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    FF5r-IC Definitive

    Game Notes, Chapter Nine For the Game Notes index, click here. For clymax’s projects, click here. ● ● Disc change instructions ● ●  True FF5r-IC is a patch that allows you to switch between three ROMs as the story progresses.  The three ROMs include: They are named...

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    FF5r-IC Definitive

    Game Notes, Chapter Eight For the Game Notes index, click here. For clymax’s projects, click here. The following monsters have been given experience points of "0". ●First world  Curwen Area   Gatlings  Tattoo  Bighorn  desert   Sand Bear (Field Boss)  sea   Terra Bubble (Field Boss)  island   prototype  Lonca Ruins   Dorum Chimera  mimic  Combat Mask ●Second world  Around Lugoll  Cockatrice  Dillul  Killer Mantis  Devourer  Mandrake  Koozer (Field Boss)  Bar Castle Basement   Image  Image  Barrier...

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    FF5r-IC Definitive

    Game Notes, Chapter Seven For the Game Notes index, click here. For clymax’s projects, click here. ■■ Alchemy Specifications ■■  With the Alchemist's "Renkin" command The effect produced is described here. (Some of the recipes are the same as those in the original FF5)  For information on what...

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    FF5r-IC Definitive

    Game Notes, Chapter Six For the Game Notes index, click here. For clymax’s projects, click here. ■■ Magic Specifications ■■  Some magic effects are difficult to understand. Here are some of the original spells in this patch.  Some of the items are the same specifications as the...

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    FF5r-IC Definitive

    Game Notes, Chapter Four For the Game Notes index, click here. For clymax’s projects, click here. ■■ Job and Ability Specifications ■■  ◆ Knight ◆ ・Cover (ABP:5)  Protect a dying comrade.  It is also a job characteristic, so if you master the Knight  The handover is done without makeup,...

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