Fans of the Final Fantasy series are all too familiar with years of waiting before a series installment finally hits the Western market. But how bad are these delays? We conduct an examination in this post.
1. Final Fantasy: 3 Years Till NES Release
2. Final Fantasy II: 14 Years Till PSX Release
3. Final Fantasy III: 23 Years Till Ouya Release
4. Final Fantasy IV: 4 Months Till SNES Release
5. Final Fantasy V: 7 Years Till PSX Release
6. Final Fantasy VI: 6 Months Till SNES Release
Delays Ranked from Worst to Least Bad
Imagine waiting five console generations1 to get your hands on an official localization of Final Fantasy III… on the Ouya. Yikes.
Rank
Game
Delay
Platform
1
Final Fantasy III
23 years
Ouya (3D Remake)
2
Final Fantasy II
14 years
PSX (Origins)
3
Final Fantasy V
7 years
PSX (Anthology)
4
Final Fantasy
3 years
NES
5
Final Fantasy VI
6 months
SNES
6
Final Fantasy IV
4 months
SNES (Easy Type)
Till the eighth console generation: PlayStation 4, Xbox One, and Nintendo Wii U. ↩︎
So, what do you think? Comment below, or come hang out with us at our Discord.
For the Whirlwind family of mods, click here. For clymax’s projects, click here.
The Final Fantasy III: Crosswinds mod for the Famicom has been released courtesy of clymax.
The mod is a cousin of the Whirlwindmod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode1.
The naming of this mod in relation to its predecessor mod is also a nod to FFIII being a precursor to FFV in terms of the job system.
The mod is recommended for use with the English fan translation by AWJ. The Japanese version should also be compatible and will also be actively supported.
The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.
Quick start skips Altar Cave and puts you at Wind Crystal to face Land Turtle.
All dialogue has been skipped.
Because there is no Config menu, toggles have not yet been placed for these features.
Development Build: Features
Early access to the dev build is available via Game Jolt. You can also get a free dev build via our pilot program for speedrunning here.
For instance, you can now change jobs regardless of level and without needing change points.
Movement speed has been doubled in overworlds, towns, and dungeons.
You can now save even in towns and dungeons.
Spells Exit and Warp can be cast anywhere.
Early access to the Nautilus airship is available.
You can even access the Invincible airship early, as this video clip shows.
The Surface World is now accessible early.
The Underwater map is also accessible early.
You can also enjoy no random encounters unless the B button is held while walking, as this video clip shows.
The Land Turtle, the Statues of the Quest, and the Dark Warriors can now all be skipped.
The Crystal Key is no longer needed to access the second floor of Crystal Tower.
The Eureka Key is no longer needed to access Eureka, the optional dungeon.
Because the room containing the initial cutscene with Xande in Crystal Tower has softlock potential based on certain sequence breaks made possible by this hack, that room has been skipped.
Chest loot is now fully random. Chest dialogs are now shown.
Enjoy 16x boosts to character experience, job experience, and gil.
Note that the number of save slots has been reduced from three to two to support certain features of this mod. You will no longer be able to select to save to the third save slot.
Party members can now have the same name. This is for future seeding purposes.
The spawn point has been moved back to the original location.
What do you think?
If you’ve played FFIII, how would you rate it versus other FF’s?
If you haven’t played it yet, this mod offers a modernized way to enjoy a classic game that never got a Western release on the system. So what are you waiting for?