solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.
I got a few messages on how to get this stupid thing to work, so I’m going to put full instructions for RetroArch using blueMSX core. I cannot speak on any other emulator/core at all. See the bottom of this section for a pre-formatted User Disk (Disk 2) that you need for saving.
2) In that zip, put Machines and Databases into RetroArch’s systems folder (you can figure out where your directories are in RetroArch by opening it and going to Settings -> Directory)
3) Within RetroArch, download the blueMSX core
4) Get the FF1 rom from wherever. You need 2 disks: Game Disk (disk 1) and User Disk (disk 2). Disk 1 is the rom itself. Disk 2 is the user disk for saving. I have submitted a blank User Disk for RAPatches because some people struggle just to create and format the stupid thing, so it will hopefully be available when you download the translation patch.
4*) OPTIONAL: If you want to translate it, get the translation from RHDN. It comes with a .bps file. Get FLIPS (also at RHDN) and use FLIPS to patch the *game* disk with the .bps file to output a new, translated game disk. You only need to translate the game disk, not the user disk. As above, I have submitted a user disk pre-formatted and ready to use pending approval (I’ll delete this if approved).
5) Put these two in the same folder/directory somewhere you put your RetroArch games in and then, in that same folder/directory, create a text file. Copy and paste the titles of the two Disk files into it with Game Disk first and User Disk second. Rename your text file to something and change its extension from .txt to .m3u.
Example: I renamed my game disk to Final Fantasy (Disk 1).dsk and my user disk to Final Fantasy (Disk 2).dsk. Then my text file literally says:
Final Fantasy (Disk 1).dsk Final Fantasy (Disk 2).dsk
and nothing else. I then renamed my textfile to Final Fantasy.m3u
6) Open RetroArch and choose the blueMSX core then open the Final Fantasy.m3u (or whatever you named it) file (not the game/user .dsk files)
7) Hold Left CTRL while booting. If you don’t, you’ll have to do a hard reset. You’ll know it was fine when it says “Say DOS… Okay!” and the game itself actually boots with the prolog story
8) If you have the User Disk I submitted, you’re good to go. If not, good luck trying to get this stupid emulator to read in your input. See the posts above on how to format a user disk.
For the Game Notes index, click here.For clymax’s projects, click here.
● ● Introduction ● ●
Thank you for downloading True Story FF5r-IC.
This patch modifies the Super Famicom version of “FINAL FANTASY V”. This patch is based on FF5r (created by ff5aki) and has been further modified.
Previously, I released a patch called FF5r-IC. This work is a different modified version from that previous work.
The truth is that FF5r-IC can only be played on an emulator called uosnes. We have confirmed that it works. For other emulators, If the expanded ROM works, you can probably play it. I don’t think there’s any problem, but if you don’t have any particular preferences, I recommend uosnes.
● ● What is the true FF5r-IC? ● ●
・Instead of Bartz, the main character is a green-haired female character.
・Since the main character is a female, there are some conversations that are a bit yuri-like.
-Magic and items that appeared in other numbered titles in the FF series Many other original spells will also be introduced in this patch. There are many variations of magic.
-Some jobs have been deleted and original jobs have been added. (Psychic, Moogle, Dark Knight, Viking, Impersonator, ・10 types: Spirit User, Elite Summoner, Alchemist, Astrologian, and Holy Master)
・Turn rarely used abilities into useful ones, or create original abilities By modifying them, we are expanding the range of character development and strategies.
・Damage inflation becomes quite intense towards the end of the story. You can enjoy large-scale battles with numbers flying around.
- The major weakness system, which deals quadruple damage, makes for dynamic battles.
- Each spell consumes low MP, making them easy to use. (That being said, this doesn’t mean it’s a soft game.)
This patch uses the “disk change system” described below. By using multiple ROMs, you can control magic, items, enemies, etc. We are increasing the variety.
- Some of the dark magic from the Game Boy Advance version has been replaced with red magic. We are hiring.
Other detailed specifications Please see the included “Specifications.txt” file.
There is not just one ROM used to play True FF5r-IC. This patch uses three ROMs due to the disk change system, The number of ROMs that need to be created is also three.
◆STEP 1
Remove the header from an unmodified FF5 ROM. If you don’t know how to trim the header, this is useful.
WEB GAME PLATFORM – Emulator Information Bureau (Top Page) https://emu.web-gp.com/info/center/
◆STEP 2
Obtain the FF5r140 patch and run it on a FF5 ROM with the header removed. Apply the FF5r140.ips patch and create FF5r140.smc.
(There are two types of patches for FF5r140, Please note that this is not the FF5r140h.ips version.
If you want to apply a patch using winips, you must have the latest version. There may be some issues, so even if you have already downloaded it, To be on the safe side, please use the latest version.
