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Pinkpuff

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Re: Unprecedented Crisis now on RHDN
« Reply #30 on: July 07, 2015, 02:16:23 PM »
Haha wat!? I'm so embarrassed! The thought of fleeing never even entered my mind. I'll just make that formation unfleeable.
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Grimoire LD

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Re: Unprecedented Crisis now on RHDN
« Reply #31 on: July 07, 2015, 02:48:50 PM »
So I got Rydia and I Love what you did for her scenario! Also how you put the view of Mist burning from her side was probably some of the finest writing in this hack and explains why she reacts to Cecil and Kain in the way she does it is all quite emotional and you did this very well. The tie into Zeromus was also unexpected. Am I to assume then that Zeromus was trying to control (or possibly weaken her to keep her in that state) Rydia by playing on her own regrets and fears and failed to do so, inadvertently revealing part of his plan?

Pinkpuff

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Re: Unprecedented Crisis now on RHDN
« Reply #32 on: July 07, 2015, 03:58:31 PM »
Thanks! If you notice, the dialogue she hears in the dream are all snippets from the actual text, verbatim, just taken out of context in such a way that it makes Cecil and Kain sound deliberately evil.

I like your thought about Zeromus. I never had that specifically in mind but it certainly fits! Also with Rydia it's more fear than regret. She's afraid of the knights attack, the attack on Mist, summoning the bomb, Scarmiglione knocking her off the mountain, etc
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Grimoire LD

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Re: Unprecedented Crisis now on RHDN
« Reply #33 on: July 07, 2015, 04:12:15 PM »
Thanks! If you notice, the dialogue she hears in the dream are all snippets from the actual text, verbatim, just taken out of context in such a way that it makes Cecil and Kain sound deliberately evil.

I like your thought about Zeromus. I never had that specifically in mind but it certainly fits! Also with Rydia it's more fear than regret. She's afraid of the knights attack, the attack on Mist, summoning the bomb, Scarmiglione knocking her off the mountain, etc

Yes I did catch that they were all parts of the actual conversation which is what Completely makes the scene because these were all things that were  actually said and so it is easy to see how she got the wrong idea.

Ah, I did not realize that was meant to be Scarmiglione, it makes sense as per the area.


Pinkpuff

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Re: Unprecedented Crisis now on RHDN
« Reply #34 on: July 07, 2015, 05:22:11 PM »
Ok someone left a review on the hack page pointing out a bug with the Big Chocobo. I have not experienced this, anyone else?

Quote
A bigger bug I found had to do with the Big Chocobo. I usually stash cool weapons when I play RPGs, but when I first got the Big Whale, I went to the Big One onboard, deposited a couple new things and when I went to take a look at what he was holding, everything was all messed up. Things I deposited changed into other items and in large random quantities. For example there were 4 Megalixirs, even though I never found one. I had 2 Murasames, 52 Wooden Staves, 50 knives (forget which one), 30 Wooden Spears, 10 Dummys and all sorts of other random things. Strange.
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Grimoire LD

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Re: Unprecedented Crisis now on RHDN
« Reply #35 on: July 07, 2015, 09:54:54 PM »
I stored things in that manner in the beta versions of the mod and it worked fine, let me see if it's still working fine...

No, still works for me. It's a rather strange glitch that would occur and it would mean something is accidentally writing into the Big Chocobo storing in RAM. But... I can't get anything strange to occur.

Lumiere77

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Re: Unprecedented Crisis now on RHDN
« Reply #36 on: July 07, 2015, 10:47:13 PM »
I stored several things as well(Beta & 1.0) and I haven't had any problems.

chillyfeez

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Re: Unprecedented Crisis now on RHDN
« Reply #37 on: July 07, 2015, 11:20:36 PM »
No, still works for me. It's a rather strange glitch that would occur and it would mean something is accidentally writing into the Big Chocobo storing in RAM. But... I can't get anything strange to occur.
Or, it could mean that somehow, when running the Big Chocobo storing, reading or retrieval routine, the x index got offset by 1, thus the item ID was read as a quantity, and the quantity was read as the next item's item ID. Still odd that it can't be reproduced, but more feasible than something storing new data by accident into the Big Chocobo inventory's portion of RAM.

Pinkpuff

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Re: Unprecedented Crisis now on RHDN
« Reply #38 on: July 08, 2015, 05:16:06 AM »
Ok, well until we can replicate the error, I'll leave it on the back burner for now.

I had some ideas for how to make Cid and Kain less vanilla / more interesting but it involves some command coding. If someone is interested in helping me make these, it would be greatly appreciated; otherwise I'll just leave them as they are. Here are my ideas:

Cid: I want to give him a command "Tackle" (or I guess "Tackl") which is much like Umaro's attack in FF6 where he rams himself into the enemy. It would deal Cid's current HP in damage to a single target enemy, but since this is (usually) way more than he would normally deal attacking, the drawback is that he KO's himself in the process. In an ideal world I would love to see him actually physically run up to the enemy and jump back like Umaro does, but if that's not possible or easily doable then I would be quite happy to rename the command "Xplod" or "Bomb" or something and have it use the bomb explosion graphics.

