Category: guides

  • Getting an SNES Romhack to Work – A Troubleshooting Guide

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Step 1

    Figure out if your rom is headered or not.

    Then figure out if the romhack patch expects a headered rom or not.

    If the answers match, the patch should work. You are done.

    If the answers don’t match, move on to Step 2.

    Step 2

    Because the answers don’t match, you’ll need to convert either the rom or the romhack patch. You don’t need to convert both.

    Option A: Converting the ROM from headered to headerless or the other way around

    You can use the Advanced SNES Rom Utility.

    https://www.romhacking.net/utilities/1638

    Option B: Converting the romhack patch from headered to headerless or the other way around

    You can use the Headerizer.

    https://www.romhacking.net/utilities/1191

    After converting one or the other, patching the rom should work. Good luck, and have fun!

    Got questions? Comment below, or come check us out on Discord.

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  • Simple Chemist Mix Guide

    For Final Fantasy V (SFC)

    You can follow Ivor Biggun via YouTube.

    The Chemist is one of the most powerful jobs in the entire game, having some knowledge of just a few of the many mixes will carry you a long way even with some of the worst job compositions. This short guide only intends to cover the most vital mixes, though I’ll attempt to cover as many as I can.

    Mix #1: Dragon Power

    Image Source: Final Fantasy Wiki

    Dragon Power is bar none the best mix in the game, the added bonus of it is that it’s stackable meaning it can be used more than once. The combination boosts the level of the selected party member by 20, which increases your damage output tenfold. 3-4 of these will easily have you breaking the damage cap, trivialising every boss fight you might have.

    This mix requires a Potion and a Dragon Fang, the former easily purchasable in about any shop through all three of the game’s worlds and the latter can be farmed from Mini Dragons (World 1), Drakenvale’s Zombie Dragons (World 2) and the Interdimensional Rift (World 3/Merged World). Zombie Dragons are the best way to grind for them, being undead allows you to easily make use of jobs like the Bard with the Requiem’s Song to make short work of them, or the Apollo’s Harp if you’re in World 3.

    The much more cheaper and available alternative is Samson’s Might, requiring only a Holy Water (Revivify in some translations) and an Antidote. It effectively functions the same as Dragon Power but only gives 10 levels instead of 20, though it still serves as a reliable and cheap alternative.

    Mix #2: Giant’s Drink (Goliath Tonic)

    Image Source: Final Fantasy Wiki

    Another mix that utilises Dragon Fangs is the Giant’s Drink, which is the combination of a Dragon Fang and Elixir. This combination doubles the HP of the selected party member, and serves as another very vital mix to keep in the back of your mind especially for parties with low health pools who are going against bosses that can wipe them out easily, such as Neo Exdeath’s Almagest. Elixirs can be farmed from Crystal Dragons in the very end of the Interdimensional Rift just before you face Exdeath, refer back to the previous entry for tips on grinding Dragon Fangs.

    Mix #3: Kiss of Blessing

    Image Source: Fandomspot

    While best known as being a SFC/SNES exclusive bug allowing players to skip Exdeath’s second phase, it also boasts itself on being one of the best mixes for parties with a strong physical attacker. By combing a Maiden’s Kiss and a Holy Water, your selected party member will be berserked, given haste, AND given image. This easily makes your best fighters near unkillable, with only the setback of them being stuck in a berserker state. Though it seems situational, this mix should never be slept on when you want easy and fast damage during a tough boss encounter.

    Mix #4: Resurrection

    Image Source: Final Fantasy Wiki

    Here’s a mix that requires no grinding on specific enemies or anything of the sort, the Resurrection mix. By combining a Potion and a Phoenix Down, you can give your KO’d party member a complete restore at a cheap cost! No need to manually revive them with a regular Phoenix Down and then heal them, now you can do it in one fell swoop.

    Mix #5: Life Shield

    Image Source: Final Fantasy Wiki

    Have you ever been instantly killed and thought it was completely unfair? Well the chemist once again proves its effectiveness as it has a mix to deal with that as well! By mixing a Phoenix Down and a Holy Water, you’re now immune to any form of Instant Death attack, on the side you also gain an immunity to Gravity attacks!

