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Author Topic: Possible distant lead on map events...  (Read 2518 times)

LightPhoenix

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Possible distant lead on map events...
« on: May 04, 2010, 09:48:05 PM »
I came upon this during a foray into how jobs are added in game.  There's not much, but I figured I'd throw it out here if someone wanted to look into it.

At the Wind Shrine, jobs are set at a function that roughly starts at C0/BEE9.  The actual set is at C0/BEFA.  Anyway, while I was looking at this, I noticed data streaming at 7E/0BDE-E3.  In code it's referenced as $DE, but the bank is set to 0B.  The data here was C6 06 C6 07 C6 0A.  As jobs were added, this data shifted left; ie after one job was set, it moved to C6 08 C6 0A C6 0B.

Anyway, it's very tenuous but I figured I'd throw it out there.  I don't have any other notes, and it was hastily scribbled down, not even a half of a page.  I'm too busy with the battle animations to really devote time to it right now.  Hopefully someone can do something with it.

Jorgur

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Re: Possible distant lead on map events...
« Reply #1 on: May 05, 2010, 05:01:52 AM »
Every little bit helps. I might be using this as a starting point for event research in the next document update.

Vehek

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Re: Possible distant lead on map events...
« Reply #2 on: May 05, 2010, 11:56:48 PM »
According to the information on ffbin, event command C6 is a bit-setting command, starting with 7E0840.

...So, what's the current stance on using information from a seemingly-uncontactable source like this?

LightPhoenix

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Re: Possible distant lead on map events...
« Reply #3 on: May 06, 2010, 12:55:58 AM »
I looked up the website; it's interesting but seems to be lacking in depth.  For example, 7E/0840 is where the learned jobs are stored.  A bit-wise operator there indicates that it toggles whether a job is learned.  At the very least it provides more of a jumping off point for the events system.

Jorgur

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Re: Possible distant lead on map events...
« Reply #4 on: May 06, 2010, 10:30:09 AM »
...So, what's the current stance on using information from a seemingly-uncontactable source like this?
As for me, I never include other people's information in my documents without getting their permission first. Because of that, I try to steer away from these sources as much as possible, so no one can accuse me of stealing info. However, using other's information to assist your own research is in my opinion neither stealing or copying and therefore should not require permission or giving credit (although the latter is a good practice anyway). E.g reading the algorithm FAQ helps you understand the technical aspects of the game, yet it doesn't directly contribute to your work.

Getting ROM/RAM offsets from external sites would be somewhat in a grey-zone. Even if you figure out the structure and purpose of the information by yourself, the fact remains that you were not the one who located it. This holds true even if you stumble across something by accident, perhaps from a user referring to external info while discussing a specific issue or method.

I suggest using a simple rule of thumb: Only post information you have found by yourself. If you want to contribute by referring to external information, post a link to it, so the reader can choose whether or not to read it.
« Last Edit: May 06, 2010, 10:42:59 AM by Jorgur »