CRC32 does not match even after patching with winips, or even if it does match If the game does not work properly, please apply the patch from the following site. It seems that it often works well, so if you are having trouble with it, Please try using it.
https://web.save-editor.com/tool
Search this site for “ROM patch application tool” Click on “IPS” just below it.
From IPS PATCHER (IPS patch application tool) Patching can be done.
The CRC32 of FF5r140.smc (without header) is 01B3ABBC.
◆STEP3
For the created “FF5r140.smc”, Apply the following three patches included in this patch file.
Shinsetsu FF5r-IC Disc1.ips
True story FF5r-IC Disc2.ips
True story FF5r-IC Disc3.ips
Were you able to apply each patch and create the three ROMs below?
◇ True theory FF5r-IC Disc1.smc (Disc1) CRC32:8B4ACC94
◇ True theory FF5r-IC Disc2.smc (Disc2) CRC32:C730C050
◇ True theory FF5r-IC Disc3.smc (Disc3) CRC32:63A192F0
(The CRC32 listed is the result of investigation using Snes9x v1.61)
If the ROM you created does not match the CRC32 listed here, The patch was not successful, so please try again from the beginning. When you start playing with a ROM that does not match the CRC32 value, a problem occurs. It may not work properly.
Also, when creating a patch, please be careful not to apply duplicate patches.
for example Regarding the created True FF5r-IC Disc1.smc, Furthermore, if you also get the True Story FF5r-IC Disc2.ips, It will not work properly.
surely
FF5r140 ROM to True FF5r-IC Disc1.ips
FF5r140 ROM to True FF5r-IC Disc2.ips
FF5r140 ROM to True FF5r-IC Disc3.ips
So, each ips file is It will be created for one “FF5r140” ROM.
If these ROMs are created normally, The game is finally about to begin.
Run the True FF5r-IC Disc1.smc in the emulator, Let the adventure begin.
● ● Save data compatibility ● ●
Versions of Shinsetsu FF5r-IC older than 2.0.0 There is no compatibility with the save data from the previous game “FF5r-IC” Please do not use such save data.
In addition, FF5, FF5r, and other FF5 patches created by other authors are also available. When using save data or state saves There are often glitches, so be sure to start a new adventure.
● ● What is the disc change system? ● ●
The True Story of FF5r-IC uses a disc change system. There is not one but multiple ROMs (three in this patch) used to play. As the story progresses, you can change the ROM you use to play. You will progress through the adventure by switching between these two characters.
Disc 1 → Disc 2 → Disc 3
And so on in numerical order. (You cannot go back to the previous disc.)
Things like DQ and FF from the PlayStation era If you think about it, it’s easy to understand, isn’t it?
By having multiple ROMs, items, magic, monsters, etc. Variety is added, and there is no flag management. This offers many benefits, such as the ability to change various specifications.
Disk change (changing the ROM used for playing) Timing and method are included. Please see “Disk Change Guide.txt”.
● ● Patches and data from other authors that I have applied ● ●
☆Made by Inu
ff5_fast_menu_scroll.ips Increases normal menu scrolling speed.
ff5_hp_color.ips The color of HP displayed during battle will change depending on the percentage of remaining HP.
ff5_lr_menu-1.0.ips Adds LR menu functionality.
ff5_atb_switch.ips Added the ability to switch action orders using the X button.
ff5_mp_kill.ips Added a setting for monsters to die when their MP reaches 0.
ff5_optimize.ips Improved the processing of “Strongest Gear”.
etc.
☆Made by Tsusshi Final Fantasy V Icon Change Patch (Partial Only)
☆ff5_data4 Creator From FF5_nostalgia Some job graphics
All of the patch data was extremely good. I would like to take this opportunity to express my gratitude!
● ● Opinions and feedback ● ●
If you have any opinions, comments, inquiries, or bug reports, please contact us.
or ”Marshmallow” allows anonymous opinions https://marshmallow-qa.com/ff_ic_waterga?utm_medium=twitter&utm_source=promotion
Please feel free to use the following:
For inquiries or bug reports regarding the modified parts of this patch, Please do not send this to the author of FF5r.
● ● Finally ● ●
To the creators of FF5r, and those researching and publishing information related to modding, To the creators of related tools, other patch creators, Twitter, etc. To everyone who supported me. Live video and test players.
And the Final Fantasy series For creating the best games in the world, We would like to express our deepest gratitude to the former Square staff.
For the Game Notes index, click here.For clymax’s projects, click here.
■ ■ Problems that could not be fixed ■ ■
It was a problem that I didn’t know how to fix so I had to leave it alone.
-The graphics are strange in some ending scenes. (It seems like this happens even with unmodified FF5)
・The main character of this patch is not displayed during the title or ending chocobo riding scenes. Instead, Bartz, who does not appear in this patch, will be displayed.