    “But”, you may be asking, “how many more mixes are there really?” and to that I say far too many for me to cover in this short blogpost. However, if you’d like to know more with an added visual guide and commentary, the Final Fantasy V Youtuber Suprapika has an excellent video covering many of them, including all the best ways to farm the necessary ingredients. His video can be found below.

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  • Guide to Minimal Route in DQIV (PSX)

    Dragon Quest IV: Chapters of the Chosen (English Fan Translation by RadMageIRL)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Note: this guide is still a work in progress.

    Screenshots are not yet available, but in the meantime, for screenshots from the NES version, see the Woodus guide here.

    Chapter 1 — Ragnar McRyan

    1. Burland

    • Talk to Aigneas.

    2. Strathbaile

    • Travel through Strathbaile Burrow.
    • Talk to Angus in the jail.

    3. Burland

    • Talk to Aigneas.

    4. Strathbaile

    • Bring Aigneas to Angus.

    5. Auld Well

    • Get the Talaria.

    6. Loch Tur

    • Use the Talaria to reach the tower.
    • Rescue the children.

    7. Burland

    • Talk to the King.

    Chapter 2 — Alena

    8. Zamoksva Castle

    • Talk to Kiryl.
    • Escape through the broken wall in Alena’s room.
    • Kiryl and Borya join.

    9. Taborov

    • Talk to Anastasia.
    • Talk to her father.
    • Talk to the priest and resolve the village event.

    10. Vrenor

    • Witness the kidnapping at the Inn.
    • Talk to the boy with the dog.

    11. Vault of Vrenor

    • Get the Armlet of Transmutation.

    12. Vrenor

    • Return at night.
    • Give the Armlet of Transmutation to the kidnappers.
    • Get the Thief’s Key.

    13. Desert Bazaar

    • Talk to the Zamoksva soldier.

    14. Zamoksva Castle

    • Talk to the Tsar’s adviser.
    • Talk to Starek.

    15. Zalenagrad

    • Talk to Josef Starling.

    16. Desert Bazaar

    • Talk to the Item Shop owner about Birdsong Nectar.

    17. Birdsong Tower

    • Get the Birdsong Nectar.

    18. Zamoksva Castle

    • Use the Birdsong Nectar on the Tsar.

    19. Endor

    • Talk to the King.
    • Enter and win the Endor Tourney.

    20. Zamoksva Castle

    • Return to the castle, then leave.

    Chapter 3 — Torneko

    21. Ballymoral

    • Give Finnegan a Chimaera Wing.
    • Talk to Prince Regan.
    • Meet him behind the Weapon Shop at night.
    • Get the Prince’s Letter.

    22. Lakanaba

    • Talk to Finnegan.
    • Take Fido with you.

    23. Reginhart

    • Bring Fido to the village.
    • Follow Fido to the fox.
    • Free Archie O’Tect.

    24. Ballymoral

    • Talk to the King.

    25. Endor

    • Use the Prince’s Letter on Princess Veronica.
    • Get the Royal Scroll.

    26. Ballymoral

    • Use the Royal Scroll on the King.

    27. Endor

    • Talk to the King.
    • Buy the vacant shop for 35,000 gold.

    28. Trans-Montane Tunnel

    • Pay 60,000 gold to fund the tunnel.

    29. Endor

    • Pass several days.
    • Talk to Nene until she tells you the tunnel has opened.
    • Agree to continue the journey.

    30. Trans-Montane Tunnel

    • Pass through the completed tunnel.

    Chapter 4 — Meena and Maya

    31. Cave West of Aubout du Monde

    • Find Oojam.
    • Oojam joins.

    32. Mamon Mine

    • Get the Powder Keg.

    33. Palais de Léon

    • Use the Powder Keg beside the Chancellor’s room.
    • Follow the Chancellor through the secret passage.
    • Confront Balzack.
    • After the forced defeat, talk to the imprisoned former ruler.
    • Escape with the Boarding Pass.

    34. Havre Léon

    • Use the Boarding Pass.
    • Talk to the captain and depart for Endor.

    Chapter 5 — The Chosen

    35. Endor

    • Talk to Meena.
    • Find Maya in the Casino.

    36. Desert Inn

    • Talk to Hank Hoffman Jr.

    37. Cave of Betrayal

    • Get the Symbol of Faith.

    38. Desert Inn

    • Give the Symbol of Faith to Hoffman.
    • Hoffman and the wagon join.

