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Messages - Deathlike2

3196
Final Fantasy IV Research & Development / Barrier Status...
« on: February 07, 2008, 12:10:37 AM »
Entroper, what is this status?

3197
Final Fantasy IV Research & Development / Dispel - Ill Conceived?
« on: February 07, 2008, 12:09:46 AM »
Dispel only appears to remove only three statuses.. Berserk, Image, and Barrier.

Is that it?

The difference between this and the Black Hole attack is that it is simply Dispel+Reflect removal... as far as I can tell.

Edit: Updated post to include Barrier Status. Yes, the Black Hole attack does dispell Barrier for sure.

3198
General Discussion / Re: Choose Your Candidate quiz
« on: February 06, 2008, 10:35:25 PM »
I liked this better (from the RHDN thread): http://abcnews.go.com/Politics/Vote2008/page?id=3623346

I took that and it said:

1. Tom Tancredo
2. Mike Huckabee
3. Chris Dodd

I have no idea who 1 and 2 are...

That is why the whole thing is a popularity contest. Unless you are independent with goals that most will agree with, you will hate your options.

3199
General Discussion / Re: Choose Your Candidate quiz
« on: February 06, 2008, 09:36:17 PM »
Apparently I fall much closer to Clinton in the Democrat's poll (45-30)... doing the Republican poll now...

Edit: I'm kinda shocked.. I fall closer in line with Mitt Romney with 33 pts (Huckabee 18, Paul 15, McCain 9)

I guess that's not surprising as to why Romney won in MA.

3200
General Discussion / Re: Choose Your Candidate quiz
« on: February 06, 2008, 09:12:03 PM »
I liked this better (from the RHDN thread): http://abcnews.go.com/Politics/Vote2008/page?id=3623346

3201
Final Fantasy IV Research & Development / Re: FF2/4/4A Monster Resistances
« on: February 06, 2008, 11:15:46 AM »
There's also the Ghost Knight from the Tower of Babil (upper section via Cave Eblana). It isn't resistant to the Drain/Blood weaponry.

Yes it is, that's what I tested on. I was playing the PSX version if it makes any difference.

AFAIK, it has been said that subtle changes were made. My spirit info is consistant with all the SNES versions and the GBA version.

3202
Maybe you should take a look at how the Grimore behaves...

3203
Final Fantasy IV Research & Development / Re: Odin Summon
« on: February 05, 2008, 08:10:38 PM »
It is worth pointing out that this behavior is inconsistant with the Slumber Sword (in FF4 SNES). The behave is changed/fixed in FF4A.

3204
Final Fantasy IV Research & Development / Re: FF2/4/4A Monster Resistances
« on: February 05, 2008, 05:50:04 PM »
If you haven't figured this out yet, spirits have a built-in resistance to drain, I tested on my last playthrough.

That's not entirely correct. The Weeper monster (from the Antlion's Cave) is not resistant to the Drain/Blood weaponry. Only the absorb attribute is at play.

There's also the Ghost Knight from the Tower of Babil (upper section via Cave Eblana). It isn't resistant to the Drain/Blood weaponry.

3205
Final Fantasy IV Research & Development / Re: Odin Summon
« on: February 05, 2008, 06:57:53 AM »
Ok, so in FF4SNES, "the test succeeding" is a different concept from "the status being inflicted". The test could succeed on a monster resistant to the status, but it will still not get the status. It just means that it will not prevent non-immune monsters from receiving the status.

Have I got it right this time?

Yes, although I could be wrong that the target that's immune is even being checked against (it could be skipped altogether).

Regardless, the more targets to check against, the chance of failure increases.

3206
Final Fantasy IV Research & Development / Re: Odin Summon
« on: February 05, 2008, 06:40:13 AM »
So I had them backwards then. In FF4A, it could succeed on some and fail on others while in FF4SNES it has to succeed on everyone in order to succeed at all (meaning if one of the monsters is resistant the spell fails on the group). Odin's effect fails if it fails on any of the targets.

(P.S. One "no" is enough to get the point)

No!

The test has to succeed on every enemy in FF4SNES.

some psuedocode for the sake of argument
FF4A
for all targets
 if (successful in the test for one target), apply status effect
FF4SNES
for all targets
 if (successful in the test for one target, and don't check for status resistance), keep checking
 else return (failure on all targets)
apply status effect on all targets that are not immune to status effect

3207
Final Fantasy IV Research & Development / Re: Odin Summon
« on: February 05, 2008, 06:13:25 AM »
Quote
PinkPuff - 96

Woo-hoo I'm level 96!

Quote
2A) if you make a multitargeted status attack such as Piggy, it doesn't matter if it is successful on every target, even if one is immune.

2B) If you make a multitargeted status attack such as Piggy, it has to be successful on every target, even if one character is immune to the status, otherwise it will fail. This is why you can see certain lunar overworld formations like those squidish monsters can't be petrified, but the rest that are not immune (the puddings, bomb, and the virus monsters) die promptly.

