Category: JRPG

  • Randomizers Compared

    Dragon Quest Series

    For the Aflame family of mods, click here. For clymax’s projects, click here.

    This post compares randomizers that coders have made for the Dragon Quest series over the years.

    Both external randomizers and internal randomizers are included. Roguelikes are not included.

    Comparison Chart

    Note that “⏯” represents a feature that can be toggled in game.

    DQNameInternalAuthor(s)
    IDragon Warrior Randomizermcgrew
    IAblazeclymax
    I SFCAblazeclymax
    IIDragon Warrior II Randomizergameboy9
    II SFCBlazemoreclymax
    IIIDragon Warrior III Randomizergameboy9
    III SFCBlazemostclymax
    IVDragon Warrior IV Rando Hackergameboy9
    IVEmbersclymax
    VMoltenclymax
    VIAflameclymax

    So, what do you think? Do you know of a randomizer that should be added to or removed from the list? Which listed randomizer is your favorite? Comment below, or come check us out on Discord.

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  • Roundup: T-Edition Projects by clymax

    Final Fantasy Series Mods

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Special thanks to Kain Stryder for troubleshooting assistance and for maintaining the Mato translation beyond v2.9.4 and for the Lua translation. You can follow Kain’s work via NG Plus, RHDN, or YouTube.

    1. Floating Continent Glitch Fixes for FFVI: T-Edition (SFC)

    For the publication of the base hack, Tsushiy Edition (T-Edition), which is in Japanese, click here. You can follow Tsushiy via YouTube.

    Stable Build

    For the publication of the glitch fixes as a hack addendum, click here. Only applies to T-Edition v2.9.6+.

    Confirmed to work with the Mato translation and the Lua translation of T-Edition. You can find the Lua translation here.

    Dev Build

    For the dev build, come by our Discord. Includes the features from the stable build plus the additional features below.

    The trophy for taking ~200,000 steps now activates correctly.

    2. Floating Continent Glitch Fixes for Mato Translation of FFVI: T-Edition (SFC)

    For the publication of the base translation by Tomato (Mato), currently maintained by Kain Stryder on New Game Plus, click here. You can find the original publication via Mato’s older site or RHDN; you can follow Mato via his new site or YouTube.

    Stable Build

    For the publication of the Glitch Fixes as a translation addendum, click here.

    Confirmed to work with the Mato translation of T-Edition.

    Dev Build

    For the dev build, come by our Discord. Includes the features from the stable build plus the additional features below.

    Kefka small battle sprite fixed.

    Catoblepas can now be fought.

    Strago wearing the Lunar Cloak no longer causes Asura or Phoenix Espers or certain magic to be lost with Terra in your party.

    Gau can now equip the Atma Weapon. This accompanied a menu update in T-Edition, and that update has yet to be made compatible with the Mato translation.

    The trophy for getting all the Espers is now awarded in Narshe Beginner House.

    The above fixes are for v3.0.5+.

    The Floating Continent fix and the Kefka fix also apply to v2.9.7, while the rest do not apply other than Catoblepas, which requires backporting.

    The following fix was specifically backported to v2.9.7: Catoblepas can now be fought.

    This fix is available as part of a standalone patch for v2.9.7 via Discord.

    3. Translation Project for Rachel Trilogy (FF6T-IC)

    Work is in progress for a mod that spans three roms.

    Like other mods such as the Heroine Trilogy translation, this mod is planned as a private mod affiliated with the FFV Central community. Community members who meet certain criteria can be eligible for accessing the mod (subject to change).

    Our localized nickname for this mod is FFVI: Rachel Trilogy. The original name for this mod is FFVI: Tsushiy Edition (T-Edition): IC by waterga.

    More updates may be posted here over time.

    Find us on Discord for the latest news on this project.

    4. Translation Project for Base Mod, Omega

    TBA

    So, what do you think? What’s your favorite mod of Final Fantasy VI? Comment below, or come check us out on Discord.

