øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=278;area=showposts;start=465e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexfe89-4.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=278e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexfe89-4.html.zxÆåg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.ØOKtext/htmlISO-8859-1gzip8:ÖØÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:25:17 GMT0ó°° ®0®P®€§²ð®Ååg^ÿÿÿÿÿÿÿÿp)Ø Show Posts - chillyfeez

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Messages - chillyfeez

466
Demo update!

Barring any major flubs that may crop up, this is the version that I plan to put up on the RHDN board for (hopefully) a larger playtesting pool.

New in this version:
  • Training Room - finally something to see down those stairs in the Eblan Barracks, and some cool stuff goes on there...
  • Kraken Battle - following the events in Mysidia/Mt. Ordeals, a sea monster attacks the ship as it sails back to Eblan, and it's Furio and company to the rescue (no dance number this time - sorry)!
  • Demo actually "ends" (but you have the option to continue walking around)
  • Various bug fixes and clean-ups thanks to previous play testing

Final Fantasy II: A Threat from Within version 0.3.2b

467
Yea shoot that over to me.  I will play around with it to find a good looking font.  :)

I haven't forgot!  Just been swamped at work.  :(
No worries, man. Get to it when you get to it.
What I have now works for what it is.
I'm probably still at least a year away from having a "final" product.

Haha! Wow, that did come out of nowhere, you must have been quite bored to turn the event into that.

All in all though the event is looking great and you even went through the extra effort of making the Ship Tileset usable! Great work!
Yeah, I had already done some work on the dock tiles way back before tileset editing was available in FF4kster, but this scene gets to be considerably more playable - as opposed to being primarily a cut scene - thanks to FF4kster's capabilities (duh, how many times have I said that before?). I really enjoy the fact that I could put treasure in some of the barrels.
The actual boss battle came out really nice, too. I had a bit of a time making it a fair challenge both with and without Palom and Porom in the party, since depending on the player's epic choice they may or may not be along at this point in the game.
I worked in a little fix that evens out the playing field, though.
Kinda dreading starting the next chapter... It's going to be a massive amount of work, because it will take the player to Baron town, Baron castle, Mist by way of the cave, Kaipo by way of a new dungeon (that I will have to build from scratch), Damcyan (which I will pretty much have to build from scratch) by way of the watery pass, then finally the Antlion cave.
Oddly enough, writing all the location dialogue is probably going to be the worst part... Maybe I'll just start off doing it like Pinkpuff did for Unprecedented Crisis, and work the townsfolk's lines in little by little.

468
So I'm working on the next scene, a boss battle that takes place on the ship as it sails back to Eblan from Mysidia (after the battle with Shiva and Indra on Mt. Ordeals).

I got a little bored midway through writing the event so I decided to have some fun.

This is obviously not what will happen in the final product, but I had to document this, because it made me giggle like a child.
Hopefully it will do the same for you.

Let's Get Kraken!

 :laugh:

469
This is a minor detail, but...
I think it would look cool if, in the scene where Rydia bombs the ice,  you used simultaneous NPC movements to make the ice wall scatter... Like if you made sure the ice on the left was "facing left" and the ice on the right was "facing right" then made them all "jump sideways" when the bomb explodes, then blink out... Or something like that.
Like I said, it's minor, and just a suggestion.

Did you eliminate the water hag battle just to save on events, by the way,, or is there a story-driven reason?

 :edit:
Bug report: if you walk onto the Fabul dock before the battle of Fabul, the game softlocks.

470
So I'm up to the Antlion's den at this point.
The only extra thing I have to contribute to the conversation is that you might want to consider including at least a minor "reversal" earlier in the hack.
I mean, I'm enjoying it so far, but so far it's really just been FFIV with some minor modifications. And I'm OK with that, but if I didn't know that I was on the precipice of some major differences, I'm not sure I would still be playing.
So, seeing as how one of the gameplay goals was to have seasoned FFIV players say, "oh, wow, that's not what I was expecting," you might want to offer a taste of that up front.
And I don't really want to suggest what you might do differently - obviously from what Grimoire's saying, a lot has been done beginning shortly after where I am currently in the game, and from his reactions it seems like you've done a lot of cool stuff, so I don't wanna screw with your grand scheme - just some food for thought.

Actually, now that I think about it, I do have a question:
I'm curious about Edward's Sing ability... What ability is it replacing? Clearly it can't be regular Sing, or else it wouldn't be opening a submenu, but I also don't understand how the game tells me "can't use" when I try to look at his spell list from the menu screen...

471
Admittedly, the cat ears and tail are there to invoke a very specific animanga concept that - my understanding is - appeals to a particular lonelyboy sensibility of a fairly large portion of fans of the genre (not to downplay how much of a geek I am, but believe it or not, I can't stand manga and I've never watched anime, unless Avatar: The Last Airbender counts). In my mind, though, they're costume pieces, not body parts.