I understand rule 1 but these other rules are worded kind of oddly so let me see if I understand what you're saying...

In FF4A, if you split a status-infliction spell among, say, a party of three enemies, one of which resists the status and the other two do not, the spell will not work on any of the targets, even the ones who have no resistance.

Nononono.

If a status infliction spell is applied among all targets regardless of whether or not any of the targets are resistant, the success/failure of the spell is applied between each target. Let's say you have two monsters that are of the same type. If they can be changed into Mini status, it is possible that one of them will be changed, and not the other. It doesn't matter at all if a Mini resistant monster is added to this group.

Quote
In FF4SNES, if you split a status-infliction spell among the same party of three enemies, the one who resists the status will not be affected but the other two might be.

Nononononono.

If a status infliction spell is applied among all targets, regardless of whether or not any of the targets are resistant, success of the spell requires that the spell be successful against all targets.

Using the same Mini example, all the targets have to be successfully hit, even if you include a Mini resistant monster in the group. It is an all or nothing proposition.

Quote
And you're saying that Odin follows the second rule, so he could kill some enemies and leave others alive in the same monster group?

Nononononono. Odin is an all or nothing proposition.

3208
If your weapon's elemental is effective against the enemy, you will deal 2x damage (sometimes 4x, unless there's something specific I'm missing here?).

Enemy elemental weaknesses use the most significant bit as a doubler.  So if the fire bit and the MSB are set (this is the immunity bit on resistances), fire damage does 4x damage.

Are zombies immune to dark elemental attacks?  EDIT: Just checked this in the spreadsheet, and they are.  That explains the 1 damage from Cecil's dark knight swords.

Once in a blue moon, Zombies will take more than 1 pt of damage on a critical hit. I'd consider the attribute more like 4x Darkness resistance vs Zombies (dividing any target's attack/magic power by 4 is crippling).

As far as I can tell, there's no such thing as 4x resistance.  And the Zombie does have dark immunity in the ROM.  Do critical hits ignore the immunity bit?

Definately not. The damage done is still pathetic.

I don't mean it ignores the dark resistance, but ignores the immunity (so it does more than 1 damage, but still crap).

Ok, if I didn't say it earlier/later in this thread.. I apologize.

Darkness Immunity is adhered to in FF4A than. It doesn't quite do that in the SNES versions as random damage > 1 can occur.

3209
Final Fantasy IV Research & Development / Re: Odin Summon
« on: February 04, 2008, 06:20:53 PM »
I think the common factor is that if any monster in the formation is immune to instant death, Odin will always fail. Try finding a battle with one monster immune to instant death, and another not. Try summoning Odin when both are alive, and the one immune to instant death is dead. See what happens.

I've always believed if any monster is immune to death it will automatically trigger a fail. 

Well, there are some simple documented behaviors/rules that I should write a separate post about (feel free to split this thread if neccessary).

1) If you make a multi-status attack (a physical attack+statuses or a special attack) such as Bad Breath (Marlboro), protection against one status that Bad Breath tries to inflict means you are immune to the entire attack.

For the next rule, it depends if you are using the Advance version or the SNES version.
2A = FF4A, 2B = FF4 SNES

2A) if you make a multitargeted status attack such as Piggy, it doesn't matter if it is successful on every target, even if one is immune.

2B) If you make a multitargeted status attack such as Piggy, it has to be successful on every target, even if one character is immune to the status, otherwise it will fail. This is why you can see certain lunar overworld formations like those squidish monsters can't be petrified, but the rest that are not immune (the puddings, bomb, and the virus monsters) die promptly.


Simple rules eh?... unless you want it refined...

Odin follows rule 2B, but it isn't a death status attack at all...

3210
Final Fantasy IV Research & Development / Re: Odin Summon
« on: February 04, 2008, 03:06:37 PM »
I think the common factor is that if any monster in the formation is immune to instant death, Odin will always fail. Try finding a battle with one monster immune to instant death, and another not. Try summoning Odin when both are alive, and the one immune to instant death is dead. See what happens.

No, I had that notion before looking into it, but I had no issue killing those D.Fossils.

Let's see...

  • D.Bone - 79
  • D.Fossil - 79
  • Ging-Ryu - 97
  • Kary - 61
  • King-Ryu - 97
  • PinkPuff - 96
  • RedGiant - 97
  • Warlock - 71

Well, I'm testing Rydia @ level 99, and I've concluded that it leans towards Rydia's level than any other stat. I neutered her Wisdom with the Cursed Ring/Minerva/Dragon Whip combo, and she was equally as effective.

The core issue with most multitargeted attacks like Break/Stone is how the game determines the "all hit or all miss" factor.

Edit: Entroper, the last ??? in the monsters table is level.