For more info on the Whirlwind (Four-Job) Fiesta event, see here. For more on the Whirlwind mod for Final Fantasy V, see here.
Casual Tom, an avid Mega Man player, is a streamer and content creator who focuses on blind playthroughs of romhacks while occasionally throwing some speedrunning into the mix. As a staff member of Final Fantasy IV – Ultima, Casual Tom often features Final Fantasy mods on his streams. You can follow Casual Tom via YouTube, Twitch, or SRC.
The Speedrun.com submission is here, or see the video embed below.
clymax is a solo modder who has created numerous respinners for JRPGs and other genres primarily via binary editing. You can find clips of his work on his YouTube channel.
solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.
xJ4cks is the producer of the Clean series of mods and is a core member of the translation team for FFV: Heroine Trilogy. You can follow the work of xJ4cks here or check out his bio here.
The Four-Job Fiesta mod of Final Fantasy V on SFC has been released courtesy of clymax. The mod is only for use with the RPGe English fan translation.
The mod is unofficial and unaffiliated with Square Enix and FourJobFiesta.com.
A. Credits
Web form by solidification
Randomization logic by solidification
Graphical output by solidification
Web design by xJ4cks
Text output by clymax
Server integration by clymax
Emulator integration by clymax
Achievement integration by clymax
Romhack by clymax
Prior work: Mime Galuf sprite fix by clymax
B. Promo
Play with ease and confidence!
Introducing the Four-Job Fiesta mod of Final Fantasy V.
For the first time since the event’s inception over a decade ago, no more tedious scrolling through pages of confusing rules throughout your run.
Are you up for this classic challenge now?
Earn badges and compete on our leaderboards if you prevail.
Other hacks are also supported, many of which are exclusive to our community.
Here are some examples of other badges you can earn on our website.
D. Why Some Other Sites Just Don’t Cut It for Rolling Your Jobs
Click on the thumbnail for a highlight clip.
Clip credit: clymax
Video credit: Davidvinc RPGs on YouTube
E. Event Announcement
Introducing Classic Four-Job Fiesta (FJF), based on the FJF mod of Final Fantasy V.
Given the mod was not released until August, the first season of Classic FJF will run from August through October (instead of the normal June through August).
To participate in this event, using our web emulator is required. Web registration is needed to use the web emulator.
Discord membership is not required to use the web emulator or to join the event. However, Discord membership is required to make a support request and to receive support relating to the event.
The web emulator allows fast forwarding but does not allow loading states.
Players who prevail in the event are eligible to earn a one-time game badge for the mod (obtainable year-round). Players are also eligible to earn a season-specific event badge (design TBA). They are also eligible to earn a tiered Discord role for completing the event.
For any questions concerning the event, post a new topic in the help channel of our Discord. The host of this event is clymax.
It is a built-in randomizer. After the name setup, all characters will be randomized. Each different name should create a different setup. You can’t change their jobs or abilities.
The ‘row’ and ‘def’ commands were changed to ‘fray’ and ‘heal’. ‘fray’ will attack a random enemy with a fight command and ‘heal’ will recovery half of the caster hp. It is designed to be a basic attack/healing if nothing better is available.
The first command will be a random menu-alike ability, like white, black, throw, sing, drink, etc. The other three comands will be abilities without menu, like dance, gaia, flirt, guard, etc.
The weapons and gears that the characters can equip were randomized as well.
The jobs were updated and have old, new or updated traits. Those traits can change the behaviour of the ‘fray’ and ‘heal’ commands and add unique quirks to the characters.
Regarding the most recent update, version 1.1, HatZen08 adds:
I updated the project. In summary, the changes were new/updated abilities and new counter traits. Instead of counter only with the ‘fight’ command, others commands can be used as counters instead of only ‘fight’.
For balance and to add the new counters i changed the traits by job.
The hack incorporates the GBA Script Port addendum to the RPGe translation.
Additional documentation is slated to be provided on the release of the hack.
Successfully got the Final Fantasy Legend 3 sound engine working in 2.
Now I need to translate the songs from 2 to get them back in.
After that will be Legend 1 and Adventure, followed by other songs I’ve already been translating over
Speaking exclusively with FFV Central, Yohnstoppable adds:
I was translating songs over to use for the FFL2 sound engine, but it doesn’t have a pulse channel. So I was throwing away the drum channel for every song. Got sick of that and brought the 3 engine in.
Hoping to have 100 total songs on the jukebox when I’m done.
Music from Legends 1 and 3 and Adventure will be a part of it. Then a lot of NES music and a few songs from other Gameboy games. A few SNES songs, too, but those can be difficult to condense
So, what do you think? What track would you like to listen to most in modded Final Fantasy Legend II? Comment below, or come check us out on Discord.