472
Well, I disagree that there are plot holes that are worth considering, but whatever.
As far as your implication that I am imagining some steamy sex scene between Leonora and the Dark Elf... The supposition suggests a misunderstanding about how the story will be told and how the idea came about.
There is already an official game in the Final Fantasy series that actually depicts a sexual relationship between a human and a monster - I am speaking about Maduin and Madonna - and my story will not even come close to anything as suggestive as that. This hack will be every bit as G-rated as the original US release of "FFII." There will be mention of the fact that Leonora and the Dark Elf fell in love, and there will be the existence of Kella as a product of their relationship, but that's it. As I've mentioned, Leonora is dead in this story, so you'll have to make up the details of conception for yourself.
The truth about the genesis of the idea of Kella is that she started out with a concept of a character, and the details were built around that. I didn't even know The After Years existed, let alone Leonora's character, when I thought her up.

473
Final Fantasy IV Research & Development / Re: exit/smoke?
« on: May 11, 2015, 03:09:45 PM »
Yes, the only purpose of Exit and Smoke are to avoid losing GP. Hence why they're some of the first spells I get rid of (once an actual run statistic is put into the game, that will no longer be an issue)

Mmm-hmm...
As soon as I get around to it, consider these spells banished from my hack...

Except, Exit has its important out-of-battle usage.
Ah, Got it - I'll look into making it sort of like a "Sneeze." That is, like a White mage's death spell, except the player gets no experience/GP for the ousted monster.

When I get around to it.

I'll put it on the list with "actual confusion."

474
Final Fantasy IV Research & Development / Re: exit/smoke?
« on: May 11, 2015, 02:28:01 PM »
Behemoth and EvilMask both have the Boss bit set. Shouldn't that make escape impossible by any means?
If you can still Exit/Smoke out of those battles (or if I'm wrong about not being able to run from bosses), then that answers my question, I guess...

475
You're splitting hairs.

What's more, the wiki article you linked contains conflicting information on the subject:
Quote
The spirit of the Dark Elf still resides in the Crystal Chamber of the Lodestone Cavern. It attacks Palom and Leonora when they enter the chamber to escape the Mysterious Girl...

Quote
The Dark Elf returns in The After Years, and is defeated by the Mysterious Girl after transforming into the Dark Dragon.

The version of the story I'm going with is that DE can revive himself an unknown amount of times. Or more accurately, I don't care about this particular detail enough for it to be discussed at all.

The end.

If you are that repulsed by the idea, you are more then welcome to not play my hack, but as I've said, I am not changing this essential element of my story. I'm sorry.

476
Final Fantasy IV Research & Development / exit/smoke?
« on: May 11, 2015, 12:39:11 PM »
Something occurred to me just now...

For a loing while, we seemed to collectively think that running from battle was based on some amount of luck, or an invisible/misunderstood stat, or whatever. But it seems like - according to Grimoire's research - as long as one party member is ready to act and the battle allows retreat, running (with L/R) has guaranteed success.
So why, then, are there two spells that cost MP and are limited to particular casters devoted to a free skill that is usable by everybody?

Am I missing something?

 :edit:
Right - it's not always free. Sometimes costs GP.
Still, is that the only advantage to those spells?

477
1) he was dead after the first FFIV but then came back in TAY, so...
2) her portrait has greyish skin and black eyes to suggest the monstrous lineage, aside from that, the resemblance to Leonora wasn't that important to me. She's dead, so it's up to the player's imagination how she would have looked in this particular episode... She's never been fully rendered in 16-bit graphics to my knowledge.

In general, I expected to get push back on the concept of any love story at all between Leonora and D Elf... Especially from "Palonora" shippers.
Until such time that I get to that part of the story, you'll just have to sit tight and trust that I will handle it well enough to work. The relationship, however, is nonnegotiable.

478
Well, oftentimes a crash will erase the first save slot. I don't know exactly why it happens, but that's not just your crash, it's most crashes.
I'd still be interested in seeing if you can recreate the crash, and if you can do so under nonidentical circumstances...


479
1) this is related to the fact that I changed the hex ID of Paladin Cecil. Grimoire knows the fix for this, and it shouldn't be related to anything else.

2 & 3) while I don't doubt that these have to do with one or several of the mods you've applied, I'm clueless as to which one, and I don't know if there's a real easy fix (moving every tile in the maps over by three spaces in FF4kster should work, but will be a bit of a PITA).

4) Don't know. Doesn't seem like something that would be a side effect of one of the mods, but who knows? It might be something as simple as the game just checking for the wrong status for pixelation. Try applying each status to a character, one at a time, and see if anything causes the pixelation effect. Also, does the HP loss still occur? I'm 99% that the pixelation should occur on the moon.

5) ???? I'm not sure I quite understand the circumstances under which this occurred (not that it would really help me know what happened...) Do you mean you were in the Hummingway cave and you pressed x,b,x,b,x,b,x,b... And eventually it crashed? Can you reproduce the bug, and if so, can you reproduce it under other circumstances (on other maps and on that map at different points in the game)?

480
I can't wait to play this.
I'm trying to balance the stuff I'm doing with TfW and getting into UC.
I really don't mind spoilers, so I'm keeping up with Grimoire's commentary. If I happen to find anything additional worth mentioning, I'll chime in, but I definitely won't be playing through as quickly as he is.