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Game released on the Super Famicom in Japan. The game would ultimately get no official Western localization in this console generation.
Final release of the seminal English fan translation of FFV. This work continues to inspire our modders to this day and led to our community being formed decades later.
Final release of the English fan translation of DQVI.
Romhack compilation released for FFV: RPGe and FFV: Autumn Challenge. The latter still uses RPGe as a base translation.
Binary edit developed and released for FFV, relying on the RPGe translation. The flagship FF respinner of our community. Discord server created, in which our community would form over the ensuing months.
Assembly romhack of FFV enters open beta.
Tool edit of FFV enters closed beta, using the RPGe translation.
Romhack compilation for FFV relisted on Romhacking.net after two-year absence. Uses the GBA Script Port addendum to the RPGe translation.
Binary edit of FFV enters open beta, using the RPGe translation.
Annual Four-Job Fiesta summer event launched. Uses the FFV: Whirlwind respinner.
Soft release of English fan translation of the Japanese romhack of FFV, using RPGe as a base translation.
Binary edit of DQVI released, relying on the NoPrgress translation. The flagship DQ respinner of our community. DQ league added to Whirlwind Fiesta event.
Community auto monthly rankings launched.
Auto achievements and leaderboards launched.
Binary edit and web app released, using the RPGe translation. Classic Four-Job Fiesta annual event launched.
10K-word essay on FF ATB systems, to publish.
Assembly hack of FFVI to release.
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