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  • English Translations of Japanese Romhacks and More

    A. Final Fantasy Series Mods

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    With the Heroine Trilogy translation being a recent addition to the list, the time is ripe for an overview of these mods.

    The mods below are foreign-language mods that have been or are yet to be translated by the English-speaking community.

    For achievement hunters, check out our selection of achievement mods for FFVI hacks, with FFIV-V possibly on the horizon, all courtesy of our contributor solidification. They include many of those on the list, and you can access them here.

    With the exception of ppml’s mods, which are in Spanish, the mods are in Japanese.

    TranslatedModGameModdedModderMod TypeTranslator(s)Translation Type
    2020C2 (FFII Embedded)IV2016Naka no HitoRemakeTomatoFull
    2020Autumn Challenge (FF5r (Remix))V2012ff5akiHardtypeSerity,
    Kain Stryder, Odym82
    Full
    2021T-EditionVI1998TsushiyExpansionTomatoFull
    2022Ancient CaveV2010AnonymousRoguelikeSky RenderFull
    2025Heroine Trilogy
    (FF5r-IC Definitive)
    V2024watergaExpansionclymaxMenu
    2025Heroine Trilogy
    (FF5r-IC Definitive)
    V2024watergaExpansionclymax, xJ4cks, BladePotatoFull
    2026NostalgiaV2022AnonymousFan ServiceclymaxFull in early access
    2026+OmegaVI2003AnonymousExpansionclymaxWIP
    2026+Rachel Trilogy (FF6T-IC)VI2025watergaExpansionclymaxWIP
    2026+Final Fantasy JobsVI2022ppmlSeries tributeGi Nattak, solidificationWIP
    n/aOmega-AVI20056vOWP2tBUMHardtypen/an/a
    n/aSPX VersionVI2008SPARXHardtypen/an/a
    n/aSPX VersionIV2008SPARXHardtypen/an/a
    n/aT-EditionIV2017TsushiyExpansionn/an/a
    n/aFinal Fantasy The ColiseumVI2018ppmlAutobattlern/an/a
    n/aBA EditionVI2021Haiyoru KontonHardtypen/an/a

    B. Dragon Quest Series Mods

    TranslatedModGameModdedModderMod TypeTranslator(s)Translation Type
    n/aK.MixIII SFC2022dq_492Overhauln/an/a
    n/aICIII SFC2023watergaExpansionn/an/a
    n/aK.Mix ICIII SFC2024watergaExpansionn/an/a
    n/aDarknessVI2026+watergaExpansionn/an/a

    So, what do you think? Do you know of a mod that should be added to or removed from the list? Which listed mod is your favorite? Comment below, or come check us out on Discord.

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  • Dragon Quest: Ablaze Unveiled for Super Famicom

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    For the Dragon Quest II mod, click here.

    The Ablaze mod of Dragon Quest on SFC has been unveiled courtesy of clymax. The full title of the base game is Dragon Quest I&II. The mod is for use with RPGONE’s English fan translation v2.0 (DW ver).

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    The mod is a private mod of the FFV Central community. The private mod is on the rotation of mods that can be obtained through our Whirlwind Fiesta annual summer event. The private mod is also available via Game Jolt.

    For patching instructions, project status, or other assistance, please check us out on Discord. A teaser trailer is below.

    Development Build: Features

    Items randomized.

    Opening dialogue skipped.

    Start with a Wing of the Wyvern. This ensures you can escape the throne room.

    Magic Key, Wing of the Wyvern, and Torch can be used infinitely.

    No more random encounters. Hold A to get random encounters.

    Earned experience and gold each boosted to 64x.

    Poison tiles and barrier tiles no longer bring your health below one.

    Rainbow bridge pre-built.

    Enemies randomized.

    Seeding now supported. The first five characters of your name form your seed.

    Ensures the King always gives you the option to save your progress.

    Support added for saving and loading the RNG state of the rando mod.

    Support added for auto seeding. Enter “auto” (without the quotes) to use this feature.

    Randomized shop listings currently under research.

    A demo clip of randomized enemies is below.

    So, what do you think? How do you think DQ I on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

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