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Ah right, maybe I'm jut blind or haven't noticed it, but there is one thing still oddly missing from the dialogue editor and that's the "..." character as far as I can tell, I can't find a way to access it, I expected that ... would be turned into the single space character but it's never worked that way.Type underscore ("_"). It might be in the readme, but I learned, I think, from Pinkpuff saying it here at one point.
Another problem I thought of was "What happens if you switch to that party member while the Party Member is standing right there?" Well, while it's not so clean, I was thinking of forcing Paladin Cecil's sprite to be the one displayed when you go to talk to them, so yes there will be that weirdness when you see a copy of a party member, but since it switches to Paladin Cecil's sprite when you go to speak with them it shouldn't look too strange.Hmm... That is a weird logistical issue.
