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Final Fantasy IV Research & Development / Barrier Status...
« on: February 07, 2008, 12:10:37 AM »
Entroper, what is this status?
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I liked this better (from the RHDN thread): http://abcnews.go.com/Politics/Vote2008/page?id=3623346
I took that and it said:
1. Tom Tancredo
2. Mike Huckabee
3. Chris Dodd
I have no idea who 1 and 2 are...
There's also the Ghost Knight from the Tower of Babil (upper section via Cave Eblana). It isn't resistant to the Drain/Blood weaponry.
Yes it is, that's what I tested on. I was playing the PSX version if it makes any difference.
If you haven't figured this out yet, spirits have a built-in resistance to drain, I tested on my last playthrough.
Ok, so in FF4SNES, "the test succeeding" is a different concept from "the status being inflicted". The test could succeed on a monster resistant to the status, but it will still not get the status. It just means that it will not prevent non-immune monsters from receiving the status.
Have I got it right this time?
So I had them backwards then. In FF4A, it could succeed on some and fail on others while in FF4SNES it has to succeed on everyone in order to succeed at all (meaning if one of the monsters is resistant the spell fails on the group). Odin's effect fails if it fails on any of the targets.
(P.S. One "no" is enough to get the point)
QuotePinkPuff - 96
Woo-hoo I'm level 96!Quote2A) if you make a multitargeted status attack such as Piggy, it doesn't matter if it is successful on every target, even if one is immune.
2B) If you make a multitargeted status attack such as Piggy, it has to be successful on every target, even if one character is immune to the status, otherwise it will fail. This is why you can see certain lunar overworld formations like those squidish monsters can't be petrified, but the rest that are not immune (the puddings, bomb, and the virus monsters) die promptly.
I understand rule 1 but these other rules are worded kind of oddly so let me see if I understand what you're saying...
In FF4A, if you split a status-infliction spell among, say, a party of three enemies, one of which resists the status and the other two do not, the spell will not work on any of the targets, even the ones who have no resistance.
In FF4SNES, if you split a status-infliction spell among the same party of three enemies, the one who resists the status will not be affected but the other two might be.
And you're saying that Odin follows the second rule, so he could kill some enemies and leave others alive in the same monster group?
If your weapon's elemental is effective against the enemy, you will deal 2x damage (sometimes 4x, unless there's something specific I'm missing here?).
Enemy elemental weaknesses use the most significant bit as a doubler. So if the fire bit and the MSB are set (this is the immunity bit on resistances), fire damage does 4x damage.
Are zombies immune to dark elemental attacks? EDIT: Just checked this in the spreadsheet, and they are. That explains the 1 damage from Cecil's dark knight swords.
Once in a blue moon, Zombies will take more than 1 pt of damage on a critical hit. I'd consider the attribute more like 4x Darkness resistance vs Zombies (dividing any target's attack/magic power by 4 is crippling).
As far as I can tell, there's no such thing as 4x resistance. And the Zombie does have dark immunity in the ROM. Do critical hits ignore the immunity bit?
Definately not. The damage done is still pathetic.
I don't mean it ignores the dark resistance, but ignores the immunity (so it does more than 1 damage, but still crap).
I think the common factor is that if any monster in the formation is immune to instant death, Odin will always fail. Try finding a battle with one monster immune to instant death, and another not. Try summoning Odin when both are alive, and the one immune to instant death is dead. See what happens.
I've always believed if any monster is immune to death it will automatically trigger a fail.
I think the common factor is that if any monster in the formation is immune to instant death, Odin will always fail. Try finding a battle with one monster immune to instant death, and another not. Try summoning Odin when both are alive, and the one immune to instant death is dead. See what happens.
Let's see...
- D.Bone - 79
- D.Fossil - 79
- Ging-Ryu - 97
- Kary - 61
- King-Ryu - 97
- PinkPuff - 96
- RedGiant - 97
- Warlock - 71