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Author Topic: Paladin Cecil's incorrect walking animation  (Read 1719 times)

Dragonsbrethren

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Paladin Cecil's incorrect walking animation
« on: June 26, 2008, 03:00:14 PM »
Somehow I've managed to overlook this for years:



Compare his legs to the similar left-handed attacking sprite:



Or the normal standing animation, for that matter:



Every animation of his sprite is consistent with those, except for the normal walk animation and half of the right-handed attack animation because they share the same back leg sprite. The first thing that came to mind when I saw this was Cecil from the SFC boxart:



The unarmored legs on the walking sprite are very similar to that. The palette is obviously wrong but I think it's plausible those legs are a leftover from an earlier Cecil sprite design that mimicked this artwork, these two tiles somehow didn't get updated when everything else did.

Another interesting thing - they actually bothered to fix it in the GBA version:



Pretty half-assed fix, they just reused the legs from the left-handed attacking sprite rather than drawing a new one with the bottom outline of the hand and arm and the back of the cape. Still, got to give them credit for bothering at all.