øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=24;area=showposts;start=135e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexff20-3.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=24e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexff20-3.html.zxYeh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ .D‘OKtext/htmlISO-8859-1gzip@øÕD‘ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 04:29:38 GMT0ó°° ®0®P®€§²ð®Yeh^0D‘ Show Posts - Entroper

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Messages - Entroper

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136
Most of that looks spot-on.  I have but one question: From where are you getting the rand(100, 150)/100 part?  It's in the logical place in the formula, and it seems reasonable.  But does the 1-1.5 number come from somewhere in the code, or from testing, or what exactly?

137
Anything is better than "Healmore" and "Hurtmore".  :)

138
General Discussion / Re: Original Fantasy Script Commands
« on: February 15, 2008, 01:35:22 AM »
New action: Change map tile (x, y) to (tile data)

Useful when, for example, creating the bridge from Corneria, or blowing open the canal with the TNT.  Changes a tile's appearance and all its associated data.  You can change the movement flags, the fight flags, even the monster domains.

It's now possible to have treasure chests (I'll probably have a "treasure chest wizard" or something in the editor so you don't have to use the script editor for every chest).  The script looks something like:

IceCave.TreasureFloater
Activate on action button facing (x, y location of chest)
Fight Battle (domain d, battle b (a lone EYE))
Change map tile (x, y location of chest) to (open chest)
Conversation("You found the FLOATER!")
Play Sound (tada.wav)
Give Item (FLOATER)
Deactivate Event (IceCave.TreasureFloater)

139
Final Fantasy IV Research & Development / Re: "Weak" Elemental
« on: February 09, 2008, 09:21:09 PM »
I'm pretty sure there are a few enemies x4 weak vs. aerial.  I'll double check.

EDIT: Yup, tons of enemies x4 weak vs. aerial.  Quite a lot of undead x4 weak vs. holy: http://www.gamefaqs.com/console/snes/file/522596/5494

140
General Discussion / Re: Original Fantasy Map Design
« on: February 09, 2008, 01:05:11 PM »
I think what I'll do is have a fill function.  So you can draw the outline of your domain and then fill it in.

141
Final Fantasy IV Research & Development / Re: Barrier Status...
« on: February 09, 2008, 03:48:36 AM »
I should clarify.  He knew what it did, he just wasn't sure specifically what the protection effect was in addition to reflect.  The next thing he said was "It puts up reflect and barrier... so whatever that extra protection is, that's what barrier is."

He figured these out by isolating those bytes in memory and then casting spells/using items.  So in this case the significance of the bit was more clear than the actual effect.  :)

142
Final Fantasy IV Research & Development / Re: Barrier Status...
« on: February 09, 2008, 02:15:48 AM »
So I asked my friend what Barrier was.  He looked at it and said, "I... really don't know... what's a Lunar Curtain do exactly?"

 :laugh:

144
General Discussion / Re: Original Fantasy Map Design
« on: February 08, 2008, 03:39:13 PM »
It would certainly have an advantage in a situation where you wanted something like an oddly-shaped desert where you fight a hard monster or something.

I think you just sold me on it.  I was trying to think of situations where you would really want to use that, and that's exactly it.  Done.  Tonight I might finally define a map file format.  :)

145
General Discussion / Re: Choose Your Candidate quiz
« on: February 08, 2008, 02:32:46 PM »
Time just did a poll.

Clinton vs. McCain
Clinton 46%
McCain 46%

Obama vs. McCain
Obama 48%
McCain 41%



I think as the convention approaches, if Obama is winning in pledged delegates, and especially if he's winning the popular vote, there will be enormous pressure on the superdelegates by the DNC to vote for the front runner.  If the superdelegates nominate Clinton when she's trailing in the pledged delegate count, it will be nothing short of party suicide.  I think they will eventually realize that, or Howard Dean (DNC Chair) will attempt to make them realize it.  :)

Michigan may petition the DNC to allow them to hold a caucus and have their delegates counted.  Note that Clinton "won" Michigan's primary, but without Obama or Edwards on the ticket (since it wasn't going to count).  If Michigan holds a caucus, this *could* be to Obama's advantage since he tends to do very well in caucus states, but it's difficult to say by how much.  Also, Florida is trying to get its delegates counted, but what they're saying is that the DNC will add up the total popular vote from all the primaries, and split Florida's delegates by exactly that proportion (which is looking to be 50/50).  Tricky!

146
General Discussion / Re: Original Fantasy Map Design
« on: February 08, 2008, 02:07:15 PM »
Would it be worth it to implement a "paint by numbers" scheme, where you can assign arbitrary domains (not necessarily rectangular)?

EDIT: Don't worry, I wouldn't get rid of PNEOP.  ;)

147
General Discussion / Re: Original Fantasy Script Commands
« on: February 07, 2008, 09:55:52 PM »
These are really for map scripts, I don't think you'll need to do much iteration.  For loops either require local variables (for a counter) or some kind of list structure, which gets pretty complicated.  While-loops are probably doable without too much fuss, since they just require a condition and a return point.

Scripts will be able to call other scripts like functions, or to jump to other scripts (without returning to the current script).  Especially useful if you want to teleport to another map in the middle of a cutscene.

I added a few sprite commands above.

148
General Discussion / Re: Original Fantasy Map Design
« on: February 07, 2008, 09:34:43 PM »
Well that's what I'd like, just trying to figure out the monster domains thing.

149
General Discussion / What is Original Fantasy?
« on: February 07, 2008, 06:32:20 PM »
First, a big Thank You to the administrators of these forums for giving me this section to discuss my project.  :)

I got the inspiration for this project from Zelda Classic, which began as a PC implementation of the original Legend of Zelda.  The key feature of ZC, though, was the quest editor, which allowed players to create their own quests from scratch.  Gradually the project acquired a pretty big community of players and quest designers, and the editor grew to be much more fully-featured.  I decided it would be great if I could do the same thing for the original Final Fantasy game.  The name "Original Fantasy" therefore comes from being based on the "original" Final Fantasy game for the NES/Famicom, and also from the ability of players to design "original" quests from scratch or to modify existing quests.

This project will not be exactly like Zelda Classic in that it will not feature a perfect replica of the first Final Fantasy (primarily for copyright considerations).  Instead, it will feature a significantly modified version designed to showcase the capabilities of the quest editor.  Planned features include character skills (such as steal and dual wield), revamped elemental weaknesses and resistances, magic points, an ATB combat system, front and back rows, no hp or damage limits (at least up to the max integer values!), and more interesting scripted cutscenes.  Additional features are planned for future releases, but I want to keep the initial featureset manageable to prevent the scope of the project from ballooning out of control (so I still have a chance at finishing it!).

I will try to keep this forum updated on my progress, and will certainly be seeking a lot of feedback along the way.  I hope to keep the interest of other talented individuals.

150
General Discussion / Re: Choose Your Candidate quiz
« on: February 07, 2008, 06:26:56 PM »
There was an article on Digg last night that was "10 reasons to choose Obama", and the Digg community was UP IN ARMS because most of the reasons were ideological things, like his ability to inspire, etc.  Everyone said "OMG WHAT ABOUT HIS STANCES ON THE ISSUES", but the reality is that Clinton and Obama's stances on the issues are so close together that you can't even tell which is which on a political test.  The ideological issues become more of a factor when they both have the same goals.

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