    39. Pharos Beacon

    • Talk to Torneko.
    • Get the Holy Embers.
    • Restore the beacon.

    40. Porthtrunnel

    • Talk to Torneko.
    • Torneko joins.
    • Get access to the ship.

    41. Mintos

    • Talk to Borya.
    • Borya joins.

    42. Parthenia

    • Talk to the King.

    43. Cave South of Parthenia

    • Get the Padequia Seed.

    44. Parthenia

    • Give the Padequia Seed to the King.
    • Get the Padequia Root.

    45. Mintos

    • Use the Padequia Root on Kiryl.
    • Alena and Kiryl join.

    46. Cave West of Aubout du Monde

    • Examine the previously opened chest.
    • Reveal the hidden stairs.
    • Get the Magic Key.

    47. Palais de Léon

    • Find Ragnar.
    • Defeat the Marquis de Léon.
    • Ragnar joins.

    48. Zamoksva Castle

    • Defeat the monster occupying the throne room.
    • Enter the treasury.
    • Get the Magma Staff.

    49. Canalot

    • Talk to the merchant below the throne room about Tom Foolery.

    50. Laissez Fayre

    • Talk to Tom Foolery.
    • Tom Foolery joins.

    51. Canalot

    • Put Tom Foolery at the front of the party.
    • Talk to the King.
    • Get the Zenithian Helm.

    52. Briny Lair

    • Get the Zenithian Armour.

    53. Femiscyra

    • Use the Magma Staff to open the mountain passage.
    • Enter the castle.
    • Trigger the theft accusation.

    54. Cave South of Femiscyra

    • Find the thief.

    55. Femiscyra

    • Talk to the Queen.
    • Get the Ultimate Key.
    • Free the imprisoned party member.
    • Get the Zenithian Shield from the basement.

    56. Royal Crypt

    • Get the Mod Rod.

    57. Colossus

    • Climb through the Colossus.
    • Activate it and cross the river.

    58. Dire Palace

    • Use the Mod Rod.
    • Enter the conference room.
    • Talk to the monsters and take the indicated seat.
    • Witness Psaro’s meeting.

    59. Mamon Mine / Estark’s Crypt

    • Proceed into Estark’s Crypt.
    • Defeat Estark.
    • Get the Gas Canister.

    60. Riverton

    • Give the Gas Canister to the inventor.
    • Stay overnight.
    • Return and get the balloon.

    61. El Forado / Yggdrasil

    • Enter Yggdrasil with only three party members.
    • Find Orifiela and let her join.
    • Get the Zenithian Sword.

    62. The Azimuth

    • Fly to the central island.

    63. Stairway to Zenithia

    • Bring all four pieces of Zenithian Equipment.
    • Climb the tower.

    64. Zenithia

    • Talk to the Zenith Dragon.
    • Drop through the newly opened hole.

    65. Doorway to Nadiria

    • Traverse the dungeon into Nadiria.

    66. Heaven’s Haven

    • Talk to the Zenithian.

    67. Southeast Barrier

    • Defeat Rashaverak.

    68. Southwest Barrier

    • Defeat Pruslas.

    69. Northwest Barrier

    • Defeat Barbatos.

    70. Northeast Barrier

    • Defeat Aamon.

    71. Castle Nadiria

    • Traverse the castle.
    • Exit toward Psaro’s Peak.

    72. Psaro’s Peak

    • Defeat Psaro the Manslayer.

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  • Glossary of Terms

    Four-Job Fiesta of Final Fantasy V

    Logo credit: FourJobFiesta.com

    Rules credit: FourJobFiesta.com

    Glossary credit: solidification

    Run Type

    These are explanations for how the runs are determined and is required for all attempts.

