Category: ff3

  • Whirlwind Family—Recap

    For clymax’s projects, click here.

    Click on each thumbnail to see the corresponding entry.

    This post has been viewed 98 time(s).

  • FFIII: Crosswinds Released

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    The Final Fantasy III: Crosswinds mod for the Famicom has been released courtesy of clymax.

    The mod is a cousin of the Whirlwind mod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode1.

    The naming of this mod in relation to its predecessor mod is also a nod to FFIII being a precursor to FFV in terms of the job system.

    The mod is recommended for use with the English fan translation by AWJ. The Japanese version should also be compatible and will also be actively supported.

    The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.

    1. With no job randomization currently planned. ↩︎

    Release Build: Features

    All jobs are granted on New Game start.

    Quick start skips Altar Cave and puts you at Wind Crystal to face Land Turtle.

    All dialogue has been skipped.

    Because there is no Config menu, toggles have not yet been placed for these features.

    Development Build: Features

    Dev builds are available from our Discord and have advanced features.

    For instance, you can now change jobs regardless of level and without needing change points.

    Movement speed has been doubled in overworlds, towns, and dungeons.

    You can now save even in towns and dungeons.

    Spells Exit and Warp can be cast anywhere.

    Early access to the Nautilus airship is available.

    You can even access the Invincible airship early, as this video clip shows.

    The Surface World is now accessible early.

    The Underwater map is also accessible early.

    You can also enjoy no random encounters unless the B button is held while walking, as this video clip shows.

    The Land Turtle, the Statues of the Quest, and the Dark Warriors can now all be skipped.

    The Crystal Key is no longer needed to access the second floor of Crystal Tower.

    The Eureka Key is no longer needed to access Eureka, the optional dungeon.

    Because the room containing the initial cutscene with Xande in Crystal Tower has softlock potential based on certain sequence breaks made possible by this hack, that room has been skipped.

    Chest loot is now fully random. Chest dialogs are now shown.

    Enjoy 16x boosts to character experience, job experience, and gil.

    Note that the number of save slots has been reduced from three to two to support certain features of this mod. You will no longer be able to select to save to the third save slot.

    Party members can now have the same name. This is for future seeding purposes.

    The spawn point has been moved back to the original location.

    What do you think?

    If you’ve played FFIII, how would you rate it versus other FF’s?

    If you haven’t played it yet, this mod offers a modernized way to enjoy a classic game that never got a Western release on the system. So what are you waiting for?

    This post has been viewed 230 time(s).

  • Achievement Update for Final Fantasy III

    Achievements have been updated for Final Fantasy III on the Nintendo DS.

    (more…)