Category: fighting games

  • Blast from the Past: That Time DSPGaming Beat Justin Wong Not Once But Twice

    In the Same Tournament the Year Hyper SFII was Released

    clymax is a romhacker who has developed fan auto leaderboards and achievements for the final three entries in the Street Fighter II series on the arcade. The entries include Super Street Fighter II here, Super Street Fighter II X here, and Hyper Street Fighter II here.

    Ever wonder how good DarkSydePhil (DSP) was at the peak of his pro career in the Street Fighter II series?

    We gotcha covered.

    EVO East 2006 – Hyper SFII (Arcade) – Winners’ Finals

    This sent Justin to the Losers’ Bracket.

    Justin then went up against NKI Losers’ Finals and prevailed, giving him a second chance to face DSP.

    EVO East 2006 – Hyper SFII (Arcade) – Grand Finals

    So, what do you think? Did DSP deserve to win? Comment below, or come check us out on Discord.

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  • Super Street Fighter II X: Grand Master Challenge

    Rebalancing Roundtable with Western Pro-Level Players

    clymax is a romhacker who has developed fan auto leaderboards and achievements for the final three entries in the Street Fighter II series on the arcade. The entries include Super Street Fighter II here, Super Street Fighter II X here, and Hyper Street Fighter II here.

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Recent buzz on social media was sparked by a tweet from Akira Nishitani (西谷 亮), president of Arika.

    Akira served as Planner at Capcom for the first three entries in the Street Fighter II series on the arcade.

    These include Street Fighter II: The World Warrior, Street Fighter II’: Champion Edition, and Street Fighter II’ Turbo: Hyper Fighting. To learn more about Akira, click here.

    Machine translation of the tweet, courtesy of Grok:

    Is it okay to tweak Street Fighter II X again?

    I wasn’t really involved much, but if it’s possible, I’d kinda like to give it a shot.

    Sorry if it turns into a nerf fest lol

    In response to the buzz, courtesy of the Super Lore Boys channel on YouTube here, the roundtable features the following Western pro-level players:

    1. And various non-charge characters such as S Hawk, S Ken, X Cammy, X Dhalsim, and X Zangief. ↩︎
    2. Westerner currently residing in Japan. ↩︎

    You can also follow Super Lore Boys on Twitter here or check out the affiliated Discord here.

    Relevant to the discussion is Born2SPD’s fan rebalancing effort in the form of the New Legacy mod of the Western release of SSF2X, SSF2T (colloquially known as Super Turbo or ST). You can find out more about the mod, currently at version 0.9, here.

    If you have an account on X/Twitter, please consider supporting the following reply tweet from Born2SPD.

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  • Riot Games to End Development of 2v2 Fighter 2XKO Less Than a Year Since Console Launch

    Formerly Project L, Featuring Characters from League of Legends

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Says Riot in an announcement here:

    [W]e would have continued active development if we saw any viable future, but 2XKO costs us substantially more to operate than it brings in, and engagement has stayed relatively flat despite our larger updates.

    So when we looked at all the options available (e.g., reducing team size, adjusting our patch schedules, changing our business model), we concluded that finishing the rest of our work-in-progress content and sunsetting active development was the best route forward for players and Rioters. 

    Video explainer courtesy of Brian_F:

    Opinion by Perfect Legend:

    Opinion by ANIMEILLUMINATI:

    Coverage from around the web:

    https://www.polygon.com/riot-games-cancels-2xko-league-of-legends

    Update on 9/30: Lux reveal trailer posted.

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  • FB Neo Combo Trials by UnsolidSnake

    Achievement Proof of Concept

    To see UnsolidSnake’s developed sets on RA, click here.

    RETROACHIEVEMENTS DOES NOT PRESENT:
    https://github.com/UnliquidSnake/fbneo-combo-trials
    The first public release of the previously shown means of creating your own combo trials.
    Now includes decent error handling and full documentation of pretty much every feature at your disposal.

    • Proof of Concept game supported: Street Fighter Alpha (arcade)
    • Emulator supported: Final Burn Neo (includes derivative apps like Fightcade)
    • Modeled after combo trials in Street Fighter IV.
    • Language used: Lua
    • Framework including source code for use to support other games in the future, available and provided in Github repo.
    • Suggestions and contributions welcome.

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