    • Regular: Job 1 comes from Wind, Job 2 comes from Water, Job 3 comes from Fire, Job 4 comes from Earth
    • Typhoon: Job 1 comes from Wind, Job 2 comes from Wind/Water, Job 3 comes from Wind/Water/Fire, Job 4 comes from any
    • Geyser: Job 1 comes from Wind/Water, Job 2 comes from Wind/Water/Earth, Job 3 comes from Water/Fire/Earth, Job 4 comes from Water/Earth
    • Sirocco: Job 1 comes from Wind/Fire, Job 2 comes from Wind/Water/Fire, Job 3 comes from Wind/Fire/Earth, Job 4 comes from Fire/Earth
    • Onsen: Job 1 comes from Wind/Water, Job 2 comes from Water/Fire, Job 3 comes from Water/Fire/Earth, Job 4 comes from Water/Fire/Earth
    • Haboob: Job 1 comes from Wind/Earth, Job 2 comes from Wind/Water/Earth, Job 3 comes from Wind/Fire/Earth, Job 4 comes from Fire/Earth
    • Volcano: Job 1 comes from any, Job 2 comes from Water/Fire/Earth, Job 3 comes from Fire/Earth, Job 4 comes from Earth
    • Meteor: All Jobs come from any Crystal
      Classic: Only Jobs include Knight, Thief, Monk, Red Mage, White Mage, or Black Mage
    • Onion: Job 1 is Black Mage, Knight, or Thief; Job 2 is Monk, Red Mage, or White Mage; Job 3 is Bard, Geomancer, or Summoner; Job 4 is Dragoon, Ninja, or Ranger
    • Crystal: Jobs are relevant to the Crystal they are attached to, either by stat or some interpretation of the Job. Job 1 (Wind/Strength) is Knight, Beastmaster, Ranger, Bard, or Dragoon; Job 2 (Water/Magic) is Black Mage, White Mage, Blue Mage, Red Mage, or Summoner; Job 3 (Fire/Speed) is Thief, Time Mage, Mime, Ninja, Dancer, or Samurai; Job 4 (Earth/Stamina) is Monk, Berserker, Mystic Knight, Geomancer, or Chemist

    Rod Breaking

    These determine whether or not Jobs are limited based on their ability to break rods.

    • Team 750: Can break rods (White Mage, Black Mage, BLue Mage, Time Mage, Summoner, Red Mage, Geomancer, Bard, Chemist, Dancer
    • Team No 750: Cannot break rods (Thief, Monk, Knight, Mystic Knight, Berserker, Ninja, Beastmaster, Ranger, Samurai, Dragoon)
    • Team 375: Will have 2 Jobs from Team 750 and 2 Jobs from Team No 750

    Options

    These are explanations for the different modifiers.

    • Exclude Berserker: Berserker is included by default with the Water Crystal, and this option will remove it (incompatible with the Berserker Risk slider)
    • Allow Freelancer: Freelancer is excluded by default, and this option will allow its inclusion with any Crystal
    • Exclude Mime: Mime is included by default, and this option will exclude it from the Water Crystal
    • Include Advance Jobs: For the Game Boy Advance version, these Jobs (Gladiator, Cannoneer, Oracle, and Necromancer) are excluded by default, and this option will include them with any Crystal. Be careful of Necromancer’s end-game status. May cause issues with Upgrade Jobs Option
    • Fifth Job: When Krile replaces Galuf, will provide her or the party (depending on other Options) with an additional Job(s)
    • Natural Jobs Only: This will modify the output such that instead of Wind Crystal Job, it will display Bartz’s Job, and so on for the other characters, and these Jobs should be used exclusively by those characters
    • Allow Duplicates: This randomizer forces the initial results to have exclusive Jobs, but this will allow for any same Job to be repeated
    • Upgrade Jobs: Provides 3 (or 4, if Fifth Job is selected) points in the game where the player must move from Job 1 to Job 2, then to Job 3, and so on
    • Forbidden Job: Provides either 1 Job or 4 Jobs (if Unique Rolls Per Character is selected) that must be removed upon entering the Void. If Natural Jobs Only is chosen, will instead provide a character that must become Freelancer upon entering the Void
    • Allow Neo-Exdeath Rules: Requires that the final battle must be done with all characters entering as the first Job and containing any ability from the second Job listed, per character
    • Auto-Assign All Jobs: This option demands that the player must be only the Jobs provided and follows the same output as Natural Jobs Only’s output
    • Unique Rolls Per Character: Instead of 4 Jobs total, this option assigns 4 Jobs per character, and the output is modified accordingly, showing which character receives which Jobs
    • Berserker Risk: influences the multiplier of Berserker being added to the randomization, from 0x (default) to 12x (maximum) in integer increments. Incompatible with Exclude Berserker

    Note: Allow Neo-Exdeath Restrictions, Auto-Assign All Jobs, and Unique Rolls Per Character are incompatible with each other, either because of logic contradictions or redundancy.

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