Kain: I want to give him "Lancet" (or I guess "Lance" or "Lncet" or something) where he deals a physical attack that drains HP. To make his regular attack still viable I would say the damage should be somewhat less than what his attack would deal (half, 2/3, even 3/4 might be ok). Maybe it can use the Dark Wave / Kick mechanic in some manner? Or maybe it can use the fight routine but modify his attack properties first (and then fix them afterwards). Anyway, anything remotely like this would be acceptable. If possible, I would also like to restrict the command such that he needs a spear equipped; again, if that's not feasible, it's not a big deal.

Currently unused commands in Unprecedented Crisis: Cry, Peep, Crash.

 :edit: Lancet could even be like FF5's Red Feast which always drains half of what the caster is missing in HP.
« Last Edit: July 08, 2015, 05:55:34 AM by Pinkpuff »
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chillyfeez

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Re: Unprecedented Crisis now on RHDN
« Reply #39 on: July 08, 2015, 08:23:18 AM »
Lancet should be easy enough.

Tackle, well... The damage calculations would definitely be easy enough. The visuals (I'm thinking tackle visuals) would require some research and some... Jiggering. It would be a project I'd enjoy working on, but I can't divide my romhacking attention at this very moment. When I finally finish this Chocobo racing thing I'm working on,that would probably be a good time for me to take a break from my own hack to, uh, tackle this one.
I'm thinking that studying the visuals from Kick and Jump (or more appropriately, "Land") would be a good start.

As far as the ability's effect... Personally, I don't think I'd ever use it the way you're envisioning it. I tend to avoid "explode" blue magics like the plague. Typically, allowing a character to die isn't worth an attack that deals damage equal to their HP, because then you take the attacker out of the picture and you have to spend (if you're lucky) at least one round of another character's turns (if you have Life2) getting things back to normal. Typically, if you're resorting to an attack like this, you need that healer to focus on other tasks for the party's survival. The only situation in which this isn't true is when the attack actually ends the battle, in which case the one who ended the battle doesn't get to reap the benefits.
A suggestion: make the attack deal damage to user and target equal to the user's HP minus one. That way, at least Cid can spend his own turns healing himself (or he can continue to attack while the party's healer heals him). You could maybe couple this with a decreased accuracy if you'd like, or a longer charge time, or even a longer recovery time (amount of time until Cid's next turn - which I don't think has ever been done, but I don't see why it couldn't be).

Pinkpuff

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Re: Unprecedented Crisis now on RHDN
« Reply #40 on: July 08, 2015, 08:33:03 AM »
I love it! Good points all around. And if he doesn't physically tackle the monster visually, that's no big deal, though it would be awesome and also hilarious to see.

I'm indifferent to Lancet's visuals. It can just be an attack animation as far as I'm concerned.
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Grimoire LD

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Re: Unprecedented Crisis now on RHDN
« Reply #41 on: July 08, 2015, 09:45:09 AM »
I've made Lancet for Combat Boost where Kain recovers 1/2 HP to the damage caused, it is a normal attack property though but it costs MP as it counts as a spell (I even gave it the Drain graphic). Chillyfeez should be able to cook something up easily.

Bomb is a much, Much easier set up. You still have Peep and Crash free after all. Peep, I will tell you is the Biggest waste of code in FFIV. It is literally all of the same code that is used for the Scan spell without the graphic. That's it and it is one extensive routine. Changing it to cast a spell (in this case Explode) is a more than simple task. I even have an example of how to change the egregious Peep routine to cast a spell (in that case it was Peep, but that hex number can be easily changed to Explode's own)

You know... since you did away with all of the spirit fade-ins in the Zeromus fight you have freed up a Lot of spell slots. Would you perhaps like a Bomb of varying intensity? Here is what I'm thinking...

1/4 - Explode (Kills caster dealing HP damage to enemy)
1/2 - AirRaid (Deals Strong Fire Elemental Damage to all enemies) (Has to be Really strong considering that Cid has no Wisdom)
1/4 - SleepGas (Puts all enemies to sleep)

I can't see people jumping to use it knowing it will only kill Cid, but the other options of what it can do could be a worthy risk.

Pinkpuff

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Re: Unprecedented Crisis now on RHDN
« Reply #42 on: July 08, 2015, 10:33:02 AM »
I like the idea of Cid going to 1HP instead of KO-ing given the available options.

Lancet I think if possible, my preference is for it to deal (and heal) half the amount of HP Kain is missing.

Thanks for looking into this guys.
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Grimoire LD

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Re: Unprecedented Crisis now on RHDN
« Reply #43 on: July 08, 2015, 12:08:00 PM »
Alright, now we can go about this in one of two ways...

1. Write an Explode routine into the Scan Routine section itself, this could be a bit tricky as damage and effects are being dealt without the ordinary accompanying spell set-up the commands often use.

2. Rewrite the original Explode routine to check if a Character is using it and if so to lower HP to 1 rather than KO the caster. I can replace the unused "Is the Caster over 9999 HP? Then deal 9999 damage." that is put there for safety purposes, but no enemy in this mod self-destructs at above 9999 HP I can change that to "Is the Caster a player? If so Load 0001 into A. Store A in HP. End Routine". This would allow maybe a 12 byte "Bomb" command and the rest of that space can go to making Lancet as exact as possible.

Which would you prefer?

Pinkpuff

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Re: Unprecedented Crisis now on RHDN
« Reply #44 on: July 08, 2015, 12:11:18 PM »
Can it use the usual explode routine and then just heal him for 1 after?

 :edit: I guess either way #2 is the better approach
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