Category: shmups

  • Gradius III: Vaporized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Gradius III: Vaporized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/grinding” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.1 Our sister Discord for arcade gaming2 has early previews from time to time. You can also get a free dev build via our pilot program for 1CC attempts here.

    1. Itch.io has a twenty-listing limit and does not allow multiple untiered entries in a single listing, so no listing there for now. ↩︎
    2. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your ship into an epic destroyer! Earn score-ups to level up your ship. Your progress carries across runs and resets!

    Hi-score display has been replaced with Level display.

    Save-file support has been added. Ship level is autosaved in the save file.

    Requires the SA-1 v1.7 Origin patch from VitorVilela7 on Github to be applied first—more info here.

    Each level improves your weapon power. Minimum level is zero. Max level is 99.

    To reset your ship level, change Sound Mode to Monaural in the Option menu without needing to exit the menu.

    In 2P mode, both players will share and contribute toward the same level.

    Continues increased from three to unlimited.

    Reduce-type shields can now stack to shield more hits than you can count!

    Each weapon loadout now has its own level. All custom loadouts are represented by a fifth level.

    A new death mechanic has arrived!

    Want to see more of the mod in action?

    So, what do you think? Where does Gradius III stand compared to the other entries in the series? Do you think the arcade version or the SNES port is superior? Do you prefer the SA-1 Root or Origin patch?

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