FF6A JAP ROM DATA MAP (rom.bin file) ------------------------------------------------------------- STATUS(S) ------------------------------------------------------------- F = Changes don't affect the game (Test failed) T = Changes affect the game (Test succeeded) P = Logically changing this should affect the game (Probable) U = Untested ------------------------------------------------------------- DATA TYPE(TYPE) ------------------------------------------------------------- MAP = Map related data PTR = Pointer DAT = Data ------------------------------------------------------------- OFFSETS S TYPE DESCRIPTION ------------- - ---- ------------------------------------ 047524-047723 F MAP World of Balance Tile Properties 047724-047923 F MAP World of Ruin Tile Properties 520000-53B3E7 T MAP Location Tile Assembly (Variable * 76 entries) 53B3E8-53B4CB T PTR Pointers to Location Tile Assembly (3 bytes each * 76 entries) 548446-58FF64* T MAP Location Map Data (Variable * 390 entries?*) *Beginning of last location map data? 5F589A-5F58EF T MAP Pointers to Location Tile Properties (2 bytes * 43 entries) 5F5EF0-5F6231 T PTR Map event triggers pointers (2 bytes each * 417 entries) point to a map? 5F6232-5F78ED* T DAT Event triggers (5 bytes each) *Potential Ending of data according to data format 5F78EE-5F7C3B T DAT Monster Sketch Commands (2 bytes * 423 entries) 5FCE18-5FD017 T DAT Monster Rage Commands (2 bytes * 384 entries) 5FD9D4-5FDDFD* T DAT Exit / Entrances type 2 (7 bytes each) *SNES data, probably more in GBA version. 605014-605015 P DAT WOB Map data size (2 bytes) 605016-60501A P DAT WOB map data mystery 5 bytes (same as WOR) 605016-608D2E T MAP WOB Map data (Doesn't change the map but affects where you can/can't walk...) 60FF44-60FF45 P DAT WOR Map data size (2 bytes) 60FF46-60FF4A P DAT WOR map data mystery 5 bytes (same as WOB) 60FF4B-613204 T MAP WOR Map data (Doesn't change the map but affects where you can/can't walk...) 61B928-61C33B T DAT Monster Formation Auxiliary Data (4 bytes each * 645 entries) *Changes work except everything involving music. 61C33C-61E906 T DAT Monster Formation Data (15 bytes each * 645 entries) 62A000-62A47F T DAT Shop Data (9 bytes each * 128 entries) 62A480-62A5D4 T DAT Esper Data (11 bytes each * 31 entries) 62A618-62AA53 U DAT Colosseum Battle Data (4 bytes * 271 entries) 62AA54-62AAB5 T DAT MP modification constants by level (98 elements) 62AAFC-62AB1B T DAT Terra Natural magic list (32 byte, 16 * level-magic word) 62AB1C-62AB3B T DAT Celes Natural magic list (32 byte, 16 * level-magic word) 62ABB8-62ABC7 F DAT Blitz and SwdTech skills learned by level (1 byte each) *Blitz don't show in menu (Test done with Locke) 62AC8C-62ACAB T DAT Starting Rages (1 byte each * 32 entries) *Added 32 entries, only 10 showed in game but data was changed. 62ACAC-62B22A T DAT Character Initial Statistics (22 bytes * 64 entries) 62B23C-62B2BB U DAT Ragnarok Metamorphosis Packages (4 bytres each * 26 entries) 62B61C-62BC33 T DAT Chest data (5 bytes each * 312 entries) 62BC34-62CC1D T DAT Magic Data (14 bytes each * 291 entries) 62CC64-62EC27 T DAT Item Data, regrouping weapon, armors, relic, etc.. (30 bytes each * 271 entries) 62EC28-62EC89 T DAT HP modification constants by level (1 byte each * 98 entries) 679800-679873 P PTR Pointers to Battle Event Scripts (2 bytes each * 58 entries) 679874-679CFF* T DAT Battle events scripts *approximate ending according to last pointer and following data in SNES ROM. 6E1880- T MAP Location Properties (417+ elements, 33 bytes each) 711190-71198F T DAT Assigment of monsters formations (8 byes each * 256 entries) 71BB9C-71C237 T DAT Monster item stolen / dropped (4 bytes each * 423 entries) 71D34C-71D68D P PTR NPC data pointers (2 bytes each * 417 entries) -> point to a map? 71D68E-7223A7* T DAT NPC data (2193+ entries) -> *Ending offset of SNES data, probably higher because of extra GBA NPCs. 726B86-727221 T DAT Monster control commands (4 bytes each * 423 entries) 727FD8-728325 P PTR AI Script Pointers (2 bytes * 423 entries) 735A82-735E9F P PTR Pointers to Entrance Triggers (2 bytes * 527 entries?) -> some unused ones at end of data? 735EA0-737915* T DAT Entrance Triggers (6 bytes each) *End of SNES data, data after doesn't seems to be extra GBA entrance trigger data... 728326-72C9E7 T DAT Monster AI (423 entries) 7379A6-73AE86 T DAT Monster stats (32 bytes each * 423 entries) 75BDFC-75E247 T MAP Location Tile Properties (Variable * 43 entries) 79F400-79F5FF T DAT Magic Points Earned per Monster Formation (1 byte * 512 entries) 7A0000-7E90FA T DAT Events 7FF3FC-7FF88D T PTR Pointers to Location map data (3 bytes each * 390 entries?) 7FF88E-7FFC8D T DAT Monster Event Formation Packs (4 bytes * 256 entries) Last updated: 01/31/2016