-bit HP patch?
« Reply #12 on: February 20, 2012, 02:58:26 AM »
Just patching it isn't gonna magically give your monsters high HP, you have to hex-edit the third digit of each monster you want to have over 65535 HP after you've patched it. Imzogelmo's patch notes tells you the exact location of the third digit, and for each value above 00 you add to that digit, the monster's HP goes up by 65536. You will have to use a hex editor to do it, and I don't have time to do it for you, sorry :P

Code: [Select]
0FD150-0FD2CF   CFCF50-CFD0CF 384 Used by Cklein0001's 24bitHP as 3rd byte of HP
Go through the monster list in FF3usME, and the monsters there are in order of where the third byte is, So say you want to edit Guard's HP to be over 65535. Guard is the first monster in the system, so you'd load up a hex editor and scroll down to 0FD150 (that is the beginning of where the third hex value for monsters' HP is once you've patched it) then modify that...if you wanted to add 65536 HP to the guard, you'd change the 00 to a 01. As you've probably noticed, there are 384 monsters in the game, and there are 384 bytes with which to use for the third byte for HP.
« Last Edit: February 20, 2012, 03:03:30 AM by Leviathan Mist »

Deathlike2

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Re: Any news on the 24-bit HP patch?
« Reply #13 on: February 20, 2012, 03:12:05 PM »
Doesn't Kefka (final form) use some sort of script to "increase" his actual HP values (script based self-healing to max)? I'm pretty sure that is still a viable option in the event that setting this whole thing up is not working out.
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Leviathan Mist

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Re: Any news on the 24-bit HP patch?
« Reply #14 on: February 20, 2012, 04:33:38 PM »
Doesn't Kefka (final form) use some sort of script to "increase" his actual HP values (script based self-healing to max)? I'm pretty sure that is still a viable option in the event that setting this whole thing up is not working out.

Nope. Kaiser Dragon and Omega Weapon from the GBA release have such a script though.